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GameSpot (Dec 09, 2009)
James Cameron's Avatar's only other features of note are its leveling-up mechanic, in which you cash in spirits you collect for weapon upgrades, and its Way of the Hunter mode, which is a temporary souped-up stealth mode that makes you less visible and more resilient. But neither aspect can energize this inelegant, four-hour-long stealth adventure, nor can the admittedly stunning visuals, which hint at a lush and vibrant world begging to be explored. Alas, the beautiful Pandora goes to waste in this poorly conceived stealth game that requires you to have precision without giving you any of the tools you need to be precise.