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Critic Reviews

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With the forgiving mechanics, M.A.C.H. truly separates itself from all other available products. It’s not for those looking for something deep and involving with a winding story. M.A.C.H. is meant for quick fun on the go that does a fine job of grasping the player early and keeping the UMD in the console when addictive upgrades come into play. This is a sleeper hit.
Games Master (Apr, 2007)
There's few new ideas in terms of content and structure, but so frantic is the action that it won't matter. It also looks great.
76 (Mar 10, 2007)
MACH ist Arcade pur: Man kann gegen Wände und Felsen batschen, ohne dass was passiert - nur wenn man frontal draufklatscht wie eine Fliege an eine sich mit 200km/h nähernde Windschutzscheibe, geht der schmucke Jäger in einer beeindruckenden Explosion auf. Und flitzt eine Sekunde später wieder über den Track. Rasante Grafik, hektische Musik, einfache Kontrolle, rauschendes Adrenalin, sehr cool! Sogar eigentlich verdammt cool, wenn man nur nicht die ganze Zeit das Gleiche in der gleichen Umgebung machen würde: Gerade mal fünf Levelvariationen sowie zwei Spielmodi (eigentlich sind’s mehr, aber die interessanten sind auf die paar Herausforderungen beschränkt) sind auf Dauer einfach zu wenig! MACH ist damit super für ein flottes Spiel zwischendurch - nur längerfristig bietet es einfach zu wenig.
GameZone (Mar 21, 2007)
For the initial thrills, high replay value, and outstanding time-kill factor, M.A.C.H. is a great game to have spinning in your PSP. But if a sequel is to be made, here’s hoping for a lengthier single-player campaign. The current title, though complete as far as gameplay and controls are concerned, does not have nearly enough courses.
Gamebrink (Feb 02, 2007)
It’s a decent racing and dogfight hybrid that will appeal to some but leave many others feeling a bit let down by the repetitiveness and the lack of online play.
GameSpot (Mar 02, 2007)
If you're looking for a simple, satisfying game that can be played in quick doses, M.A.C.H. is a good choice. The flying won't do anything for sim fans, but the great sense of speed and colorful visuals will please just about everyone. With more variety in the events and at least double the number of stages, M.A.C.H. would be a great game. As it is, it's a very good game that falls just short of its potential.
M.A.C.H. Modified Air Combat Heroes is just the tick if you're looking for a Mario Kart style air combat game to play on your PSP. Essentially the Career mode could have done with a greater variety of event types and it really could have used more locations to fly in but otherwise it's an enjoyable game.
GamesRadar (Mar 06, 2007)
It's not like M.A.C.H. is going to set the world on fire. We're not saying that. But for a game that's pretty much gonna fly right into bargain bins due to zip awareness, it's a shockingly tight package.
GamePro (US) (Feb 28, 2007)
M.A.C.H. is a good game for PSP owners who are fans of racing or arcade style air combat. The game's style suits portable gaming perfectly, it's just a shame that there isn't much there to keep any gamer occupied for long.
60 (Mar 20, 2007)
What's so disappointing about M.A.C.H is that it's actually a really fun racer, the arcade approach works well and the high powered jets are fun to pilot making a nice change from cars and giving a third dimension to the racing. The mid race combat adds spice to the whole thing and the dogfights are a good addition letting you fly free away from the confines of the courses. But, and it's a show stoppingly big but, the whole package fails to do the actually racing justice. You'll be bored of the small number of courses within the first few hours and, unless you have a decent number of friends who own copies, the multiplayer mode won't ever get enough use to make it worthwhile. With another five or more tracks and a true online multiplayer mode this would have been a superb game which would probably have deserved a score in the eighties, as it stands its just too slight an experience to really recommend which is a shame.
IGN (Mar 01, 2007)
M.A.C.H.'s not a bad game, but it's far from a completed title. Although the gameplay is fun and the controls are easy to master, the fact that you can play the game for half an hour and see just about everything possible makes M.A.C.H. an experience you don't need to plunk your hard-earned money down to purchase.
1UP (Mar 01, 2007)
M.A.C.H. retreads some pretty familiar territory. It admittedly could have been an interesting mashup of genres; instead, it's more like two separate, sparse games distributed on one disc. The game itself is polished and, for a while, a lot of fun -- it's just that, unfortunately, there isn't that much game here.
Jolt (UK) (Mar 21, 2007)
M.A.C.H is a sad waste of potential that feels like no one actually cared to deliver anything innovative or even competent. It’s hard to think why nobody in the development chain managed to figure out that speed, cool-looking planes, powerful weapons and lots of variety would give gamers the bang-for-the-buck they are looking for. Ah well, maybe Sony will give us a new Wipeout to wipe this poor contender from memory.
45 (Feb 27, 2007)
Une prise en main immédiate, un certain fun lors des premières courses, M.A.C.H. semble avoir des atouts. Oui mais voilà, l'ensemble est vraiment limité : le nombre très restreint de circuits et d'arènes et le gameplay superficiel font que l'on ne passera pas des heures sur ce soft. Dommage, car a priori, il y avait un certain potentiel.