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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameLemon (Sep 21, 2006)
For all you strategy fans who own a PSP, I really feel this game is a must-buy. It's got everything you could want: tons of unique commanders, dozens of different kinds of troops, freedom to develop your own nation the way YOU want it, gorgeous, gorgeous women who will pander to your every whim, and just the generally addictive gameplay that will keep you picking up your PSP whenever you've got a few spare minutes on your lunch break, during your commute, when a teacher pauses for breath during a lecture, or when that uppity bailiff turns away for a second. Just don't expect Final Fantasy Tactics. But you still will. So as I said earlier, you won't like it. Well you know what? It's too good for you anyway! Filthy bastards...!
It may seem that I'm being overly critical of Generation of Chaos, but I did really enjoy the gameplay that was offered to me. It's nice to see that not everything in the SRPG genre has to fall into certain turnbased RPG mechanics. Even if the game had been optimized more and some of the mechanics streamlined, this game would be a hard sell for most gamers. But, for those looking for a deep and challenging strategy title, Generation of Chaos will fit the bill.
82 (Mar 20, 2006)
If you have the patience for a large scale strategy game with depth, and you can deal with the steep learning curve, Generation of Chaos will provide you with plenty of engaging gameplay. Hopefully, I won’t have to milk this game for another 10 years until the next one like it comes along.
In the end, Generation of Chaos may not be quite what you expect from an NIS America title, but if you adjust your expectations to what it is – real-time strategy rather than turn-based tactical – you’ll have plenty of fun and experience a decent level of challenge. If you survive the steep learning curve, you’ll be in for a treat.
When all is said and done Generation of Chaos is a true gem of a game buried in some questionable menus and a sloppy interface. The depth of the game is absolutely astonishing and will certainly reward anyone willing to spend the time to come to grips with it. Considering this is the first attempt we can only anticipate future titles ironing out these small quirks and creating a truly outstanding tactical RPG for on-the-go gaming, for now GoC will certainly suffice and even impress to those with enough patience to learn the ins and outs of the system. Definitely recommended for fans of the genre, casual fans need not apply.
Netjak (Mar 17, 2006)
However, I think most people will find Generation of Chaos too tough to get into and end up overwhelmed by the amount of things they can do before they ever get settled into their own style of play. I still think it's a good game, but I do also think that given to the average person, this game is more likely to frustrate than immerse, which is a shame, because if you do get into it, it can be a lot of fun. That said, it would be nice to see this series get tweaked into a game that was a little bit more accommodating to new players but not so much that it alienated the old players so a better time could be had by all.
The strategy RPG market is largely untapped, especially in the handheld world. While the complexity of Generation of Chaos could have been a positive for the game, without a gentle learning curve and in-game assistance, the complexity turns out to be a negative factor for the game, restricting the fun that can be had with the game. Fans who are dying for a strategy RPG might find this game enjoyable with a lot of time and effort put into it. If you are easily frustrated, stay far away from this game.
Game Chronicles (Apr 24, 2006)
There are two ways to perceive this game: you either love it or hate it. All the reviewers that gave this game a 6 or 7 were going merely on technical specifications and not on their enjoyment of the game. I gave the game a 6.8 for the technical merits, but based on the fun factor alone, I'd score it an 8. This is one of the few games in which you reap what you sow. Whatever you put into it, you’ll get out of it. If you open it up, put it in, get frustrated after 1 hour, and give up, then you’ll never truly understand the joy this game is to play. This isn’t a game for those who don’t like to work hard, and I’d recommend this to college students/graduates looking for a fun, extremely deep and complex turn-based strategy game with infinite replay-ability.
Just RPG (2006)
All in all, Generation of Chaos is a rather unique game that is only really recommended to any gamer with a lot of patience. While the game can be fun, and is very unique, the difficulty in truly understanding the game will more than likely turn away most gamers.
IGN (Mar 08, 2006)
Generation of Chaos has a bunch of cool ideas, but a bulk of the appeal lies buried underneath a confusing interface and a poorly designed menu system. There is, however, a good amount of depth for those willing to tough it out. But for those looking for a game along the lines of Final Fantasy Tactics, this really isn’t it. Those looking for a deep strategy RPG to take on trips will find something to like in here, provided they understand what they’re getting into.
GameSpot (Mar 13, 2006)
Generation of Chaos demands a lot of effort and patience to really enjoy, which is a flaw that's compounded by the fact that it is a portable game. For most people it will take more than a single charge of the PSP for this game to actually start delivering a remotely fun or even coherent experience. As a result your enjoyment of the game will depend on how much time you're willing to spend getting into it, and on how much you enjoy strategy games in general. If you manage to stick with it, you'll find a lot to enjoy about Generation of Chaos, despite its technical flaws and go-nowhere pace.
Hardcore Strategy RPG fans who don’t mind digging through clunky interface systems might find something to enjoy about Generation of Chaos – especially those craving a deep, long game for on-the-go gaming. Just don’t expect it to be something up to par with Disgaea or Final Fantasy Tactics.
Deeko (Mar 04, 2006)
If you're a casual gamer, or even a fan of games like Disgaea and Final Fantasy Tactics, I would advise you to stay far away from this game: you'll most likely regret the purchase. As for hardcore NIS fans, I'm sure that this review will provoke flames and scorn remarks from you "niche gamers" who will fight for it, but as a huge NIS fan, I can say the following with conviction: this game is the "Metal Gear 2: Snake's Revenge" for NIS America; only this time, there's no Kojima saving face by stating that he had no part in it.
GameZone (Mar 16, 2006)
For those gamers willing enough to immerse themselves in a slow strategy/RPG with confusing menus and stretched out battles, Generation of Chaos might just be worth a good look. Sadly enough, the game has all the right elements but it’s too hard to ignore flaws do a great job of overshadowing the good stuff. This is not a bad game, just a poorly designed one.
Portable Review (Jul 21, 2006)
As for replay, there are several unlockable features in this game, including eight other kingdoms which you can command, not to mention secret commanders and other game modes. However, the game’s mediocre gameplay will probably keep you from picking this game up again. So, in closing, if you’re hellbent on finding a turn-based strategy game for the PSP, pick up Generation of Chaos. Otherwise, stay away.
The Next Level (USA) (May 05, 2006)
It's a shame that most people will never get a chance to go as deep into the game as it offers. Generation of Chaos may have a very engrossing, rewarding strategy game mechanic on its side, but everything takes so long to accomplish, and is so ass-backwards to figure out that by the time you “get it” you may not even care. The load times compound the laborious nature immensely, meaning that the only people who will truly appreciate Generation of Chaos are those with the patience of saints… and total masochists.
Gaming Target (Jul 24, 2006)
Because there's really nothing like it on PSP (Field Commander is similar but more like Advance Wars than anything) Generation of Chaos is as good as it gets on PSP in the strategy department, but even if it's the only game in town, it's not worth picking up unless you're desperate or willing to tolerate numerous gameplay and technological hassles along the way. It's certainly got some interesting concepts and there's a lot of depth, but the steep, brutal learning curve will scare off all but the most dedicated, and the load times will make the impatient cry. At times it shows flashes, but it's more of a flash in the pan than lightning in a bottle.
Worth Playing (Apr 09, 2006)
Generation of Chaos might prompt a player to take a look at the instruction manual for the first time in ages, but that would be the end of the rewards, once the gameplay is revealed for the simple farce it is. Don't get me wrong; simple can be a good thing in a strategy game – look at Fire Emblem for an example as to how it is properly done. Generation is simple in a way that requires dozens of obtuse concepts to be learned with little justification. It simply isn't a good game, and it is definitely the weakest game in NIS America's lineup. Hopefully, a better PSP strategy RPG will be realized in the absence of Makai Wars, but this definitely isn't it. As I'm typing this paragraph, a battle has been running in the background. I'm winning. That probably tells you more about this game than any detailed review ever could.
RPGFan (Apr 29, 2007)
Behind all the lag is an okay game... not great, but okay. I'm giving it a 55%, knowing the score would be much higher had it played properly. Unless you're training yourself to become good at waiting, maybe in some sort of sick anger management therapy that teaches you to endure traffic lights, the load times and in-game slow down will be enough to keep you from playing this game.
If you put in the hours required to simply figure out what the hell is going on in this game, you might get a satisfying strategy experience that requires a secret decoder ring to get started, then this is definitely not the game for you.
GamerDad (Apr 03, 2006)
I'm not sure which is more frustrating? Having to work really hard to uncover what this game has to offer, or discovering that what was hidden wasn't that great? Many dedicated gamers would put in the time and effort if the game and manual provided some help. They'd find a reasonably good strategy game with loads of control options waiting for them. But the good game is just too hard to uncover, there is too little support available, and there are enough annoyances present in the game itself that I can't recommend it to any but the most die-hard of strategy gamers.
Video Game Talk (Mar 29, 2006)
Generation of Chaos is a game that is trying really hard to do its own thing and appeal to a wide audience. The only problem is that there are so many functionality missteps that most of the details will be lost on the bulk of people that play the game. Unless you have a resolve of steel and don't mind not knowing what's going on for the first few hours of the gameplay, then you're better off looking elsewhere for your SRPG fix. Sadly when it comes to the PSP there isn't a lot on the market to consider. I appreciate the effort here by Nippon Ichi and Idea Factory, but the fact remains that this game is just too big to fit on this system. Now maybe if we were to get a port of Disgaea then PSP owners would have something to be excited about.
So, this is not your typical review because Generation of Chaos is not your typical game. I’m not going to write anything else because I didn’t like the game and you might. I’d say there’s about a 50% chance one way or the other. Just in case you find that you share my tastes, though, let me say this: I told you so!
1UP (Feb 27, 2006)
So it looks like RPG fanboys will still have lots to complain about, as Generation of Chaos certainly isn't the RPG to save the PSP. If its battle system were more competent, it might've been able to cut it as a viable time-waster. Still, let's not lose hope. One day, gamers will be able to proudly hold their PSPs high after a dirty session of dungeon crawling. Just not today.
GameSpy (Mar 10, 2006)
Taking a step back, it's easy to se that a lot of work went into the game, and the feeling that there's a wide open world for you to conquer as you see fit will mean a lot to some players. If you're playing for the satisfaction of building up power and conquering territory, or for the unique experience of, say, creating a badass platoon of headless knights and running across a friendly vampire bat to stick by their side in battle, you'll probably be able to ignore the game's problems and focus on your accomplishments within the game. Generation of Chaos has its own unique touches that make it worth a look, but you'll have to put up with a substantial amount of awkwardness and annoyance to enjoy them.
GamesFirst! (Apr 20, 2006)
I don't get it. There are a lot of good ideas that went into G0C. Why didn't they take the extra little steps to make Generation of Chaos a good game? Why not create a story to drive the gameplay? Why not make the gameplay accessible? I'm sorry, If you give me a menu with a dozen acronyms I am gonna just stare blankly at them and then walk away. Hopefully you walk away from Generation of Chaos before you spend any money on it. Another disappointing title for the PSP.
Game Critics (May 03, 2006)
Regardless of how clever, cool, or interesting the developers think they or their product are, it's a distasteful form of commercial and creative suicide to churn out a product so nichely impenetrable that 99% of the PSP market will be immediately ruled out of ever joining their audience. I'm sure there's a small cadre of super-hardcore math majors into intricate medieval costume drama and puzzling out the mysteries of Generation of Chaos, but I'm not one of them.