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User Reviews

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Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.8
Gameplay How well the game mechanics work and the game plays. 4.2
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 4.2
Overall User Score (33 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamesFirst! (Apr 14, 2005)
For those who just can't imagine owning a handheld without a really great puzzle game to play on it, here is your title. Lumines provides all the puzzling goodness you could want, breaking beyond the trippy raver crowd to really deserve a spot in any PSP owner's library.
Modojo (Mar 20, 2005)
Lumines is to the PSP what Tetris is to the Game Boy. This is the reason to purchase the system, but its significance goes far beyond just being another quality puzzler. Not only does Mizuguchi's masterpiece match Pajitnov's classic title, but it surpasses it, capturing the crown that's been held by Russia's greatest game for over a decade. Like waves crashing onto a white sandy beach, it's a spectacular elemental fusion that lulls you into a zen-like state, a type of serenity that relaxes your body as well as your mind as you peacefully walk its shores. An artistic achievement and a must buy, Lumines is therapy for the soul.
100 (GAF) (Nov 05, 2005)
Many critics of the PSP have targeted its software line-up, saying that the games offered on the new handheld are too unoriginal or uninspired. If what they are saying is true, then Lumines stands out as a beacon of hope, a glorious light. Lumines stands as a mark of innovation. For those looking to pick up a PSP this holiday season, Lumines is definitely the way to go. Simply said, Tetsuya Mizuguchi has done it again.
Jive Magazine (Apr 08, 2005)
If you enjoy puzzle games, and you own a PSP, you should already own this game. If you're a huge puzzle game fan, it may even tip the scales to convince you to purchase a PSP for this game. If you're not a big puzzle game fan, you may still get a lot out of this game's style and substance. This is definitely one of those games that will not only hold it's value, but be one of those titles that you hold onto your PSP to play years down the road.
1UP (Mar 14, 2005)
While not the most immediately impressive PSP launch title, its depth and addictiveness make it likely to be the most enduring. Once the initial excitement of seeing PS2-calibre visuals on the go wears thin, Lumines will likely still be driving players to shoot for new scores and unlock that last elusive skin.
Gaming Age (Mar 23, 2005)
There is so much packed into this puzzle game that even if you get bored with the Challenge Mode, there is still plenty of ways to play the game. Only the limiting fact that the score peaks out at 999,999 is possibly the one flaw in this exceptional game. Do yourself a favor; if you at all like puzzle games, pick up Lumines and find out what likely many people are missing out on.
GameSpy (Mar 23, 2005)
I've had the distinct opportunity to spend several weeks with the PSP and Lumines. In those few times I have been without the system since, (other editors need to play too, unfortunately) I miss the ability to fill those empty moments of my life. The combination of catchy tunes, pretty pictures, and addicting, simple to pick-up and play mechanics, is simply perfect for passing the time. If you've already decided to leap into the wonderful world of the PlayStation Portable, I suggest you make Lumines your new device's companion.
Mobile Tech Review (Mar, 2005)
Other than my small complaints about the instruction, and my personal wish to import music, I have nothing bad to say about Lumines. It's easy, it's fun, it's challenging, and it's very rewarding to improve and continue playing.
But whereas Tetris was a mesmerising game to play but a dog to look at, Lumines ups the ante with dazzling special effects and a sophisticated soundtrack from Japanese club maestro Mondo Grosso, creating a surreal and frankly trippy experience that perfectly suits the addictive nature of this stylish puzzler.
Video Game Generation (Nov 28, 2005)
If Tetris is the soul of gaming, then what is Tetris' transdimensional, perfect form? It's Lumines and I've have never seen a 10 look so insufficient.
TTGamer (Sep 01, 2005)
Lumines is a game that many people will unfortunately ignore but we can almost guarantee once you've captured all the monkeys, won all the races in Ridge Racer, grinded all the boards and finished all the underground races, you will still be playing Lumines.
UOL Jogos (Jan 12, 2005)
"Lumines" pode não ser o melhor jogo para demonstrar a proeza técnica do processador 3D do PSP, mas é um dos mais divertidos quebra-cabeças já criados para um portátil: criativo, perfeito para momentos de descontração e agradável aos olhos e ouvidos.
I hate to give a game ten out of ten, especially a launch title, but I have to say that in my opinion, this is the best puzzler ever. I’m sad to say that it probably won’t sell all that well, as it’s just not the kind of game most people buy these days. It should be the new Tetris; the one game on the PSP that’s a must buy for everyone, but I just don’t see it happening. Please prove me wrong.
3DAvenue (Sep 01, 2005)
Lumines is a game that many people will unfortunately ignore but we can almost guarantee once you've captured all the monkeys, won all the races in Ridge Racer, grinded all the boards and finished all the underground races, you will still be playing Lumines.
G4 TV: X-Play (Jul 19, 2005)
Puzzle games are naturally well-suited to portable consoles, but Lumines expands this by transforming the puzzle game into an interactive media show. With addictive, elegant gameplay, solid production values, and some serious longevity, the game is a class act and the perfect portable game. While it may not have the attitude or marketing appeal of the rest of the PSP’s fledgling library, Lumines has it where it counts.
Portable Review (Oct 22, 2005)
All told, Lumines is the next step in the puzzle genre. Music and puzzley goodness mix for one hell of a ride. I recommend Lumines to all PSP owners. To those looking to buy a game for their new system, if I had to pick just one of the games, this would be it regardless of what genre you prefer. Lumines is simply awesome!
What looks like a simple puzzle game can easily become quite addictive if you give it a chance. When taken as a whole, Lumines is one of the unlikely stars of the PSP's launch lineup. Gameplay is addictive enough that you will be entertained for hours on end, but also provides some entertaining quick-play modes for when you want to play a short game. Even if you’re not a puzzle fan, Lumines is definitely worth a look; after that you’ll be hooked.
Gamer 2.0 (Sep 03, 2005)
Lumines is the killer app for the PlayStation Portable. There's no denying it. The only imperfections come from the need for at least one more digit on the maximum score and the chore that is the puzzle mode. Granted, you have to be a Lumines god to reach that 999999-point plateau, but once you do that, there's really not a whole lot left to do. Thankfully, these are very minimal problems, and Lumines carries more replay value, easily, than the remainder of the PSP's launch portfolio. If you have a PSP, picking up Lumines is a no-brainer. It is the game to get with your system. It is Halo. It is Tekken Tag Tournament. It is SoulCalibur. It is Super Mario 64. It is Castlevania: Circle of the Moon.
Overall, it's one of the most fun and addictive puzzle games I've ever played.
DarkZero (Apr 09, 2005)
With a fantastic selection of memorable catchy tunes moulded together with a simple easy to learn and addictive gameplay, Lumines is the perfect game for a handheld whether you have just ten minutes or a long two hours to kill.
93 (Sep 02, 2005)
Lumines is one of the greatest puzzle games of all times. There is absolutely no reason not to own this title, unless you absoltely hate the sport - but even so, it makes a great video game. Virtually an essential purchase.
Game Chronicles (Apr 09, 2005)
Lumines is easily the best puzzle game on the PSP and one of our top five favorites for the system so far. Easy to pick up and impossible to put down (except to flush the toilet), you’ll be totally hooked from the moment you pick this game up until the day you “think” you’ve mastered it, and even then your quest for perfection will compel you to keep playing until the day you die.
GamingExcellence (Jul 19, 2005)
Lumines is a Zen-like experience that stays with you long after you’ve first played it and always feels fresh and fun. Everyone you know would enjoy playing it and you will never be able to simply play it once. It is without a doubt the best PSP game out at the moment and I’m sure that we’ll see its concept pop up everywhere in the near future. If you own a PSP, you absolutely must own Lumines. If you don’t own a PSP, this is the game that will change your mind.
92 (Mar 27, 2005)
If there is one Playstation Portable title that can define the system, and raise the bar for the puzzle genre, it is most definitely Lumines.
It's difficult to review Lumines in the same detail as the usual reviews you'd read on UGO, because, well, there's not much to this game. But what there is to this game is simple, brilliant, and addictive as hell. If you're the type of person who's not looking for a fifty-hour adventure game, but just want something to play while you're on the bus - hell, even if you are looking for a fifty-hour adventure game - you can't go wrong with Lumines.
Gaming Nexus (Apr 01, 2005)
There are games that suck you in, but a game like Lumines grabs hold and will never let you go. This is not only one of the best puzzle games you could buy, but also the first must-have game for the PSP.
Pocket Gamer UK (Aug 23, 2005)
Unless you really hate puzzle games (and maybe even then), Lumines should be top of your list of PSP's essentials.
TotalVideoGames (TVG) (Aug 26, 2005)
Lumines carries on the level of experience laid down by REZ, those willing to give it a go will likely find the most addictive videogame on the PSP to date and an overall experience that should simply be played by anybody considering themselves a gamer.
Boomtown (Sep 17, 2005)
With a fantastic selection of memorable catchy tunes moulded together with a simple easy to learn and addictive gameplay, Lumines is the perfect game for a handheld whether you have just ten minutes or a long two hours to kill.
Gameplanet (Feb 19, 2006)
Lumines is a game that may take some time to learn but a fair bit longer to master. As you progress, gameplay becomes faster and more complex with harder variations of blocks dropping more frequently. The only problem we had with Lumines was a lack of a save aspect on the free-form mode. After about 30 minutes of play, it becomes very difficult to move to the next level, especially after each mistake. If you make a mistake, you have to begin from the first stage again which can be a bit frustrating. That aside, Lumines proves to be a welcome addition to the PSP library.
90 (Aug 17, 2005)
Puzzlers are not for everyone, but I strongly recommend you give Lumines a try. Quite simply it's not just the best puzzler on the PSP, but one of the best puzzlers of all time. Beating you high scores will keep you coming back for more, as will the excellent multiplayer mode, and combined with the time attack and puzzle mode, Lumines gives you plenty of gaming hours for your money.
The majority of games simply aren't this good. It stands aside from the crowd and you'd be crazy to miss it.
Bordersdown (Dec, 2004)
The subtitle to the game - ‘Puzzle X Music’, meaning ‘puzzle by music’ - says it all: it’s a stylish and remarkably addictive title that blends gameplay with relaxing tunes, and fits perfectly on its home platform. Tetsuya Mizuguchi’s latest game appeals to everybody who samples its future-retro vibe. Luminescent. Luminous. Lumines.
The Next Level (Jan 21, 2005)
While Lumines may not be able to stand up to other titles that have more market presence (such as Ridge Racers and Minna No Golf), those who are looking for some truly innovative and unique experiences will not have to look further than Lumines. Although there are already three other puzzle games on the market (Puyo Puyo Fever, Puzzle Bobble Pocket and Kollon) for the PSP, none of them stand up to what Mizuguchi has conjured up with Lumines. Do yourself a favour and get this game immediately!
GamePro (US) (Mar 23, 2005)
The combination of electronic music and softly psychedelic colors is spellbinding. It's like holding a mini rave in your hand. Turn it on--it's delicious.
Yahoo! Games (Apr 01, 2005)
Original, addictive, and mesmerizing, Lumines is good enough to make a case for the PSP all by itself.
GamersMark (Apr 07, 2005)
At the end of the day I am entirely satisfied with my purchase of Lumines. I can’t say for certain whether or not I’d rate it higher than my original Game Boy and Tetris combo experience, but it’s damn close. If you own a PSP and are itching for a fast and fun game with great music, Lumines is right up your alley, and should prove to be a favorite amongst your PSP library for a long time.
Worth Playing (Apr 11, 2005)
Overall, I found Lumines to be a very good game that I know I will spend hundreds of gaming hours mastering. Whether you are an experienced gaming veteran or just a casual player, you will surely enjoy this title and all it has to offer. It's more than just a puzzle game, and in fact, with the animated skins and the mesmerizing beats, you will find yourself in a somewhat Zen-like environment.
The best thing about Lumines is the fact that you can play it anytime. It doesn't take long to boot up or load, so if you're going to be sitting somewhere even for a moment, you can whip this out and play it for 5 minutes or 2 hours. The music, like I said, makes the game. Although the graphics don't exactly stretch the PSP to the edge of its ability, it doesn't need to. Also you could consider that a battery saving feature. The graphics are colorful and vibrant. If you're into puzzle games, or are looking for a good puzzle game to start with, or if you just like awesome music from Tetsuya Mizuguchi, I recommend Lumines.
GamerDad (Nov 07, 2005)
"Lumines" is one of the best launch games for the PSP. Consider it a modern interpretation of classic "Tetris" that folds in increasingly challenging game-play elements, a toe-tapping musical score and support for wireless multiplayer matches.
Delivers what every freshly launched console needs, a top class original puzzler. Try it.
I would have loved to see the game vary the order of songs in the main challenge mode, since you eventually find yourself having to play through the early levels with too much repetition. Thankfully, the numerous game modes help to make up for this lack of variety, and the wireless multiplayer only secures this game's position as one of the must-have titles in any PSP collection.
90 (Aug 31, 2005)
On ne sort pas indemne après avoir testé Lumines. Q Entertainment nous prouve que les chefs-d'oeuvre n'ont pas besoin de graphismes renversants mais qu'en mettant bout à bout plusieurs petites nouveautés, ajoutées à un concept connu et apprécié par beaucoup, on fait vite de créer un titre unique. Un hit est né.
90 (UK) (Aug 30, 2005)
To put it another way: this is a genre that demands brilliance of concept and execution, variation in play conditions, subtlety of design and careful management of the endgame, and while most of the best-rated puzzle games come close in a few areas, Lumines sweeps across the lot.
GameSpot (Mar 04, 2005)
You wouldn't think a game about arranging colored blocks into rectangles could be this interesting and this engrossing. At the heart of Lumines is an ingenious design, which someone theoretically could have dreamed up years ago, but no one did until now. And at the soul of Lumines is something that you might call completely pure. You wouldn't expect a game like this to incorporate most all of what's good about gaming--the sights, the sounds, the trancelike experience, the option of competition--but Lumines does all that.
There's almost no way for "Lumines" not to grab you. It's the best puzzle game released since "Super Puzzle Fighter II Turbo." Actually, it's better than the Capcom classic since it offers up a better single player experience while including excellent multi-player features. It's even better since it's portable. The game and console seem to be made for each other.
90 (Sep 04, 2005)
Op 1 september stond ik vroeg klaar om dan eindelijk een Playstation Portable op te halen bij de plaatselijke gamewinkel. Eerder die week had ik al een beschermdoosje en een memorystick gekocht om helemaal klaar te zijn voor de launch van Sony’s PSP. Ik verbaas mij nog steeds over de snelheid van de techniek, van leuke 2D spelletjes op de Game Boy naar verbluffende graphics op de PSP. Volledige driedimensionale games, met de grafische kwaliteit van een PS2 en dat allemaal in je broekzak! Toch ben ik 1 september niet naar huis gegaan met zo’n grafisch indrukwekkend spel, maar met het puzzelspel Lumines. Wat is er zo bijzonder aan dit puzzelspelletje?
PSX Extreme (Jan 20, 2005)
In the end, Lumines is a solid puzzle game, but it really stands out from others in the genre due to its distinctive style. The fact that you have to devote so much time achieving a new high score to unlock things is one of its few faults, and when you wake up bleary-eyed in the morning because you wanted to finish your game before you went to bed, you'll be cursing this fault.
While it might be an easy game to overlook, especially for those desperately weary of Tetris ripoffs, Lumines is a must-buy for the new PSP owner. Because man cannot live on racing ridges alone.
Lumines, with its slick presentation and “easy to learn, hard to master” gameplay, could quite possibly take the title of “this generation’s Tetris”. It’s got deep single-player options, multiplayer wireless capabilities, and a number of skins to unlock and earn. This is the perfect “on-the-go” puzzler and anyone with a PSP and even just a passing interest in puzzle games ought to gives this wonderfully addictive game a chance.
GameZone (May 02, 2005)
Sure the game press has written over again that graphics are secondary to gameplay but it’s always nice when the graphics (and music) help to enhance the gameplay. Lumines is a prime example and a game that no one should miss out on.
88 (May 16, 2005)
Even if puzzle games aren't your thing, Lumines has just the right amount of charm to make you a believer. If you've got a PSP and don't already have this game, do yourself a favor and run, not walk, but run to your nearest game shop and pick this one up.
Game Over Online (Jun 10, 2005)
So, if you love puzzle games and you have a PSP, you should definitely jump on this one. If Tetris isn't you're idea of a good time, then leave Lumines alone. Enough of this, I gotta get back to the game.
Sin duda, uno de los títulos de lanzamiento de PSP más originales y recomendables, Lumines es una opción indispensable tanto para amantes del género, como para aquellos que deseen un título desafiante, original y duradero, aunque no carente de una profunda y adictiva jugabilidad.
IGN (Mar 08, 2005)
Lumines stands absolutely as one of the brightest stars in the puzzle field in a long, long time. Q Entertainment hooked up winning gameplay to enticing visual and musical compliments, and North American publisher Ubisoft wisely left the game the way it was designed to be, fixing just the little glitches on a game that could have been entirely overhauled for western audiences. But in a genre that prides itself on minute-to-learn-lifetime-to-master gaming, we have seen a number of people still not get the game after that initial minute. We've also seen players, dedicated and adventurous gamers, not find the spark that would encourage them to invest a lifetime of play into the game. Most puzzle games are unilaterally love-it-or-leave-it, but perhaps because of high expectations and some features left wanting, this one is more an acquired taste.
One of the best puzzlers in years. It's dreamy visuals combined with an almost euphoric soundtrack makes Lumines as much an experience as it is a game.
Netjak (Apr 05, 2005)
This is probably as close as this generation of kids is going to see in terms of a being Tetris-type game. While Lumines is far, FAR from a killer app, it's a must have game for the PSP. It has a simple design that hooks you for hours at a time without you even realizing what happened. That, my friends, is the hallmark of a classic puzzle game. Hopefully this comes to the Playstation 2 or Gamecube or some form on a non-handheld system sometime soon. It's a crying shame to have the only decent puzzle game in years come along exclusively on a portable system that's going to cost a puzzle fan $250.
Game Revolution (May 25, 2005)
An addictive, sensory delight, Lumines is an easy PSP recommendation. It's too much of a one-trick pony to be the next killer app, but if Tetris, Columns, or Puyo Puyo ever sucked you into their local gravity wells, you're going to love it. So go down to your local store and order it properly… by name, of course.
82 (Aug 31, 2005)
Lumines ist ein typisches Beispiel, wie man ein Spiel unterschätzen kann: Anfänglich denkt man noch, dass man die zweifarbigen Blöcke locker vom Bildschirm fegt. Doch Musik-Meister Mizuguchi zeigt einem schnell die Grenzen: Die wechselnden Geschwindigkeiten von Rhythmus und Abwurfrate sorgen schnell für schwitzige Hände, während einem die coolen Sounds um die Ohren jagen und zusammen mit den spacigen Hintergründen und Spezialeffekten ein wahres Inferno für die Sinne entfachen. Aber selbst wenn Lumines bis zum Ende fordert, kann es nicht verheimlichen, dass ihm der Tiefgang fehlt, den z.B. Meteos bietet. Daran kann auch der nur in Ansätzen gelungene Puzzle-Modus nichts ändern. Eine vollwertige Entschädigung bietet jedoch die clever gelöste Multiplayer-Variante, die eine Partie nach der anderen fordert.
82 (Sep 08, 2005)
Let me start by saying I am (or at least used to be) a Tetris addict. I wrecked a brand-new Game Boy (the hulky gray one), solely because of the button bashing involved with the game. I can still vividly remember the nights I played Tetris for hours on end, just trying to beat that one high score. Heck, I can still sing the game’s incredibly annoying jingle after all these years. Fast forward to 2005; UbiSoft claims that their PSP launch title Lumines is the next Tetris. Let’s find out, shall we?
80 (Jul 08, 2005)
Hypnotique est sans doute le terme le plus approprié pour qualifier Lumines . S’il est indéniable qu’il ne fait pas vraiment honneur aux capacités graphiques de la PSP, son ambiance envoûtante et l’efficacité de son concept sauront séduire les joueurs avides de sensations nouvelles. La PSP s’est dotée d’un excellent puzzle-game, qui malgré quelques défauts mineurs peut sans rougir s’asseoir à la table des plus grands noms du genre. Attention drogue dure !
Edge (Jan 20, 2005)
Minor lapses in cohesion and polish drop Lumines short of the absolute completeness of Rez, but it expands upon its concepts in ways even Mizuguchi followers couldn’t have expected. It’s a block puzzle that celebrates the joy of light and sound – to the question of whether the PSP can encourage new experiences, it’s a resounding ‘yes’.
Factornews (Sep 01, 2005)
Lumines fait partie de ces jeux rares, doté d'un concept ultra simple mais dont les subtilités et la profondeur sont sans commune mesure avec tous les erzats de Tetris que l'on a connus jusqu'à maintenant. Le jeu bénéficie d'une durée de vie conséquente et d'une réalisation soignée, certes pas vraiment taillée pour le monstre de puissance qu'est la PSP, mais suffisante pour que les parties soient agréables et que l'aspect technique ne vienne jamais entacher la fabuleuse expérience que propose Lumines.
Video Games Daily (Apr 26, 2005)
Rez's mix of thumping music and stylised visuals made it one of my all-time favourite game experiences. While Lumines is not quite as great in this department, it's a very addictive puzzle game with a soundtrack that complements the action, rather than just "being there". Even if you're not a fan of house music or puzzle games this is a PSP title that demands checking out. Highly recommended.
AceGamez (2005)
I really don't know what else to say about Lumines, it's brilliantly addictive but flawed in that it doesn't really let you play in short bursts. However, if you love puzzle games, this has got a lot more depth than anything of its kind that I've played before, even though you need to be willing to put the hours in to get the rewards. It's not as accessible as the competition, but maybe that's a good thing. At least it's not just another Tetris clone. It's well worth a purchase, but beware: Lumines will eat away your life and you will never, ever win.
PlayDevil (Oct, 2005)
Wonderboy Tetsuya Mizuguchi brings again with "Lumines" a fantastic light, music and puzzle game for the PSP. With a simple idea, Mizuguchi brings real innovation into the puzzle genre and this game is a beautiful example that originality is still very important. Lumines is a sublime puzzle game that will be appreciated by every PSP gamer that loves puzzling and originality!
80 (UK) (Jan 19, 2005)
The other problem, of course, is that I haven't had any lunch thanks to it. Tetsuya Mizuguchi owes me a sandwich - but I'll settle for a copy of the soundtrack, and a few pointers on how to get my score past the magical 100,000 mark. If puzzle games grab you at all, this is a must-have PSP title - which misses out on being a nine only as a result of the frustrating bugs in the game. Be prepared for some soul-searching when your super-powerful handheld ends up playing a 2D game for weeks on end, though.
Gamestyle (Dec 08, 2006)
Lumines offers a solid challenge, with decent graphics and some great music, but it's the addictiveness that's the real selling point - it really is that life-devouring. There's little else like it just now on the PSP too (with the possible exception of Puyo Pop and Mercury) so puzzle fans really don't need to look any further.
Press Start Online (Dec 05, 2005)
Time is a precious resource, but when the time invested in Lumines produces such rewards, it’s hard to resent handheld gaming that’s anything but on the move.
The Video Game Critic (Nov 21, 2006)
Lumines isn't bad but it's not great either. It's just one of the most overhyped PSP titles.