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SummaryGTA in your hands
The GoodThe game retains the same great open-ended gameplay with the radio stations, cool sports cars and motorbikes and the awesome revision of the 1980's decade, with a different well-written deep story into the other characters in Vice City and Liberty City, more great 1980's music from artists from the original "Grand Theft Auto: Vice City" with all my favorites include Flock of Seagulls, Blondie, Frankie goes to Hollywood, Hail & Oates, INXS, ABC, Human League, and Wang Chung. New artists include New Order, Yazoo, Heaven 17, Talk Talk, Missing Persons, Kajagoogoo, Thompson Twins, Berlin, Depeche Mode, and The Cure. The empire system brings new replay value for the game and save your progress easier. Target system and driving works well as the other games. You can pay fee to bring back your weapons when you die or busted by the cops making it easier to return to a mission you failed at.
The BadDraw distance issues occur when driving fast in the city, slow frame rate issues happen when too many people and objects on screen, but anyone can get used to it. Controls take time to get used to. Loading times between areas, missions or cutscenes may slow down your time. The graphics aren't much details to whole game. Open-ended gameplay hasn't changed since the 2001 release of "GTA III". Music can freeze only 1/2 seconds. Earning cash from the missions aren't really rewarding as the other games, which makes it harder to buy weapons or spary your car. Some of these flaws maybe occur and make changes to make this to the PSP.