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User Reviews

There are no reviews for the PSP release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.0
Gameplay How well the game mechanics work and the game plays. 3.7
Graphics The visual quality of the game 4.2
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 4.6
Overall User Score (9 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Still, if you enjoyed PaRappa the Rapper back in the day, then you'll love being able to polish up your rapping skills with the mack-daddy himself, PaRappa.
Deeko (Jul 31, 2007)
Part of what makes gaming such an amazing experience is the ability to dust off an old game, replay it (to the best of our abilities) and remind ourselves of some of the memorable moments that helped define our personal gaming personas. Looking back with fond reverence and dwelling on the fun times we had is part of what makes our game time so enjoyable and unforgettable, a fact which is undeniable regardless of who you are or what you play. In a way, this is why classic collections are bound to surface, as they're an effort to rekindle the spirits of gamers looking for a nostalgic fix and it really works. While some see this ploy as a simple money making scheme that cashes in on the love of the gamer to their past games (and it is, in many ways), the truth of the matter encompasses a greater whole - a simple love of gaming and of the game.
Games TM (Jul, 2007)
Those gamers who began playing music games only very recently may want to stay away from this particular rhythm game, but fans of the original, who don't mind re-wiring their brains to play, will find that Sony's beanie-wearing pooch packs as much charm now as he did before.
Worth Playing (Jul 27, 2007)
Despite the aforementioned low replay value, however, I'm glad PaRappa the Rapper was released. It still holds up even today, and perhaps having some renewed attention given to the Hip-Hop Hero will convince Sony to have a development house revamp PaRappa the way it should have been revamped, instead of the horrific sequel we got five years ago.
70 (UK) (Jun 11, 2007)
So it's a difficult game to review. It's difficult to divorce the game from its original context, and it's difficult to put a score on the sense of joy that the game effortlessly imparts. The great strength of the game back in 1997 was its originality and verve, which cut through a vast swathe of cookie-cutter similarity like one of Master Onion's paper-thin kung fu kicks. Now, though, it's been out-originalled by about a million other quirky music games, and its rudimentary rhythm action mechanics have been absorbed and evolved by an entire genre. It's still cool, and it's still charming, and it will still fill you with glee. But it somehow fails to make such a dramatic entrance as it once did.
GameSpy (Jul 16, 2007)
Parappa the Rapper is definitely worth another few play-throughs. However, it's depressing how little Sony added to this package. After all, this is an uber-short PSone game, ported to a console that has shown it can faithfully reproduce PS2 titles. Why not include the woefully-undervalued Um Jammer Lammy, or the inferior-but-still-enjoyable Parappa 2? Or heck, since Sony wants us to take PSP seriously, why not actually include some brand-new content? At least give us an online leaderboard or a music-player feature! With a $30 price tag, Parappa is at least $10 too high. Die-hard fans will find it worth the value, but others are suggested to wait until the price goes down.
NZGamer (Jul 23, 2007)
PaRappa’s strengths and weaknesses are both born from the fact that it hasn’t changed at all. This version is merely a reheated port of the original, and as such is an expensive piece of nostalgia for the older player; but for PaRappa virgins it’s a quirky, entertaining experience. - and more importantly, it is an essential part of gaming history. It would be much easier to lather the game in praise if not for the price point. Don’t let the ‘additions’ fool you - PaRappa should be downloadable from the PlayStation Network for a fraction of the price. It’s hard to dismiss such an original, charming game - but if you’ve played it before then I wouldn’t encourage an encore - just go dust off the original.
Game Over Online (Jul 31, 2007)
Ultimately the brevity of PaRappa the Rapper is what makes it such a tough game to recommend. There’s no doubt it’s still a lot of fun. The story is charming, the characters are cute, the rappin’ gameplay is clever, and the songs are incredibly catchy. The problem is the game only lasts two to three hours, with little incentive to pop it back into your handheld. For $29.99 USD, that’s a tough rap to swallow. The price tag is too high for what you get. I feel it would have been better suited as a PlayStation Network release. With that said, if you haven’t played the original PaRappa the Rapper on the PSOne, it’s definitely worth a rental simply to see where the rhythm music genre was born and to find out why PaRappa was such a hit back in the day.
In the end, it's difficult to recommend purchasing the game unless you happen to find it marked down somewhere. It's simply too short. If you don't consider length a factor, however, the situation changes considerably. Though a lot of solid competition has become available in the years following its release on the original PlayStation, Parappa the Rapper remains one of the most refreshing experiences on the market in any genre. You won't spend much time with it, but the few hours you do share will be something truly special. That has to count for something.
PlayStation Universe (Aug 01, 2007)
All in all, this author feels that PaRappa the Rapper is a strong addition to the growing PSP library. If you’ve never played a PaRappa game before, and are curious enough to make the $40 investment, check it out. If you lost your copy of PaRappa for the PSX, this title is just what you are looking for. If you are looking for a completely new game, or want something that is blazing new trails for the rhythm game genre, PaRappa will NOT offer you this. Those with high expectations need not apply.
TTGamer (Jul 30, 2007)
PaRappa the Rappa is an excellent example of what a PSP game can be and is perfect for portable gaming. The unique style of the game paired with the simple control system allows anyone to pick up and play it, while the higher levels really offer a challenge for long time gamers. There are a few problems with it but overall, PaRappa the Rappa on PSP is a fun diversion for at least a few days.
Armchair Empire, The (Aug 29, 2007)
In light of the PS3 download service and its extremely cheap PSOne titles, the standalone release of PaRappa the Rapper doesn't really feel right, especially considering that nothing worthwhile was added. Still, this being a first party release, it does retail at a bit cheaper price than your standard PSP games. So while the grading is still off, and the song selection is still scant, PaRappa has so much charm in its songs that it's still worthwhile all of these years later, whether you're revisiting it or playing it for the first time.
Defunct Games (Aug 08, 2007)
The good news is that PaRappa the Rapper, along with Gitaroo Man Lives!, proves that you can have solid music games on the PSP. Hopefully this is just Sony testing the waters to see if they should invest their time and money into re-releasing games like Frequency and Amplitude. Even if we never see those types of games on Sony's handheld, the good news is that PaRappa the Rapper is a solid PSP game that is worth checking out. If you're one of those people who missed PaRappa the first time around then there's no excuse not to check this game out (or at least find the original PlayStation disc), fans of the series may want to just hold on to their ten year old copy and wait for Sony to give us something brand new.
GameZone (Jul 23, 2007)
PaRappa the Rapper has transitioned into an ancient old remnant from yesteryear. It’s a nostalgic look at the groundwork laid out for games such as Space Channel 5, Guitar Hero, and Gitaroo Man. But in the end, gamers should only pick up PaRappa the Rapper as quick trip down memory lane with a rental or borrowing from a friend.
IGN (Jul 17, 2007)
It's very disappointing that Sony would attempt to bring back the PaRappa the Rapper franchise without adding anything substantial to the mix. The game is still fairly fun, but it might as well have just released the title over the PlayStation Store and allowed you to download it to your system. Being able to download new background music is fine, but it doesn't extend the game's life all that much. If you've never played the original game, it's worth a quick look. But for anyone hoping PaRappa can compete strongly in today's music game category, look elsewhere.
1UP (Jul 17, 2007)
While it's always nice to have a good rhythm game on the go, PaRappa on PSP is still a serious value proposition at $30. There are plenty of extra remixes to download and play (about half of which are decent), but with essentially six levels it's still a more flimsy package than current gamers are accustomed to. The multiplayer helps ease the pain, as players square off simultaneously to attain a better score by the end of a round, but it's slightly inexcusable that PaRappa the Rappa 2 and UmJammer Lammy weren't included as well. There's only about 20 minutes of actual rapping to be had if you skip the morbidly peculiar cut-scenes (which you shouldn't), but it will likely be quite a while before you tire of them.
65 (Aug 12, 2007)
Als Parappa The Rapper im Jahr 1998 für die PlayStation erschien, hatte ich viel Spaß mit dem japanischen Snoop Doggy Dog, auch wenn ich mich noch genau daran erinnern kann, dass mich dieses dämliche Huhn oft an den Rand der Verzweiflung gebracht hat. Doch mit der Parappa-Erfahrung im Hinterkopf ging es auf der PSP schnurstracks dem Ende entgegen, so dass bereits nach einer knappen halben Stunde der Abspann über den Bildschirm flimmerte. Auch wenn die Handheld-Version "nur" knapp 40 Euro kostet, kann ich hier mehr für mein Geld erwarten. Warum hat Sony z.B. nicht gleich den zweiten Teil oder den inoffiziellen Nachfolger UmJammer Lemmy mit auf die UMD gepackt? Warum gib es noch keine neuen Inhalte zum Runterladen? Warum hat man für die PSP-Version keinen Multiplayer-Modus entwickelt, bei dem ihr euch über WiFi in Rap-Battles messt? Hier hat Sony eindeutig Potenzial verschenkt und will anscheinend mit einem zehn Jahre alten Spiel einfach noch mal abkassieren.
GameSpot (Jul 18, 2007)
Still, questionable new content and poorly aged gameplay aside, it's hard to judge PaRappa too harshly. The game is undeniably a huge influence for the modern rhythm-game genre. Its soundtrack and presentation also still rank among the best the genre has to offer. It's certainly pleasing to see Sony paying attention to the PaRappa franchise again, but simply re-releasing the original PaRappa in 2007 doesn't cut it. The gameplay isn't capable of engaging players the way it used to, and the new features aren't enough to justify a $30 price tag for a decade-old PlayStation game. If you're really hot to experience PaRappa's adventures all over again (or for the first time), give this one a rent. Even if the gameplay isn't worthwhile, the charming story and fantastic tunes are enough to make up for the small rental fee.
Gamers' Temple, The (Jul 24, 2007)
PaRappa the Rapper does have a certain amount of silly charm to it, but that’s not really enough to make up for the lack of gameplay – especially when you take into account the fact that the gameplay can be pretty frustrating at times. If you’re nostalgic for the game or intrigued by its concept, then rent it for an afternoon and you’ll probably get your fill before the disc is due back.
GameTrailers (Aug 02, 2007)
PaRappa is a relic of a bygone era. Had Sony decided to make this PSP re-release a PaRappa collection of sorts, including maybe PaRappa 2 from the PS2, or the pseudo-sequel UmJammer Lammy--or both--this would have been a sweet UMD. But with only the criminally short original game, it’s just not worth the price of admission, no matter how cute or cuddly the ride may be.
Game Positive (Jul 31, 2007)
The number one issue with the PaRappa the Rapper is its age. Although it translates pretty well in terms of visuals and most of the gameplay, it still feels dated by today's standards. The button combinations end up being overly simplistic, which is annoyingly offset by the poor PSP button layout. People remember PaRappa more for its music and graphics than anything else, but with all of the hindrances this new version provides, what was once fun becomes both boring and frustrating pretty fast. Even the multiplayer addition and the possibility of future downloads does not make this a game worth purchasing. For any nostalgic gamers or people who want to see what all those "greatest games ever" lists are talking about, PaRappa the Rapper is worth a rent. However, with so few features and so many headaches, the game just can't be recommended for purchase.
Deaf Gamers (Aug 14, 2007)
The PSP version of PaRappa the Rapper is essentially a game for those who enjoyed the original game all those years ago and who now want to play the game again whilst on their travels. Even at its budget price of £19.99 though, the game does feel light on content. Rhythm games have moved on a lot since PaRappa the Rapper was originally released back in 1997. Back then it was seen as innovative and original but compared with the rhythm games you can buy today on the PSP, such as Gitaroo Man Lives!, it feels quite basic. Still the game manages to retain its charm and I daresay some will appreciate being able to play this on their PSP.
Game Chronicles (Jul 25, 2007)
Sony has shown us that a dog can rap, even on the PSP, but PaRappa the Rapper needs a next-gen makeover with new music and a lot more of it. The competition is a lot stiffer than it was ten years ago and this short trip down memory lane is more of a demo than a game by today’s standard. I have a feeling we haven’t seen that last of this mutt, and I look forward to seeing what his next adventure has in store for us.
63 (Aug 06, 2007)
Aufgrund des hohen Schwierigkeitsgrades ist dieses Spiel nicht für Anfänger geeignet, da der Frust über lohnlosen Mühen sehr schnell Oberhand gewinnt und der Spielspass schnell sinkt. Selbst „I gotta believe!“ hilft da nicht wirklich viel. Fans der Parappa Reihe werden mir in dieser Hinsicht wahrscheinlich widersprechen.
TotalPlayStation (Jul 16, 2007)
It's hard to hate a game as genuinely quirky and happy as PaRappa and indeed I don't hate it. I do hate the sticker price and the lack of anything truly new, however, and until this is on the PlayStation Store as a download, avoid it.
Darkstation (Aug 04, 2007)
The final verdict on Parappa the Rapper for the PSP is that it is still a very good game just far too short and far too basic. It is unfortunate that Sony wasn’t able to do more with this classic game, to take it to the next level. Unfortunately I would say for anyone even interested in this game, renting is your best option it – is the perfect amount of time with this title.
60 (Jul 26, 2007)
Had this been released as a direct to PSP download and priced at somewhere around a fiver I'd be slapping a big fat ninety percent at the end of this review and telling everyone who's got a couple of hours to fill and fancies some simple smile inducing gaming to grab their PSP and download it. However, having to fork out close to four times that for those same couple of hours fun is a sure fire way of removing the smile from the equation altogether. If you find it cheap somewhere or fancy renting it then you'll doubtless have some fun with it. But can I hand on heart recommend anyone paying full price for it? Nope, not in the slightest, but I kind of wish I could.
Gamestyle (Dec 09, 2007)
Provided that you are willing to persevere with the game’s difficulty, Parappa provides a lot of fun. It’s a charming game, with great songs and that’s what rhythm action is all about isn’t it? However any fun isn’t likely to last for very long, given the meagre six levels on offer. Even with a knocked-down r.r.p. of £20, this hardly represents brilliant value for money. As a game at the vanguard of a new genre ten years ago, Parappa was excellent. Today, it’s an enjoyable diversion before the next game arrives.
All said, PaRappa the Rapper is an interesting game that is the unfortunate victim of age. Sony did almost nothing to improve the game, outside of a few downloadable songs and it is short enough as it is. For those of you diehard fans that would like to play it on the go, you might want to consider picking this up for the PSP. Otherwise the short length, unforgiving gameplay and dated everything will turn most others away.
60 (Aug 29, 2007)
Fort d'une cote de popularité importante auprès des amateurs de jeux de rythme, Parappa revient les mains dans les poches sur PSP, sans se soucier de proposer du neuf à ceux qui n'ont cessé d'espérer son retour sur console. Il faut donc se contenter d'un simple remake dépourvu de niveaux supplémentaires et de chansons inédites, et dont le gameplay a du mal à procurer les mêmes sensations que sur la version originale. Mais si la difficulté exagérée et la courte durée de vie du titre ne vous rebutent pas, libre à vous de vous laisser tenter.
Extreme Gamer (Aug 06, 2007)
Parappa the Rapper returns to the main stage for one more encore on Sony’s PSP. The remixed version slimmed down to UMD size is a close reproduction of the original and will satisfy gamers who want to relive the “good old’ days”. For all new groupies Parappa might seem a little dull and short on content. Even with the laughable downloable options there isn’t much to keep your ears entertained for more than a few hours. I suggest you wait until the price drops on this remade classic before you slap on your dog collar.
59 (Aug 14, 2007)
Sorry to say, but this simply isn't as entertaining as I hoped. Sure the colours are vibrant, the music is catchy but this is essentially the same game we've seen for the last decade with a couple of new tricks. PaRappa The Rapper could have been a reinvention for the series, and could have kicked off a new franchise on the PSP, but right now it's a waste of time and money. Pull out your PSOne copy, it's the same thing...
Digital Chumps (Mar 18, 2008)
PaRappa's main fault, however, lies with its content. While far from flawed, there simply isn't enough of it to feel like a complete game. In an age when we're packing two Dreamcast games on a UMD (Hello, Powerstone Collection), you would think combining PaRappa and its sequels, UmJammer Lammy and PaRappa the Rapper 2 on a single disc would be the ideal way to market this forgotten franchise. No such luck, however, as we're all we're granted is a meager helping of additional content. I would accept this lack of polish if PaRappa were released from the Playstation Store for $5-$10, but trying to milk $30 out of this game is borderline ridiculous.
Gamer 2.0 (Aug 07, 2007)
For a remake, this version of Parappa the Rapper feels a little rough around the edges to suggest for a $30 price tag. Even with the stellar sounds and addictive beats, the gameplay is simply too unbalanced with the scoring and way too precise on the button presses to amount to any fun. For a ten-year-old game it is a worthy remake, but it could have been done better and for a cheaper price.
Standing alone, PaRappa the Rapper is not that bad a game, especially if you consider the competition on the PSP and that it's being charged at below normal retail price. However, it is completely outclassed when the options outside of the handheld gaming arena are taken into account. The DS is currently leagues ahead of the PSP in terms of music games and PaRappa simply can't fight the battle on his own. The game is really only good for a nostalgic feeling, from a time where Sony was fighting its way to the top of the pops. However, the times have change. So much so that this dog's tricks are no longer enough.
Cheat Code Central (Jul 25, 2007)
In the original game, you competed against other characters including the Rap Master whose style you must emulate in a Simon-says fashion in order to move on. The PSP version includes a four-player multiplayer mode that lets you compete against other players. It's a decent addition, but the novelty is short-lived. You can also game share, so I would recommend finding someone with this game first and play it for free. Chances are you won't find it very stimulating, and I will have saved you a nice chunk of change.
Gaming Nexus (Jul 27, 2007)
PaRappa the Rapper is just as much fun on the PSP as it was ten years ago on the PlayStation, unfortunately it's also the exact same game that we played all those years ago. Even with a strong presentation and great music, this "updated" PaRappa just feels like a missed opportunity to give us some extra content and a reason to spend $30 on the game a second time around!
Game Revolution (Aug 07, 2007)
I am not quite as overjoyed as I was the moment before I tore the shrink wrap off the game. I must admit that it was nice to see all the old masters and have a chance to rap beside them again. It was nice revisiting the Dojo (Kick, Punch, It's all in the mind!), getting driving lessons, and selling junk at the flea market. It was like having old friends come to visit for a spell. But these old friends are all quirky and weird now, and they smell funny. The technical shortcomings give the game very low replay value, much different than the original. To use a quote from Parappa the Rappa himself, "I gotta believe!"... I gotta believe I'll find an old copy of the original someday soon.