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Critic Reviews

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1UP (Dec 07, 2006)
Taken as a whole -- online included -- Fireteam Bravo 2 is a notable, laudable step above its predecessor. But for those of you with no interest in playing in infrastructure mode, don't expect too much more of a good thing. It's a step up, to be sure&just not a very big one.
Gamers' Temple, The (Nov 28, 2006)
Fireteam Bravo is a very good looking and great sounding game. The level of detail is impressive and the character animation are smooth. Even the bad guys have several different ways to die. There is a little slowdown when things are really hopping on screen, but it's rare enough not to be an issue. The sounds were very impressive with headphones on with plenty of quality voice acting. The level designs were almost all of high quality. My one disappointment with the game was that there was no way to save a sub-mission once you started it...that is, you have to finish it before the save would happen. I would have like to have seen some more save points. Oh, and the load times were short and rare!
GameZone (Nov 06, 2006)
Fireteam Bravo 2 is not only a major improvement over the first portable SOCOM game but it is also the best game the series has produced thus far. With a wealth of juicy multiplayer options, a solid single-player mode and some surprising extras, this is a PSP game you will not want to miss if you love military action games or your PSP.
SOCOM U.S. Navy SEALS: Fireteam Bravo 2 is a great follow-up to the original and one of the best shooters available on the system. The single-player mode is lengthy and offers plenty of replay value thanks to the points system. At the same time, the full compliment of multiplayer modes will easily keep you busy long after you’ve had your solo fun in Adjikistan.
Cheat Code Central (Nov 15, 2006)
SOCOM: U.S. Navy SEALs Fireteam Bravo 2 may not be the easiest name to remember, but as a game it’s impossible to forget.
AceGamez (Jan 23, 2007)
SOCOM: U.S. Navy SEALs Fireteam Bravo 2 is a great game, and more importantly it knows what kind of game it wants to be; it's not trying to be every game for every player - it's a mission-based, moderately-paced, thinly-plotted and multiplayer-focused shooter. And it hits that goal so well that it makes the shooter landscape for the PSP clear - if you are looking for a deep single player shooter experience, get Syphon Filter: Dark Mirror, but if you want great multiplayer grab this game and train up in single player before trying your luck online. Once you hit multiplayer you'll be hooked - the maps are solid, the weapons are balanced, and there are plenty of players of all skill levels out there to keep things challenging.
88 (Jun 26, 2007)
Jeżeli ktoś się jeszcze waha, to po necie od jakiegoś czasu krąży DEMO, więc można je sobie obadać przed ew. zakupem. Ja ze swojej strony mogę jedynie ten tytuł serdecznie polecić. Bez odbioru!
Good Game (May 29, 2007)
Generally though, it’s strong title for the psp. I really had fun with it JUNG. There’s fast loading, smooth graphics and plenty of multiplayer potential in this one. I’m giving it 8.5/10. Extra points for the hawian shirt unlock.
84 (Jul 22, 2007)
Gut gemacht, Zipper Interactive! Die Mischung aus Auto-Aim und Freisichtmodus funktioniert um einiges besser als die unhandlichen Steuerungsvarianten von Konkurrenztiteln wie Brothers in Arms D-Day. Bis auf die neue Kampagne gibt es zwar nur wenige Neuerungen zum Vorgänger, doch andererseits macht der Titel vieles richtig: Die KI funktioniert vorbildlich, die realistischen Soundeffekte verursachen eine Gänsehaut und die Maps sind angenehm groß ausgefallen. Ich hätte mir allerdings etwas weniger lineare Laufwege gewünscht. Trotz des großen Terrains beginnt die recht ansehnliche Grafik nie zu ruckeln. Die Framerate ist zwar nicht hoch, bleibt aber stets auf einem erträglichen Niveau. Der stärkste Pluspunkt ist der umfangreiche und gut besuchte Mehrspielermodus über das Internet mit Voice-Chat und Clan-Funktionen. Wer einen guten Online-Shooter für seine PSP sucht, kommt am neuen Socom nicht vorbei!
Gaming Nexus (Dec 21, 2006)
Like its predecessor, Fireteam Bravo 2 offers more than enough reasons to recommend it. For one low price you will get an amazing single-player experience and enough online modes to keep you busy until Fireteam Bravo 3 ships. At some point I hope that Zipper finds a way of turning the series on its head and offering something completely new and fresh, but for now I’m content with the traditional SOCOM experience … especially when it’s this good.
GameSpot (Nov 09, 2006)
SOCOM U.S. Navy SEALs Fireteam Bravo 2 is a great all-around package for any shooter fan with a PSP. The single-player campaign will take you six or so hours to complete, but you can go back and replay cleared missions with different objectives and try to earn more points. The online multiplayer works well, is full of features, and has plenty of varied maps and game modes to keep you playing. Add it all together, and it's apparent that Fireteam Bravo 2 goes a long way to close the gap between console and handheld games, which is impressive in and of itself--but it also happens to be a really fun game.
80 (Jul 19, 2007)
Socom U.S. Navy Seals Fireteam Bravo 2 macht auf der PSP eine hervorragende Figur. Flüssige und taktische Gefechte werden von grandioser Sprachausgabe untermalt. Der Spagat zwischen guter Spielbarkeit und „auf nichts verzichten müssen“ ist den Entwickler mit Bravour gelungen. Die große Equipment-Auswahl sowie die tolle Missionsgestaltung sorgen für lang anhaltenden Spielspass. Die KI leistet sich dagegen kleinere Schnitzer und ein Speichersystem wäre bei den langen Einsätze absolut nötig gewesen, trotzdem dürften Fans der Socom-Reihe auch auf der PSP mit dem Taktik-Shooter zufrieden sein. Mehr Spaß als Rainbox Six: Vegas auf der PSP macht Socom U.S. Navy Seals Fireteam Bravo 2 allemal.
Good Game (May 29, 2007)
I found you really need to focus, aim carefully and pay attention when playing fireteam Bravo 2. It’s not one you can play on the bus so if you’re a gamer on the go, that might be worth taking into consideration. 8/10 chicol’as from me.
FOK!games (Aug 08, 2007)
SOCOM US Navy SEALs Fireteam Bravo 2 is een goede tactische shooter voor de PSP geworden. Het vorige deel is niet erg verschillend, maar de verbeteringen, de goede besturing, de mooie graphics en het prachtige geluid maken dit spel zeker geschikt voor alle SOCOM-fans van zowel de PS2 als de PSP. Dit spel geeft je een hoop plezier online, naast de zeven uur die de single-player je minstens zal geven. Ben je dus een fan van shooters, of wachtte je op die éne shooter die het wel goed zou doen op de PSP, dan heb je hem bij deze gevonden!
80 (Jul 04, 2007)
SOCOM2 is one of the better ones, its few flaws are more often than not its own and it has done as good a job as any other game of working round the lack of that additional nub. But the simple fact is that there are still control/camera issues that do, at times, get in the way of an other wise highly polished experience and playing the exact same game on a PS2 would be a far easier proposition even if a tad less portable. As it is, SOCOM2 is a top tier PSP game that provides an immersive and enjoyable tactical shooter experience in the palm of your hand. It's just a little frustrating to see it being held back from true greatness by things outside of its control.
SOCOM: U.S. Navy SEALs Fireteam Bravo 2 is really an expansion on its predecessor. As we’ve mentioned a few times now though, the predecessor was a fine title and its sequel is no exception. The content in both the single and multiplayer rivals console games and is quite a lot more than the majority of handheld shooters. The gameplay itself is actually quite solid and well designed around the system limitations. It does take a little to get used to and the game itself does have a few loose ends, but overall its one of the better games that are available on the PSP.
NZGamer (May 31, 2007)
All up Socom U.S. Navy Seals: Fire Team Bravo 2 is a fun tactical shooter; it'll appeal to fans of the series and may be worth a look for anyone in need of a good third-person shooter on their PSP.
TotalPlayStation (Dec 18, 2006)
Thanks to tighter AI, newer online play, and a portable experience that handily apes that of the more established console cousin, Fireteam Bravo 2 ends up being the better of the two SOCOM games released recently. It's not perfect, and there is still room to improve things, but as a portable version of the addiction that Zipper Interactive created, it makes for a fantastic reason to pick up a PSP.
Extreme Gamer (Nov 24, 2006)
Socom fans the flare has been released and it's safe to go out and purchase Fire Team Bravo 2. For all those who enjoyed the last Socom PSP offering, it's all back and slightly refined. The replay value is high with the ability to earn points and the online community is buzzing. If you need a shooter to get you through the Christmas holidays, Socom FTB2 will please your trigger finger. Highly Recommended.
PSX Extreme (Nov 23, 2006)
I anticipated nothing less when I dove into Fireteam Bravo 2. It's the same quality that I've become used to seeing from Zipper. Obviously there is only so much you can do to a series before it begins to become a bit tiresome -- but the Socom franchise does continue to tick, regardless. Zipper has invested a good deal of time on fixing up and adding more to the online component, and thus creating a more welcoming online experience. Visually it does the job, albeit with a few minor quips here and there - but it does have a good frame rate to be thankful for, and that's imperative. If you enjoyed the first Fireteam Bravo, then by all means pick up the second if only for it's freshened up online mode.
GameSpy (Nov 13, 2006)
SOCOM: U.S. Navy SEALs Fireteam Bravo 2 had some pretty big shoes to fill leading up to its release. Not only did it need to live up to the standards put forth in the first game, but also the standards of the U.S. Navy. Thankfully, it's safe to say that the frogmen of Fireteam Bravo have excelled in this, creating a new must-have for Sony's handheld.
IGN (Nov 07, 2006)
SOCOM: U.S. Navy SEALs Fireteam Bravo 2 is a fine follow-up to last year's original PSP release. It isn't perfect, what with sometimes linear level layouts and a somewhat aggravating lock-on distance, but it's still very good fun. Like last year, it's a bit of a different experience than the console games, but it's also tied into Combined Assault very well. SOCOM fans won't be disappointed.
GameDaily (Nov 06, 2006)
SOCOM: U.S. Navy SEALs Fireteam Bravo 2 probably won't appeal to anyone who didn't get into the first game, and this game doesn't do anything significant to attract new players. However, Zipper Interactive rewards long-time fans of the series with strong gameplay, a noteworthy presentation, and overflowing single and multiplayer support. The Crosstalk feature is a nice touch as well. With all of these features, Fireteam Bravo 2 hits the mark.
UOL Jogos (Dec 21, 2006)
"SOCOM: U.S. Navy SEALs Fireteam Bravo 2" privilegia a ação à estratégia, mas a diversão continua sólida. Há uma grande quantidade de armas e outros equipamentos, e os controles funcionam muito bem, apesar de o sistema automático gerar controvérsias. Além de uma boa campanha para um jogador, ainda há um multiplayer volumoso, tão ou mais consistente que o modo de história. Ainda que não haja quase nenhuma inovação, vale a pena se apresentar a esta caserna portátil por sua qualidade indiscutível.
GamingExcellence (Dec 09, 2006)
Fireteam Bravo 2 is a perfectly serviceable third person shooter with some tactical qualities, notably the addition of Local Influence and Command Equity. With that said, it fails to address many of the shortcomings of its predecessor, something we can only hope is addressed in future releases. If you're a fan of the original Fireteam Bravo then this one's worth checking out.
I applaud developer Zipper Interactive for putting in a lock-onto feature in their PSP games instead of bullheadedly plowing forward with a shooting formula that doesn’t work for the system. That said, they still haven’t been able to get this feature to work very well. In the last game the lock-on made FTB too easy, basically allowing you to lock onto enemies before you could even see them. Zipper Interactive has fixed this problem, but now you can’t lock onto enemies (even when you see them) unless you are within a certain distance. Adding to this problem is a completely unintuitive free-look system; sometimes enemies will be in your bling spot, making it difficult to retain the element of surprise.
Gaming Age (Nov 28, 2006)
Other than those minor quibbles, and the limitations of the hardware itself, this new PSP SOCOM shines as the version to get if you�re trying to decide between this and the new console title. A few fresh additions go a long way here, and the lack of any real good shooters on the system help make this title stand out a bit more. Multiplayer gives it legs well beyond the single player campaign, and this should entertain you for quite a while.
65 (Jun 20, 2007)
SOCOM : U.S. Navy SEALs : Fireteam Bravo 2 se présente donc comme le digne successeur du premier épisode et nous offre notre quota syndical d'action militaire sur PSP. Cette note finale, d'un point inférieure à celle de son grand frère, accuse néanmoins le manque d'évolutions majeures du soft ainsi que l'apparent refus des développeurs de véritablement régler les principaux problèmes de la série, l'I.A. notamment. En effet, le soft perd ici encore un peu plus de sa dimension tactique en solo et ne prend véritablement son sens qu'en multijoueur. Nul doute que ce nouvel opus parlera néanmoins aux fans de la série.
Lawrence (Nov 27, 2006)
If you’ve played a SOCOM game, Fireteam Bravo 2 will feel mighty familiar at least in look and feel. While the A.I. has notoriously been spotty and control sluggish, they are especially bad this time around. If you absolutely have to have your stealth action on the go, this is the game to get, but otherwise a robust online mode isn’t enough to save a fundamentally flawed game.
Pocket Gamer UK (Jul 03, 2007)
But nonetheless, in single- or multiplayer, you need to be a particular type of player will get much from SOCOM – specifically, you need to have the patience of a saint, the digital dexterity of a person with 20 double-jointed fingers, and the memory of someone who never forgets what a load of buttons do.