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But that doesn't prevent it from being an enjoyable experience. On the contrary, this in fact turns out to be one of the system's finest and it's not difficult to see why: it looks great, plays just as well, and gets an exceptionally solid job done with remarkable style.
That about sums up the single player experience in SOCOM: U.S. Navy SEALs Tactical Strike. There wasn't time to properly review the game's multiplayer
capabilities - it supports both Ad Hoc and Infrastructure play in a variety of
team-oriented game modes - so watch the UGO Gamesblog for our impressions later this week. Beyond that, if you're a fan of strategy and have been looking for
something to do with your PSP, Tactical Strike is one of the best options out
there. Between the excellent controls and varied approaches to each mission,
running through the campaign again and again is both a pleasure and a new
challenge each time. Don't let the changed focus from action to strategy deter; this is still a SOCOM game and a damn good one at that.
Although Tactical Strike is playable and enjoyable most of the time, it is still discouraging when you look at the number of minor flaws. It's a bit like playing a game of basketball with friends on cracked pavement with a bent hoop. Although they are little things and don't disrupt an otherwise fun game, the amount of frustration some add to the experience is enough to make you want to quit. Still, SOCOM: U.S. Navy SEALs Tactical Strike is an okay experience for anyone interested in tactical strategy or die-hard SOCOM fans.
Despite some beauty errors Tactical Strike is a challenging title that will appeal to both the fans of the older titles as well as new gamers. You may get frustrated by the slowdown, the occasional AI – or lack of – but in the end nobody will be able to deny that they didn’t get what they paid for with this game.
All the same, Tactical Strike is amazingly polished for such a dramatic change in design philosophy, and the fun you'll have playing it more than makes up for its troublesome camera, tepid multiplayer, and absence of actual bloodshed. Nothing passes the time like deep thought, and armchair generals obsessed with performing as effectively as possible in a variety of circumstances can expect to easily sink at least a dozen hours into Tactical Strike's exciting combat.
Tactical Strike offers a new look at the series and does a good job reinventing the series with more emphasis on stealth and strategy. SOCOM veterans will enjoy the new gameplay and fans of stealth/strategy games may find a new interest in the franchise.
The only instance in which the game missteps is during extremely close quarters fights. The controls are often too clunky to quickly react to a baddy that manages to get in your face. Friendly and enemy AI are for the most part excellent, but there are some noticeable lapses where both fail to fire at an obvious target. Beyond those flaws Tactical Strike should provide shooter fans of all stripes an enthralling and enjoyable experience.
The focus on strategy turns SOCOM's usual slow pace into a tense, carefully plotted game of cat and mouse. This is the first SOCOM in a while that I've felt comfortable recommending to anyone.
Developers Slant Six have done a good job fitting a new genre into both the PSP itself and an existing series: it was about time the third person tactical action sim made its way onto a handheld. While SOCOM: U.S. Navy Seals: Tactical Strike has its fair share of problems, it’s also a great deal of fun and a big departure for the series. It deals with the PSP’s infamous control issues, and even if it creates its own, it’s still uniquely satisfying to be hands-off when in the thick of the action.
Entwickler Slant Six Games hat es tatsächlich geschafft, einen funktionierenden Full Spectrum Warrior-Klon für die Hosentasche zu erschaffen. Es dauert zwar deutlich länger als im PC-Vorbild, bis man mit der komplexen und etwas zähen Steuerung zurecht kommt, aber danach könnt ihr die KI-Gegner mit einer Menge taktischer Finessen außer Gefecht setzen. Im Spiel gegen menschliche Gegner müsst ihr die Steuerung allerdings aus dem Effeff beherrschen, sonst sorgen schlecht durchdachte und hektisch ausgeführte Manöver für eine Menge Frust. In der Kampagne dagegen könnt ihr eure Umgebung in Ruhe erkunden und erst dann ein passendes Manöver starten. Oder wie es der Verpackungs-Designer treffend zusammengefasst hat: »Auskundschaften. Planen. Zuschlagen.«
It's not another SOCOM game; it's a partial reinvention of the SOCOM wheel. For some this is going to bring doom, death and destruction to their twitching, foaming-mouth lifestyle, for those of us with some sort of standards, it is a welcome change to what was becoming, in my opinion, a stagnated series. While it certainly suffers its flaws, it's a nice change from what has been a reasonably slow time for the system. However, if the choice is this or God of War on the PSP, then give Kratos a run instead.
It’s good to see Slant Six games take the SOCOM series away from the normal frag em’ and bag em’ PS2 Zipper treatment. Tactical Strike brings the fun of precise planning and the joy that comes when an executing a plan goes perfectly. Tactical Strike still has a few issues that need to be improved upon in the future, but that doesn't stop Tactical Strike from being enjoyable. Hopefully Sony gives the green light for Tactical Strike II, so Slant Six can throw these SEALS back in boot camp. If you’re a war game junkie, strategy gamer, or SOCOM fan, I think you’ll find a lot to grab a hold of in SOCOM U.S. Navy Seals: Tactical Strike.
As mentioned above this game had a lot of potential and if you can overlook the shortcomings, this game can keep you entertained for months on end. In the end I think this is a good game that just missed the mark of being a truly great game. Is it worth a look? If you like strategy games I would have to say yes. If you are new to strategy this game will probably not sell you on the genre.
Tactical Strike stumbles a bit in some key ways, but is generally an impressive and original take on the SOCOM series. While the camera and AI issues may frustrate strategy gamers, hardcore fans of the series may find a refreshing take on the franchise.
Tactical Strike is a departure from the standard SOCOM gunplay, but it's still worthy of consideration, both from those who enjoy the series and those who like measured tactical gameplay. A few frustrations get in the way of the fun from time to time, but this is still a good strategy/action hybrid that delivers on multiple fronts.
The Navy SEALs of the SOCOM franchise made a successful transition to the
PlayStation Portable with each of the Fireteam Bravo titles. In SOCOM: U.S. Navy
SEALs Tactical Strike, the elite soldiers of the US armed forces are again
poised to take the battle to the scourge of the earth. While previous SOCOM
games adopted an over-the-shoulder perspective, Tactical Strike plays similarly
to the Full Spectrum Warrior titles. Players order their team where and when to
move to shoot, rather then actually pulling the trigger. The effect is that
SOCOM: Tactical Strike is more in-depth and strategic game, which is both
entertaining and nail-biting at the same time.
Het is ontzettend jammer dat er van die kleine foutjes in deze titel zijn geslopen, maar desondanks heeft de titel mij van A tot Z weten te boeien.
SOCOM: U.S. Navy SEALs Tactical Strike is a good addition to the series, albeit one that needs some special consideration. It's the black sheep of the SOCOM family and is in need of some refinement. It's close to greatness, but close only counts in horseshoes and hand grenades.
Once you get past that initial shock and come to grips with the fact this isn’t your run-of-the-mill SOCOM action shooter, Tactical Strike is a solid game. The graphics are sharp, the sound is superb and the multiplayer is enjoyable. The campaign is simple and has many technical issues, however overall this latest version of the SOCOM series is a nice new twist to a workhorse of a franchise.
I really want to give SOCOM U.S. Navy SEALS a great score and review, but the camera and A.I. really do hurt the overall game. Tactical Strike falls just short of doing the tactical thing right, the same way the original SOCOM games fell just short of doing the online shooter thing right. If you feel like you can overlook the flaws, give the game a try. Just keep in mind how much I wanted to like the game and my inability to do so.
Un bon jeu PSP, bien adapté à la jouabilité nomade, intéressant mais hélas un peu court. Un mode multi vient cependant rallonger le plaisir.
Malgré ses problèmes de caméra et la lourdeur de certains aspects de son interface, SOCOM : U.S. Navy SEALs Tactical Strike se montre très plaisant. Il ne conviendra sans doute pas aux amateurs de frags et de headshots, mais il n'aura pas à rougir aux côtés des autres titres estampillés SOCOM. Le soft peut même se vanter de renouveler un peu une série qui tendait à s'endormir sur ses lauriers. Une bonne pioche.
In the end, there's a great idea at the heart of Tactical Strike. A considerable multiplayer mode and truly excellent musical score round off a nice package, but Tactical Strike isn't quite the amazing new direction for real time strategy it could have been. Still, if you aren't easily frustrated, have a fair degree of patience, and are a fan of games that require you to stretch your grey matter, this could be worth a good chunk of your time.
A decent squad-based effort but one that needs its few creases ironed out. If you can bear its faults or are a SOCOM fan though, then you'll find plenty of enjoyment here.
New developer Slant 6 has done a good job capturing the look and feel of the original franchise, but the new gameplay will disappoint those looking for a standard third-person shooter, and the game's flaws keep it from impressing more than it frustrates.
Such niggles aside, this is a finely-poised slice of real-time tactical action. Tactical Strike won’t pry you away from the likes of Company of Heroes, and series purists may lament the loss of direct control, but it stands foremost of its genre in the handheld arena.
So to sum up this latest SOCOM is a welcome diversion from the earlier incarnations but it hasn’t been a flawless exercise. As I mentioned the camera is awkward far too often and your squad - whilst being reasonably intelligent - do still make silly mistakes if you’re not there to hold their hands. That said it is a solid enough title, which despite having only a handful of missions to tackle will last you a good few hours of play which if you add to the multiplayer - it’s not a bad deal.
When all's said and done, you may be somewhat discouraged from giving this game a try, but we would like to reemphasize that it's still fun, despite its flaws. Although the A.I. can be stupid, the overall control interface is slick and setting up strategic attacks can be totally rad. If you're a huge fan of strategy/tactical games, this one may be worth your time, if you can forgive the problems we discussed. And with a relatively refined multiplayer system that doesn't get weighed down by lag, Tactical Strike is a respectable member of the SOCOM family, though perhaps not the brightest of the bunch.
Taking it as a whole its blatantly not perfect, in fact it's almost shoddy at times, but there's a nugget of gold inside SOCOM: U.S. Navy SEALs Tactical Strike that shines through bright enough to almost make up for the numerous problems. If you're willing to put up with the issues there's a lot of fun to be had here, if you're not (and I have to admit I fall into this category) then keep an eye out for any future sequels because if the developers can fix the AI and the controls then the next one will be fantastic.
There are plenty of moments, however, when all four of your men stand and open fire, sniping and bombing enemies in a few seconds of controlled chaos. These are the high points in SOCOM: Tactical Strike, and they’ve kept me on my PSP all weekend long. I won’t be joining the real Navy for some time, but I was glad I enlisted my PSP.
The concept of SOCOM Tactical Strike is remarkably cool, and when the controls aren't getting in the way, it's a pretty fun game. Sitting in the middle of a firefight, figuring out the best way to position your soldiers, and ultimately taking down your foes using mind over matter is a refreshing change from the usual gung-ho action games. But the interface tends to muck things up too often for it to be truly enticing, leading to a game that's alternatively fascinating and frustrating.
If you're a fan of SOCOM and you want an interesting take on the series then you have it right here. If this isn't you then you most likely won't be able to deal with the problems you'll find. It is a shame that I can't recommend Tactical Strike, as if it the idea had been executed more smoothly then it would have been an essential purchase. Surprisingly close to greatness, it's sadly also too close to being a failure, leaving it as a game to approach with caution and leaving us all to hope that if a sequel arises then it will remedy the flaws and realise the full potential of this excellent concept.
The vast majority of SOCOM U.S. Navy SEALs Tactical Strike is very similar in style and intensity to the original games as well as other T-rated games like Call of Duty, but this time the indirect action adds a layer of abstraction. The focus of the game this time is the single player experience, and the multiplayer modes have fewer features and chances for encountering poorly behaved individuals online. Overall it remains a solid T-rated shooterthat is appropriate for teens and adults and earns a 14+ GamerDad Age Seal.
After all this, you may be surprised that I'm giving the game as high a score as I am. Let me reiterate: When Tactical Strike works, it works really, really well. In spite of the soul-crushing frustration I experienced, those moments of genius made it worth soldiering on for me. If you have an extraordinarily high tolerance for cheap deaths, long load times, and insubordination, you could have a pretty darn good time with this game.
I, however, did not.
SOCOM U.S. Navy SEALs Tactical Strike could've been a superb follow-up to the Fireteam Bravo games with just a little more time in development to iron out the quirky AI flaws and checkpoint system. Unfortunately, the key words here are "could've been", because with those problems, it disgraces the series.