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Critic Reviews

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Vandal Online (Jan 05, 2011)
Con Prinny 2: Dawn of Operation Panties, Dood!, NIS ha perfeccionado el que ya era un juego muy adictivo, y de paso, ofrece nuevos niveles para crear una gran secuela que sin duda supera al primero en todo, exceptuando en el factor sorpresa. Es muy rejugable, está repleto de objetos para coleccionar escondidos por las fases, se mantiene la función de compartir repeticiones con otros jugadores, hay diferentes versiones de un mismo nivel según el orden de juego y extras desbloqueables, empezando por Asagi Wars. Si te ha gustado Can I Really Be The Hero?, Prinny 2 no debe faltar en tu colección, aunque en esta ocasión sea exclusivamente en formato digital –en Europa y Estados Unidos-. Incluso si la dificultad del primer Prinny te echó atrás, deberías dar una segunda oportunidad a la saga con Prinny 2, porque es uno de los mejores juegos de plataformas de portátil, y también de los más duros.
PSX Extreme (Dec 20, 2010)
Prinny 2: Dawn of Operation Panties, Dood! is a solid, capable, entertaining, and super challenging action/platformer, and one that would fit nicely in a PSP collection. It’s both colorful and genuinely funny – at times – and Baby Mode really does make the experience more accessible. I sometimes wanted to toss the unit out the window because I was convinced I hadn’t touched that enemy, I could never quite get past the very old-school jumping mechanic, and some of the voiceovers did get to me. But it’s almost impossible not to have fun with this one, even if the hair-tearing may be inevitable. There’s just something about the Prinny; something about the nicely generated environments, something about the involving, surprisingly diverse gameplay, and something about the netherworld queen losing her panties… It’s difficult to pinpoint but the appeal is there.
Worth Playing (Jan 12, 2011)
Prinny 2: Dawn of Operation Panties, Dood! is certainly not for everyone. It's a challenging platformer with a difficulty level that is geared toward those who are nostalgic for the punishingly difficult platformers from the NES days. Even new features, which make the game feel easier, do little to alter this fact. This doesn't make it bad, but it means that the game has a limited audience. If you enjoyed the original Prinny or simply don't mind a game where learning the control limitations is part of the experience, there is a lot to enjoy in Prinny 2. More bothersome is the bland and forced humor, which turns what could've been a charming adventure into something less so. It also makes it tougher to overlook the game's occasional flaws. In the end, Prinny 2 is a straightforward sequel to the first game, so if you liked the original, you'll like its sequel. If you didn't, not even the addition of Baby mode is going to change that.
Pocket Gamer UK (Jan 26, 2011)
A serious test of gaming skill wrapped in a very cute and technically accomplished package, fans of old skool arcade action platforming titles will find hours of masochistic entertainment here
GamesRadar (Feb 25, 2011)
There’s a great amount of affection for the genre that shines through in Prinny through the cleverly devious stage and boss design, the excellently done 2D sprite animation, the catchy music, the various “gimmicks” and hidden secrets, and the charming sense of humor that NIS is known for. If you can make it past the old-fashioned controls and have the will to face its relentless challenge, Prinny 2 is an operation worth engaging in. Just remember that throwing your PSP out of frustration is a bad idea.
GameZone (Jan 08, 2011)
Overlooking the jumping, and even the worn-out “dood!” phrases, Prinny 2: Dawn of the Operation Panties, Dood! is a thought-provoking adventure that hearkens back to gaming standards of yesteryear. The voice acting is in line with the genre and Disgaea universe, but that doesn’t make it more enjoyable since there were times I had wondered if the characters would ever shut up so I could go on my merry way to find the panties thief. So, yes, Prinny 2 is riveting at times; but it doesn’t come without its flaws. For Disgaea fans who want to see the lovable prinny losers get punished over and over again due to the demanding difficulty level, I could see it being a smart purchase. Otherwise, try before buy is the best advice I can give.
Destructoid (Jan 16, 2011)
In a lot of ways, Prinny 2 seems like the perfect platformer for fans of Disgaea. Both require a love of grinding, the ability to tolerate some glaring design flaws, and a tenacious drive for perfection in order for you to fully enjoy them. Like with Epic Mickey, fans of the source material and the central gameplay hook will probably be able to look past the Prinny 2's many issues and call it one of their favorite games of the year. For the rest of us, there are a lot of better games out there that serve up a similar brand of 2D platforming and action, but without the bad camera and occasional bouts of monotony. Still, I'm glad to have played through the game. The core "risk a butt-stomp to score a dizzy" gameplay hook keeps things generally compelling, the unlockables and bonuses are a lot of fun, and most importantly, the Prinnies are impossible not to love.
DarkZero (Jan 28, 2011)
Prinny 2 is a niche product that won’t appeal to most people. A lot of gamers will think it’s cheating them or the game is broken in design. It’s not, this game is for the gamer who wants to live the old days of gaming and take up the challenge of playing games like we used to. It just shows us how much game mechanics have evolved and how we as players have taken them for granted in this new day and age. If you can handle the pressure then Prinny 2 has a lot to offer, you’re just going to require the patience of Ghandi to beat it, DOOD.
IGN (Jan 18, 2011)
Prinny 2 is designed for gamers that want to get their asses kicked. It's the platforming equivalent to the hardcore strategy found in Disgaea, and it will keep all the brave souls out there very busy. I enjoyed my time with it&#Array; when I wasn't dying. Constant deaths make the experience less about fun and more about punishing the player for microscopic errors. That's fine for those of you that need an extreme challenge, but for the rest of us it&#Array;s a dangerous affair that might require a brief stint in baby mode.
Game Revolution (Jan 11, 2011)
Even on its lowest difficulty setting, Prinny 2 can be a beast. If you decide to pick this up, be ready for a huge challenge. Like most challenges, Prinny 2 can be ridiculously rewarding if you conquer it. The unlockables and secrets make for the replayability and are numerous enough to warrant exploration and skill during your gameplay. Some situations are relatively frustrating and annoying, but buried under these parts is a rewarding game. The Prinnies are counting on you!
GameSpot (Jan 13, 2011)
As good as Prinny: Can I Really Be the Hero was, it had obvious weaknesses that should have been addressed in a sequel. Not only does Prinny's second effort fail to fix those problems, but it also adds new ones that sap away most of the joy present in the first game. There are still good moments strewn throughout this grueling adventure, but it simply isn't worth the agony to reach them. The inclusion of three difficulty settings doesn't hide any of the problems tied to the level design and enemy placement, either. No matter which mode you choose, you should still expect unseen enemies to knock you into pits without giving you any chance to move out of the way, and that is not fun at all. If the Prinny franchise wants to keep the flame of gaming's past burning with these punishing platformers, it has to find a balance between challenge and frustration. Difficulty only works if you feel in control of the outcome at all times, and that is simply not the case with this game.
PSN Stores (Jan 19, 2011)
The game plays similar to but slower than Contra, and to be honest, it’s a bit more fun than Prinny’s quest. Because I have an affinity for punishing platformers (Spelunker HD was my GOTY, and Super Ghouls’N Ghosts is my GOAT) I pushed on, but there were dozens of frustrating deaths along the way. I’ve never cursed more at a video game, but I’m not sure that’s entirely a bad thing.