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I think the basic premise for this game being as fun as it is on the PSP has to do with a more traditional arcade style game. We don't need games with tons of complexity that take more than an hour to make any progress. We need arcade style shoot em ups, puzzle games or button mashers; anything that can be consumed in a short period of time. Since instant gratification is the name of the game, you can't go wrong with Samurai Warriors.
Personally, I love the Warriors series of games. While I don't enjoy it for its revolutionary gameplay, its great action when you just want to beat things down. This game isn't for everyone but those that stick with it will find an enjoyable gaming experience that will provide great on the go action to last awhile.
Samurai Warriors: State of War often reminds you that you're participating in some trumped-drama for the sake of justifying mass slaughter, but it benefits more than it suffers from its familiar setup. With a large cast of warriors and a diverting map system, character-building and charm-casting effectively replace storytelling to encourage continued combat, even if a slow-to-react camera and under-decorated environments make it a less-than-perfect execution of the huge-clashing-armies formula. If you're a fan of the formula, though, State of War does it up with respectable speed, variety and longevity.
KOEI will doubtlessly continue to pump out these hack-and-slash titles into the polluted genre pool, but it remains to be seen whether they will ever venture into clearer, deeper water or rather remain where they are now, which is treading water in the oddly yellow tinted shallow end.
The end result is a game that has seen some improvement, but still suffers from the same problems that have plagued the series. The graphic engine has been improved and tweaked to fix some of the most brutal problems and the gameplay has seen a lot of tweaking that will increase the fun factor. Even the presentation has gotten a bit of a touch up, and diving into the game is quite a simple and speed bump-free ride. The sound still seems somewhat tacked on as an afterthought and the AI is still ludicrously dumb, but there's so much to enjoy in SW that it doesn't hinder your experience too much. Ultimately, as far as beat-‘em-ups go on the PSP, this is definitely a welcome addition to your PSP library.
Auch wenn diesmal nicht explizit „Dynasty Warriors“ auf der Packung steht, ist trotzdem zu 100% Dynasty Warriors enthalten. So übernimmt der PSP Ableger eigentlich auch alle Stärken und Schwächen der berühmten Serie und reiht sich ein wenig langweilig nahtlos in die Schlange der ewigen Fortsetzungen ein. Fans von Button-Smashing, die vor einem kleinen Taktikpart keine Angst haben, schlagen zu. Wem stundenlange Metzelorgien zu eintönig sind, der sucht lieber nach Alternativen.
Samurai Warriors es un buen juego de acción, una buena adaptación del juego original de PlayStation 2 que soluciona muchos de los defectos de Dynasty Warriors PSP (los tomamos como juegos de la misma saga porque, salvo la ambientación, son la misma fórmula) pero no llega a sobresalir demasiado por los fallos que sigue lastrando, como la generación espontánea de enemigos que perjudica la jugabilidad, y todavía cierta monotonía que afectará al jugador dependiendo de su apego por este tipo de juegos. Es una compra recomendada para los aficionados, porque es mejor que Dynasty Warriors, pero los amantes de la acción quizás quieran consultar otros títulos del catálogo de PSP antes de decantarse por la épica samurai feudal, que no obstante contiene muchas horas de diversión si se pasan por alto los errores.
With the game's core of boring combat, however, these latest tactical additions aren't enough to make the game's transformation from a lump of coal to a diamond complete. Still, some help is better than none at all.
State of War doesn't offer much variety in terms of gameplay, but it does offer up a fun hack-and-slash game that can be picked up and played for a few minutes or a few hours. Adding some cool new elements to an already-excellent port of the PS2 Samurai Warriors games, State of War is a worthy addition to the series.
Even with these few legacy issues and the limited multiplayer functions, Samurai Warriors: State of War is a far better game than its previous Dynasty Warriors PSP brethren, and worthy of checking out for your portable gaming hack-and-slash tactical strategy pleasure.
All issues aside, State of War is solid as a means to satisfy most players' desire for combat. It's not too complex, but the strategy of moving across the board requires just a bit of thought and enough combat skill that you'll actually lose more than a few fights. If Koei had gotten the multiplayer right, they might have had an essential buy.
Samurai Warriors: State of War for the PSP might not be a major improvement but this is the game to buy if you’re a fan of the series or missed the portable Dynasty Warriors game. Then again, despite the intriguing strategy segments, its repetitive battles and very limited game modes might not win over any new fans.
Sadly Samurai Warriors: State of War still isn't the killer title which I was hoping Koei could deliver on PSP. Yes, it's better then Dynasty Warriors, but not by the margin one would expect after an additional years development time. If you're a fan of Koei's Warriors titles then this is probably worth a look, but non-fans aren't going to be swayed by this average effort.
No doubt, if you enjoyed Samurai Warriors on consoles, you'll take at least something positive away from State of War. It's very much the same formula translated reasonably well onto a handheld platform. The trouble is that the formula itself is no better off in handheld form than it was on consoles, and the action becomes utterly stagnant after a short while. Though good third-person action games of this ilk aren't exactly in abundance on the PSP at this time, it's still hard to recommend State of War to all but the most dedicated fans of the series.
Samurai Warriors: State of War, like the turn-based battle system, should be divided into small playable segments that don't last longer than an hour. While the action is definitely fun you will experience too much of a good thing, and with such a lack of variety or depth you're bound to go out of your mind with the constant repetition. Which brings us to a crossroad. If you rent this game you're going to have to play it intensely for a couple of days which will make you hate it. But on the other hand, I don't want to recommend that you buy this game just so that you can take your time with it. The decision is yours to make. Nobody ever said the gaming was easy.
The franchise from which Samurai Warriors hails isn’t hugely venerable, at least over here, and certainly isn’t known for anything approaching complexity or depth. What the series is known for is its fairly compelling arcade slash ‘em up action and, in that respect, SW: State of War partially succeeds in bringing the experience to the PSP. The concessions are noticeable enough to affect the game adversely, which means you’re only really going to consider buying this if you’re already a huge fan of the console games. The fact that the PSP isn’t exactly rolling in comparable titles helps its case to some extent too. Really though, you need to be asking yourself this question – is that enough of a reason to spend somewhere in the region of thirty quid for another Warriors game?
Plus réussi que son homologue narrant la Chine médiévale, Samurai Warriors : State Of War reste néanmoins soumis à des écueils similaires. Bénéficiant d'un habillage davantage travaillé, d'un gameplay enfin acceptable et d'un principe de jeu assez innovant il avait tout pour s'imposer. Malheureusement, des phases de combat dirigistes et pas assez intenses, une I.A détestable et une réalisation en demi-teinte suffisent à lui retirer ce doux rêve de l'esprit. Espérons qu'une suite tenant compte de ces griefs voie le jour. Mais pas trop rapidement, cette fois-ci.
Unless you're a diehard fan of Koei's brawler franchise and have yet to tire of its repetitious nature, State of War will do little to win you over. The concept behind it is an interesting one, but it just feels like a bunch of half-hearted attempts tacked onto a worn-out gameplay system.
If this wasn't a portable game it would get very dull, quickly. But it is, and developer Koei has taken advantage of that by producing a game that's very good at providing short, sharp bouts of mindless carnage. But if you have more time on your hands than a 15 minute bus ride, you might want to leave State of War behind.
Samurai Warriors: State of War isn't a terrible game, by any means. Its new strategic elements and slightly cleaned up issues make it worth at least a look to the curious or the hack-n-slash fans. But those looking for a fully invested turn into the action scene may be a bit disappointed by the shortcomings at hand here, especially in the multiplayer. That's like going to the amusement park and taking your turns on the bumper cars instead of going all out at once. What's the point?
While the gameplay is incredibly repetitive, the Strategy Phase introduces some depth and direction to the battles, breaking things into manageable chunks suited to gaming on the move. There's also very little disc access, so it'll keep going for ages on a single charge. It's also strangely addictive in an almost subconscious way. If you've ever bought a big bag of monkey nuts, shelled and munched a couple, started surfing the net and then come to your senses an hour later to find you've unwittingly scoffed the lot... well, it's a bit like that.
Samurai Warriors: State of War chops up the action of the console games into bite-sized pieces that are great for travel, but the crippled strategy system has too much randomness to tie it all together. The core action itself has stayed intact, but with everything else around it having fallen apart this is a title strictly for the devoted fans that need a portable fix. And if you're new to the series, stay far away since any of the console games are a much better introduction to the franchise.
At the end of the day, State of War does do its best to provide some unique gameplay, but as is the case with these games from KOEI, the gameplay still remains a mostly acquired taste. In other words, if you don't like the action they offer than you won't care for this latest title at all. And while there is new content to be found in State of War, it's not going to be different enough to wow anyone familiar with all these series.
Samurai Warrios: State of War no es otra cosa que el mismo Dynasty Warriors modificado para seguir la línea de Samurai Warriors. Adoleciendo ambos de los mismos problemas, básicamente en el apartado técnico, aunque también de los mismos puntos positivos. Además la incorporación de un supuesto modo multijugador para cuatro jugadores nos ha dejado perplejos, ya que la interacción entre jugadores es casi nula, ya que sólo nos enfrentaremos a la IA del juego. Ha habido tiempo de hacer mejoras, y no se han llevado a cabo, una pena.
State of War n'est pourtant pas dénué de qualités. Outre le système des gardes du corps et les multiples bonus de stats qu'ils octroient, le jeu donne un peu plus d'ampleur à l'aspect conquête. Débarrassé de la limite de temps, le joueur a ici tout intérêt à s'adjuger un maximum de cases, puisque le nombre de K.-O. et les notes attribuées après chaque bataille se cumulent pour augmenter les stats. Et pour parer aux coups tordus qui ne manqueront pas, il est à présent possible d'utiliser des charmes magiques (paralysie, poison, bonus de vie). State of War intéressera donc les fans, mais les autres peuvent rester sur consoles de salon.
Repeating the same button-mashing gameplay of old and offering just about no other gametypes beyond ad hoc multiplayer, Samurai Warriors: State of War offers nothing new to the player to warrant any amount of time with the title. There isn't much here to reccomend unless you're a rabid diehard fan of the series, likely never changing your ways and satisfied with the same combat scenarios over and over, which is fine as long as you have fun. The rest of us, however, just won't unless Koei changes their approach.
Koei has raised the bar, but just not far enough. Any advancements made in terms of the games strategy phase, and improving the frame rate, have been negated by the appalling draw distance, the poor AI and resulting disappointing gameplay.
Each victory in battle earns you charms and advances, and each campaign unlocks new campaigns and warlords. Yet for all of this seeming depth, the game maps offer little variety. Despite the wide variety of objectives and weapons and charms, there is little variation when it comes to battling through the endless waves of enemies, ultimately resulting in a mindless hack-and-slash march through generic and unremarkable clan wars. The combat is fun in short bursts, but isn't particularly satisfying nor is it deep enough to maintain interest even for the cost of a rental.
If you absolutely must have some portable Samurai Warrior action, then this PSP title is really your only bet. But it's really not a very good, challenging, or fun game in any respect.
The simple fact is that is that as a PSP owner from as early as its release in the US, I am becoming more and more frustrated with titles that feel like they have been rushed onto this platform. Samurai Warriors: State Of War has wireless gaming enabled, which gives an added dimension, as battling against real people makes there tactical choices a little less predictable, but good luck finding anyone foolish enough to part with their money for this. Unfortunately, State of War is only in a state of war with itself and fails to battle convincingly with my time.