Ghost in the Shell: Stand Alone Complex Reviews (PSP)
|Warning...Only for fans!!!||Joshua Price (28)|
Our Users Say
|Acting||The quality of the voice or video acting.||3.4|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||2.8|
|Gameplay||How well the game mechanics work and the game plays.||3.2|
|Graphics||The visual quality of the game||3.2|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.2|
|Sound / Music||The quality of the sound effects and/or music composition||3.4|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.0|
|Overall User Score (5 votes)||3.2|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Worth Playing (Nov 23, 2005)
All in all, Standalone Complex as a PSP game is not the best FPS around, but at this point for portable gaming, it is on the top of the hill. While the DS seems like a much friendlier place for twitchy FPS action (which will hopefully be cemented by Metroid Prime: Hunters), the PSP's ability to produce high-end graphics and smooth framerates still leaves a healthy place for the genre on the system. While skill development is not required to enjoy Standalone Complex, the brainy customization options leave a lot of room for experimentation and, thus, lots of fun for those tired of the all-too simplistic action of Coded Arms.
Times Online (Jan 14, 2006)
Crisp graphics and sound effects make this a fun game to play, while the voices, provided by the cast of the TV series, add credibility. Not so hot are the load times, which can interrupt the flow of the action, and the inability to customise the controller options. Nevertheless, this is a competent first-person shooter, and up to six people can compete wirelessly for enjoyably taut PSP bouts.
Portable Review (Dec 03, 2005)
If you’re looking for the best FPS on PSP, personally, I think it’s Ghost in the Shell. Coded Arms is great and all, but it felt a little too constrictive on what you were doing. Ghost in the Shell has the better story and controls. Coded Arms had better graphics and more options for controls. I’d recommend trying both before buying one.
PSX Extreme (Nov 14, 2005)
On the whole, Ghost in the Shell: Stand Alone Complex for the PSP is a satisfying experience. However, since that's mostly due to the show-specific aspects that contribute to the game's characters and story, this game is a better fit for the show's fans than for people looking for a top-rate first-person shooter game. This may indeed be the best FPS game on the PSP, but compared to the vast multitude of other FPSes available for the PlayStation 2 and other consoles, it's merely passable.
Game Chronicles (Dec 18, 2005)
PSP gamers have limited choices when it comes to playing FPS games on their chosen handheld format. Stand Alone Complex has all the parts of a successful FPS game, but for some reason they just don’t gel into anything substantial that will likely appeal to the masses.
IGN (Oct 19, 2005)
On the PSP's shooter front, Ghost in the Shell: Stand Alone Complex and Coded Arms are the two current choices. At first, they seemed to compliment each other, with Coded Arms being simple hardcore blasting action and GITS the more cerebral and complicated shooter adventure. Unfortunately, Ghost in the Shell didn't hold up its part. The gameplay isn't smart, the customizing RPG elements aren't very complex, and the story isn't presented with the kind of flair that Shirow Masamune's manga has inspired in film, on TV, or even in previous videogames. It controls fine and looks decent, but that should be a given by now. A lot of the breakdown is in this game being a first-gen PSP effort, but technology hurdles or not, too much of this game's problem is in the design. It doesn't make sense why a strong franchise like Ghost in the Shell was rushed to PSP as a first-gen game. In a series that is all about the purpose and proof of existence, this game feels like a wasted life.
GameSpot (Nov 09, 2005)
If you are a fan of the Ghost in the Shell anime, this game could be worth a rental just to see the familiar characters in a slightly different context. You can easily beat the game in three or four hours, and then you can go back and play through it again with the other characters, but the awkward controls and uninspired missions aren't compelling enough to keep you coming back. There are a couple unlockables, including an 8-bit-style vertically scrolling shooter starring tachikomas, but other than that you aren't rewarded for putting extra time in with this game. In the end, this game will only appeal to the most forgiving fans of the anime.
GameZone (Nov 21, 2005)
Likewise, the voice acting is straight from the anime as well and done with spot-on quality. The music and in-game voice work are also pretty decent but the explosions, gunfire and other action noises seem to be on the lacking side of things.
Netjak (Jan 16, 2005)
If you're a big fan of the series, there's a 50/50 chance you'll enjoy the story enough to play through this and maybe kind of enjoy it. (The Tachikoma-A-Go-Go mini game at the end certainly isn't worth playing through the game, though...why do rocks blow you up?) The other side of the coin is that you may be one of the other 50% who is exceptionally pissed at Bandai for making such a bad game out of their beloved source material.
Game Informer Magazine (Dec, 2005)
The strange thing is that while the gameplay is appalling, there are a few good ideas that just wound up being pointless. The ability to play as different Section 9 operatives is nice, but they’re all equally bland. You’ll often have a customizable Tachikoma partner by your side, but instead of decent buddy AI, they pretty much just get into trouble and steal your kills. The story is filled with all of the inscrutable political twists and turns worthy of the TV show (most of which play out in overlong events between chapters), but the catch is that you actually have to play the game to see them. Even the multiplayer, which could have been cool, is an utter waste of time.
4Players.de (Nov 27, 2005)
Und wenn das schön umgesetzte Anime-Flair noch so viel Freude macht, die stets neuen Umgebungen immer wieder die Motivation anheizen oder das Waffenarsenal aus über 50 Teilen besteht: Das plumpe Leveldesign, der Mangel an Abwechslung und die stupiden Gegner schaffen es Runde um Runde, die anfänglich gute Unterhaltung zum langweiligen Pflichtprogramm zu degradieren. Abgesehen davon wirken einige Teile schlichtweg unfertig, denn die große Auswahl an Bleispritzen bringt taktisch keinen Vorteil. Das Selektieren eines Charakters stellt sich spielerisch als ebenso überflüssig heraus. Langes und ständiges Nachladen sowie viel zu lange Zwischensequenzen tun ihr übriges, so dass „Stand Alone Complex“ im belanglosen Mittelfeld versackt.
GameSpy (Nov 08, 2005)
With a lame story and boring gameplay, I got tired of Ghost in the Shell Standalone Complex in a hurry. There's also a noticeable lack of polish, with things like maps and clear objective descriptors being absent. Even the well-established characters won't inspire gamers to keep this in your PSP. My advice to you: let this game stand alone and play something else.
Video Game Talk (Jan 01, 2006)
A full-blown FPS on the PS2 or Xbox could be great for Ghost in the Shell, but in handheld form there's just a lot left to be desired in just about every department. The control set up isn't user-friendly at all, the AI is terrible and the overall gameplay is uninspired. There are way too many load screens, the graphics are sub-par and the audio is a mixed bag with some great voice acting, but terrible music and effects. Ghost in the Shell: Stand Alone Complex is a game that is best suited to be skipped unless you are desperate for an FPS on the PSP or are an absolute diehard fan of the anime. Even then I'll probably only recommend a rental at best.
Game Informer Magazine (Dec, 2005)
Targeting is difficult to begin wit, but it becomes flat out criminal when enemies spawn around you. Ghost in the Shell has great potential in video games, but for some reason, I just don't see it succeeding as an FPS on PSP.