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User Reviews

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Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 4.0
Gameplay How well the game mechanics work and the game plays. 4.3
Graphics The visual quality of the game 4.3
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (6 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Hey, guess what? Metal Gear Acid 2 is still a turn-based card game, a la Metal Gear Acid! Don't skip this review quite yet, as it's not only for fans of the previous game. MGA2 has enough changes and tweaks to make it a bit more palatable to gamers who were put off by the card-slinging nature of MGA.
1UP (Mar 17, 2006)
Metal Gear Acid befuddled a good percentage of the Metal Gear faithful. After all, it's a card battle game -- a genre hampered from guilt by association with deck shufflers like Yu-Gi-Oh. That comparison is unfair, though, as Acid plays more like a strategy game (à la Final Fantasy Tactics), but with a random-card deck element that gives the game its tension. It isn't the gameplay that holds back the original Acid, but rather its overt reliance on the drab Metal Gear milieu, and, more importantly, its overly fussy game mechanics.
Worth Playing (May 13, 2006)
At least from the perspective of a videogame store clerk, Metal Gear Acid was like a bucket of cold water dumped on the unsuspecting heads of most day-one PSP buyers – at least those who don't spend their days scouring gaming web sites, gleaning any and all bits of information on their upcoming purchases (although it must be said, for the amount of research most gamers do, blind allegiances to brands nonetheless seem to have a tight hold on our buy-lists, for the most part).
Luckily, some annoying camera problems and a few questionable implementations of the strategic aspects of play aren't enough to really halt the fun. Not every popular franchise offshoot is a good idea, but this Metal Gear spinoff gets my vote.
82 (Jun 14, 2006)
Mir gefällt nicht nur der frische Grafikstil mit seinen grellen Farben und eleganten Kampfszenen, sondern auch der neue Bewegungskomfort, der das Kriechen und den Nahkampf erleichtert. Hinzu kommt die Vielfalt von über 500 Karten sowie das abwechslungsreiche Leveldesign. Zwar kommt die Story nicht an die epische Wucht der großen Vorbilder heran, aber sie ist spannender, dubioser und endlich mit Verknüpfungen an die Snake-Historie gespickt. Außerdem gefällt mir, dass ich Endgegner wie Revolver Ocelot & Co in der Arena jetzt rundenweise besiegen kann - die Kämpfe sind zwar auf Dauer zu anspruchslos, aber für Nostalgiker empfehlenswert. Wer Trading-Card-Games und Stealth-Action mag, kann hier gar nichts falsch machen.
PSX Extreme (Apr 28, 2006)
In any event, Metal Gear Acid 2 is a great strategy game and you probably should play it. There's a slim chance one or two people out there will have the same less-than-enthusiastic experience I did, but everybody else in their right mind should fall in love with what Konami has fashioned together here.
MAN!AC (Jul, 2006)
Umfangreicher und unkomplizierter: Jetzt dürfen auch Einsteiger mobil spionieren!
GameSpot (Mar 21, 2006)
Metal Gear Acid was one of the more unusual but surprisingly great launch titles for Sony's PSP. Now, barely a year later, there's already a follow-up. While not much has changed in that time, Metal Gear Acid 2 manages to deliver the same unique, strategic gameplay with the trademark style and oddball humor that Metal Gear Solid is known for, making it another great addition to your PSP library.
81 (Jun 21, 2006)
Metal Gear Acid 2 setzt die Linie, die Konami mit dem ersten Teil eingeschlagen hat konsequent fort. All diejenigen, die sich auf ein klassisches Metal Gear Abenteuer in Echtzeit gefreut haben, werden also wieder ein wenig enttäuscht. Trotzdem dürfen selbst Spieler, die mit dem PSP Debüt von Solid Snake nicht so recht warm wurden einen Blick riskieren. Ein deutlich flotteres, mehr auf Echtzeit getrimmtes Gameplay, zig neue Karten und eine grandiose Endbossparade machen den Titel schon fast zu einem Hit. Jeder, der etwas mit rundenbasierender Strategie anfangen kann und nicht gleich allergisch auf das Wort „Sammelkarten“ reagiert, der kann und soll dem coolen Söldner eine zweite Chance geben – es lohnt sich!
It may not be a revolutionary step forward, but Metal Gear Acid 2 applies polish in all of the right places, and gives us more reasons to expect good things from this franchise in the years to come.
Video Game Talk (Mar 31, 2006)
I applaud Konami for taking such a risky endeavor with the Acid series. Fortunately the gambit paid off and the first game sold well enough to keep their interest in producing more of them alive. The card based battle system is a welcome change of pace for the PSP and the sequel helps refine the gameplay even more. The cel-shaded presentation is a nice change for the series though to be fair it's a little over done these days. If you enjoyed the first MGA you'll love the second, but naysayers will still be party poopers and sticklers for tradition.
G4 TV: X-Play (May 01, 2006)
One still has to wonder how great a traditional Metal Gear game would be on the PSP. Still, Metal Gear Ac!d 2 has brought this current handheld series back from the brink of destruction. It’s taken all the best bits of the first game, dressed them up, and created a game that both rookies and veterans will enjoy.
Portable Review (Apr 28, 2006)
In the end, this Ac!d is much better than last years. There’s a lot of stuff that has changed for the better. Minor things like how you perform close quarter combat and flatten against a wall have all been made more intuitive and accessible. All told, those who were fans of the original are going to be pleasantly surprised. Even some who didn’t like the first may want to give this one a second look.
80 (UK) (Jun 22, 2006)
Metal Gear Acid's a lot like riding a bike: once you've got the knack of it, it's fantastic fun. Although in this case, it's a lot like riding a bike using a Rubik's Cube instead of handlebars and pedals.
GamePro (US) (Mar 22, 2006)
Based on the hit franchise Metal Gear, Metal Gear Acid entered the portable gaming market with mixed results due to the games unique and jarring card based game engine and heavy strategy oriented gameplay, which seemed to represent a diametric direction shift for the traditionally action and stealth based franchise.
GameSpy (Mar 21, 2006)
Snake slithered onto the PSP with great fanfare in the original Metal Gear Acid. It was a departure for the spy star, but it had a lot going for it and found its share of fans. Even still, there was plenty to improve on. Thankfully, Metal Gear Acid 2 does just that: It whoops up on the original in nearly every way and should appeal to a much larger segment of the gaming population.
IGN (Mar 21, 2006)
The original Metal Gear Acid review opened up a hornet's nest of criticism on our boards and our mailboxes, leaving many to wonder if the game had gotten a raw deal. Perhaps it was the translation of the console game into the portable version or maybe it was turning the stealth action of the consoles into tactical turn-based card battles. Whatever it was, there were definitely a lot of people that were unhappy when that piece went up. So you can imagine my trepidation when I was assigned to cover Metal Gear Acid 2, knowing full well that I was walking into a PSP minefield.
70 (May 18, 2006)
Si comme moi vous aviez plutôt bien accroché au premier Metal Gear Acid en dépit de ses défauts, vous replongerez sans problème dans ce nouvel opus. Les améliorations apportées ne sont pas légion, mais le côté abordable de ce titre en fait un tactical accessible à tous ceux qui apprécient l'univers de Metal Gear.
Lawrence (May 08, 2006)
With Acid 2, players at least know what they're getting into for better or worse. The sequel improves on its predecessor in both the gameplay and presentation departments. While it's sure to piss off the hardcore MGS crowd, there's a rewarding, albeit at times frustrating, game here for anyone who doesn't take the series or themselves too seriously.
Factornews (Jun 19, 2006)
Malgré ses faux-airs de simple map-pack, Metal Gear Acid 2 corrige certains des problèmes soulignés lors de la sortie du premier épisode. Cela se ressent avec une plus grande accessibilité et une meilleure alternance entre les phases de jeu et les dialogues. Malheureusement, le fond du gameplay n'a pas changé et la chance joue un rôle bien trop important, inacceptable pour un jeu se voulant tactique. On a par ailleurs du mal à s'intéresser au scénario, probablement le plus mauvais de la série, ou aux challenges alternatifs proposés. Dispensable.