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ESRB Rating

User Reviews

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Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 4.4
Gameplay How well the game mechanics work and the game plays. 3.7
Graphics The visual quality of the game 4.3
Personal Slant A personal rating of the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.6
Overall User Score (6 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Video Game Critic (Jan 01, 2009)
SFA3M offers plenty of extraneous modes, but most are throwaway tag-team or survival variations. The 2-on-1 match-ups are mildly entertaining at first, but it's hard to tell who you're fighting half the time. Just stick with the arcade mode. Despite its cumbersome title, Street Fighter Alpha 3 Max is a very comprehensive package that will thrill 2D fighting fans.
Instead, use the D-pad, plug in your headphones and get set for the finest bit of brawling available on a handheld system. While there's no 'create your own fighter' feature, and no pseudo-3D graphics, such as you might find in ‘next-gen’ breed of one-on-one contests, for what it is, Street Fighter Alpha 3 Max is the very best.
ZTGameDomain (Feb 13, 2006)
Street Fighter Alpha Max 3 isn't going to win any awards for innovation, but what it will do is bring back some great memories and remind gamers that it isn't all about bump mapping and resolutions anymore. Capcom has delivered a truly epic game to an outstanding platform that truly is a joy to play no matter where you are. If you aren't a fan of the 2D game play this isn't going to change your mind, but if you have been aching for that old-school fix this game is more than worth the price of admission. Add all of this to the fact that SFA 3 is probably the most well constructed fighting game of all time and you have the second must-buy title to grace the PSP this month. Highly recommended for all PSP owners.
Gaming Target (May 01, 2006)
It's great to see portable fighting titles are nearly on par with their console brethren these days. It's only too bad that the PSP just wasn't designed with these sorts of games in mind. Those who are considering purchasing Street Fighter Alpha 3 Max will be interested to know that Capcom's website is giving out a special D-pad that will work better for the game. It should be noted that installing the D-pad is a permanent fix, and that the pads are only available in limited supply. Once they are gone- they are gone for good. Still, using the PSP in its original state will work fine for most players. Let's just hope that Capcom will continue making these high quality games on the PSP. I'm sure many of you, like myself, can hardly wait to see what other fighters they have in the works for our beloved portable media center.
AceGamez (Aug 11, 2006)
Having sold over 27 million units around the world (and still counting thanks to the release of this and other recent Street Fighter games), it goes without saying that the Street Fighter franchise is among the most popular the video game industry has ever seen, and with Street Fighter Alpha 3 MAX the franchise hasn't lost any of its luster, and doesn't look like doing so anytime soon. Despite some minor control quibbles, this truly is one of the best PSP titles money can buy - so go play it already!
PSX Extreme (Feb 06, 2006)
Regardless of whether or not you can get your hands on Capcom's sticky d-pad attachment, you owe it to yourself to get Street Fighter Alpha 3 MAX if you enjoyed any of the previous versions, are a fan of 2-D fighting games, or happen to be the least bit curious as to what the genre is all about. Capcom once again failed to include Chuck Norris as a playable character, but they did manage to take what was already a fun and slickly produced game and make it even better, by making it portable and by incorporating characters and features that previous versions of the game didn't have.
Cheat Code Central (Feb 16, 2006)
It's hard to believe that so much has been packing into such a small package. What once required a separate computer, monitor and cabinet the size of a refrigerator can now be played on a system the size of the pocketbook.
Gaming Nexus (Feb 23, 2006)
Forget Darkstalkers, Street Fighter Alpha 3 Max is the must-own fighting game on the PSP. In many ways this is the best version of the game yet, despite having a few quirks associated with the system's D-pad. If you can get past that you will find a highly rewarding game that is hard to put down!
Defunct Games (Feb 23, 2006)
Although it might not look like it at first, Street Fighter Alpha 3 Max offers a whole lot of content ready to be discovered. Earning the endings to the nearly 40 different characters alone will take you more hours than you would care to admit, and that's not even looking at all the other ways you can play the game. If you can get past having to re-learn the controls on the PSP you will find Street Fighter Alpha 3 Max to be one of the most rewording games you can play for Sony's portable system. If you're a fan of 2D fighters then there's no reason you should avoid this game, it's just the type of game your system has been yearning for!
Deeko (Feb 11, 2006)
In the end, SFA3M provides exactly what it should: a near-perfect Street Fighter game on the go. The controls are great and actually show some improvement on Capcom's part, which makes me feel that maybe the developers really are listening to customer feedback. The graphics and audio made the transition perfectly, and the presentation is true to the original - though maybe could have used a bit of a touch up. And if all that wasn't enough, the new additional modes and characters round off an already circular package: SFA3M for PSP is perhaps the most complete version of the game yet. And that's pretty much it, so if you'll excuse me, it's time for and Ken to go back and beat Shin Akuma; kaga tekki na!
84 (Mar 23, 2006)
Mit Street Fighter Alpha 3 Max ist Capcom der große Wurf für Sonys PSP gelungen. Fans der Serie freuen sich, das gesamte Street Fighter Paket in Zukunft mit sich rum tragen zu können. Auch wer bislang nur moderne 3D Beat'em Ups gespielt hat, darf mit diesem Titel eine kleine Zeitreise in die kultigen Anfangsstunden des Genres machen, auch wenn man es dem Spiel kaum anmerkt. Kurzum - für Fans des Genres ein Muss!
83 (Mar 30, 2006)
Street Fighter Alpha 3 Max would have been a near perfect fighting game were it not for the PSP's D-Pad. Having said that this is probably as good as we'll get. Brilliant stuff.
Video Games Daily (Feb 14, 2006)
Street Fighter Alpha 3 MAX is a very fun and highly addictive fighter that's chockfull of gameplay options. The huge roster of fighters and the solid control scheme easily makes it one of the best portable 2D fighter releases. For 2D fighting fans, Street Fighter Alpha 3 Max is definitely worth a look when it lands on store shelves this week.
Gaming Age (Mar 06, 2006)
Technically, as mentioned above, this is the best version of Street Fighter Alpha 3 made. The control of the PSP however, hinders the title's gameplay and as such makes the game a must-buy only for those hardcore fighting game fans who must have every game available, or for those desperate for a fighting game fix on the PSP platform. If you can tolerate the struggle of the PSP digital pad, you will find a deep and complete fighting game. But for some, the control issues may be a dealbreaker.
Game Shark (Mar 07, 2006)
For those of you that are looking for a fighter game on the go, Street Fighter Alpha 3 Max is the definite direction to head towards. With the vast choice of characters to choose from and the huge number of gameplay modes, it is easily the best fighter for the PSP. The combination of graphics and gameplay along with the Street Fighter legend behind it makes this game a winner for fans of the series and fans of the fighting genre as a whole.
IGN (Feb 10, 2006)
Most gamers have an affinity for the Street Fighter series. And for good reason - it's as historic and industry changing as the Mario franchise. Virtually every game in the fighting genre has copied the most seminal in the series, Street Fighter II, in some way or another. Whether it's the character design or finely tuned combat system, it's easy to see the influence. And it's these very elements that make the first PSP Street Fighter, Street Fighter Alpha 3 Max, such a treat.
GameSpot (Feb 06, 2006)
It's amazing what the PSP's bright, colorful screen can do to make an old game look fresh again. Street Fighter Alpha 3 Max is more or less a perfect translation of what's presumably the last game in Capcom's Street Fighter II spin-off series. It's a tried-and-true 2D fighting game, featuring a ton of different modes and a ton of different playable characters, and this particular version adds a few extra fighters and options not found in previous versions. Pulling off certain special moves and combos using the PSP's controls can be difficult, but that's really the only reason you couldn't wholeheartedly recommend this game to PSP-carrying Street Fighter fans.
Brash Games (Mar 26, 2011)
With so much fanfare surrounding the recently released Super Street Fighter IV on the 3DS, I thought it as good a time as any to go back and review what I still believe to be the finest handheld 2D fighter (or 3D for that matter) of all time.
UOL Jogos (Feb 21, 2006)
O PSP é um ótimo portátil para receber um game como "Street Fighter Alpha 3 Max", já que tem a capacidade de reproduzir a edição do fliperama com fidelidade e ainda proporcionar duelos contra outros jogadores e em qualquer lugar. Os controles podem não ser perfeitos, mas as opções amenizam um pouco o problema. A grande ausência é mesmo uma modalidade de disputas online.
80 (Feb 23, 2006)
Easily the best 2D fighting game out for the PSP and is a must buy for all 2D and Street Fighter fans. A definate rental though for others.
GameDaily (Feb 10, 2006)
Which game company seems to cater to fans the most? Well, one might easily say Tecmo because of Team Ninja's dedication to bringing us hardcore gaming efforts, not to mention such lucrative extras as the Kasumi Love Pillow (which Bryan stole from our office- go figure) and Dead Or Alive Xtreme Beach Volleyball. But I'd like to think that Capcom is just as dedicated to their fans, knowing what works for them and continuously giving us effort after effort to keep us playing. Thus is the case for the Street Fighter series, which rolls on strong in '06 with the release of Street Fighter Alpha 3 Max for the Sony PSP.
GamePro (US) (Feb 07, 2006)
Graphically, the game is a crisp and clear reproduction of its source material. Characters and environments retain the hand-drawn artistic qualities found in the arcade and 16-bit consoles of yore. The menu system is bland by the standard of today's over-the-top user interfaces, but in this case, function supersedes form.
78 (Mar 20, 2006)
SF Alpha 3 Max erzeugt bei mir ein stärkeres Gefühlshoch und –tief als die durchschnittliche Achterbahn. Auf der einen Seite erschlägt mich das Spiel mit schierer Masse: ein gigantischer Kämpfer-Kader aus vielen Serien, Tonnen von Modi, bei denen wirklich für jeden etwas dabei sein sollte, massig sinnvolle Verbesserungen aus Alpha 3, gut funktionierender WiFi-Modus, exzellente Grafik – Street Fighter-Himmel, jawoll! Auf der anderen Seite ist da die Steuerung, die einfach nicht so gut funktioniert, wie sie sollte: analog ist okay, digital ist okay, aber keine Variante ist wirklich perfekt, wirklich so präzise, wie man sie für diese Art von Spiel benötigt – vom Button-Layout ganz zu schweigen. Wenn ihr euch Alpha 3 Max holt, werdet ihr euch an den Gedanken gewöhnen müssen, manche Angriffe einfach nicht ausführen zu können, weil die Steuerung teilweise gegen euch arbeitet.
Normally when I hear the words “fighting game” and “handheld,” I instantly sigh and come to grips with the fact that the next couple days of work are going to be arduous. Thankfully, the PSP and Capcom have changed all that. Street Fighter Alpha 3 Max is truly a great port of a classic 2D fighter. As you would guess, it looks gorgeous on the PSP’s hi-res screen, but I was also pleasantly surprised to find that the load times are disguised well, so the game is pretty much seamless after the initial boot.
Game Revolution (Feb 17, 2006)
It's a little hard to get excited about another Street Fighter game, but Street Fighter Alpha 3 Max has found an appropriate home on the PSP. Its fluid gameplay, loads of content and decent multiplayer makes for a pretty solid fighter. It's still a port of the most rehashed franchise ever, but at least this old student has learned some new techniques.
Lawrence (Feb 24, 2006)
While it may include a few annoyances in the control department, it’s not enough to bring this great fighter down. The sheer amount of modes and characters ensures that you’ll be playing this game for a while. Without a doubt, it’s the best fighter on the PSP, and well worth a purchase for fans of the series.
Retro Gamer (May 25, 2006)
While Capcom has simplified the controls, the poor little PSP just isn't up to the task of pulling off super combos and other intricate moves. If only the amazing D-Pad peripheral that had been given away in limited quantities with the Japanese release had been included.
The rules of the game have become so arcane with attack priority, frames and crazy combos that 2D fighter just aren't pick-up-and-play at all. Fans will be well served here, but it seems like Capcom is content to preach to the choir.
Portable Review (Feb 28, 2006)
It’s truly astonishing that Capcom managed to port this game so flawlessly on the PSP. I was expecting something a bit watered down. Instead, I was treated with extra modes, 3-player dramatic battles, and an extended World Tour mode. Some of the challenges are genuinely difficult and add a good amount to the game, but ultimately, without another person with his own PSP and game, you’ll grow tired of the game after only a short period.
Gamer Within (Apr 08, 2006)
Street Fighter Alpha 3 MAX for the PSP proves to be a great port of a classic arcade game. While the level of enjoyment can be lowered due to the small control problems that are associated with the PSP’s hardware, which makes the game somewhat awkward to play with the handheld’s buttons, this classic port offers a great opportunity for fans of the franchise or fighting games in general to play a solid fighter on the PSP.
Level 7 (Mar 20, 2006)
Trots sina åtta år på nacken känns spelet fortfarande väldigt fräscht. Grafiskt håller det fortfarande hög klass, tekniskt likaså. Kontrollen är, trots det eländiga styrkorset, klockren och utbudet av lägen och karaktärer enormt. Dock hade man kunnat kräva att Capcom hade fixat ett riktigt onlineläge och snabbare laddningstider. Men det är säkert något vi kommer att få se i Street Fighter Alpha 3 Max Turbo. I vilket fall som helst är spelet ett av de få riktigt bra till Sonys bärbara och ett måste för varje slagsmålsfantast.
70 (Jun 06, 2007)
Pour ce qui est du jeu en lui-même, il est pratiquement identique aux versions antérieures : tous les modes de jeux sont présents et les musiques n’ont pas évolué d’une note. Le résultat est beau, fluide et ne laisse pas paraître qu’il date déjà de 1999…
70 (UK) (Mar 15, 2006)
That said, for beat-'em-up fans looking for something handheld to play with a gang, MAX is more than a fine choice. If not, the inclusion of Guilty Gear XX with Judgement will probably already have convinced many players to hold on.
A perfect port of one of the most popular in the Street Fighter series, sadly let down by the PSP hardware, slow loading times and an unforgiving AI.
70 (Mar 10, 2006)
Comme ce qui s'est passé récemment avec la version PSP de Megaman X, cette adaptation du légendaire Street Fighter Alpha 3 souffre de son support. D'un côté, elle se voit sublimée par l'écran de la portable et de l'autre se voit handicapée par la croix directionnelle insupportable de cette même machine. Tout en gardant sa fureur originale, sa "technicité" et son ambiance accrocheuse, cet opus trouve assez difficilement une justification à l'achat, tant les nouveautés se font rares. Malgré tout, si vous ne connaissiez pas la version d'origine, vous pourriez peut-être vous laisser tenter, notamment pour les combats sans fil.
GameSpy (Feb 06, 2006)
For many, the glory days of gaming took place at the local arcade, where you would slap your quarter down on a Street Fighter machine and wait your turn to take on the current champ. In the 90's, Street Fighter II was king, and fighting games today are what they are because of the ground broken by Capcom's original 2D brawlers. Street Fighter II featured distinctive, balanced characters, innovative blocking and combo mechanics, and the skill-based execution of special moves that has become a staple of the genre. And most importantly, Street Fighter has absolutely unmatched longevity—the game remains as much fun to play today as ever.
Netjak (Mar 10, 2006)
For the unfortunate rest of us, we're going to look at Street Fighter Alpha 3 MAX and just shake our heads. Come on Sony, get your head outta your Portable Nuts and put this on the Playstation 2 where gamers can actually enjoy it.
Bordersdown (Apr, 2006)
Capcom have crafted a fine portable version of one of their finest one-on-one fighters, but all their hard work is ultimately undone by the host hardware. The PSP was simply not built around 2D fighting games. Even putting the d-pad issues aside, the console’s button layout does not lend itself to Capcom’s ever-present ‘six button’ system. Fighting games are all about split-second timing and fluid control, and any sacrifice in these areas is going to impact on the player’s enjoyment of the game. As soon as the player feels they cannot rely on the controls, then the game becomes frustrating as key moves are missed and chances spurned. Capcom must be applauded for trying to rectify the issue with the free d-pad - but as it was not included with every copy it cannot be seen as a proper solution. As a result, it’s hard to endorse a game that is bound to cause so much annoyance and frustration.
Fans don't need to be told all of that however. They're well aware of what they are getting into. The PSP extras are miniscule and offer nothing in the way of extra content once conquered. The screen stretch into widescreen is handled smoothly. Finally, it's one of the best fighting games ever made on a system not made to handle fighting games. It's a judgment call as to whether or not this is worth $40.
G4 TV: X-Play (Apr 04, 2006)
It’s a real shame that the only down side to this game is basically the system Capcom chose to release it on. Well, that and a lot of Street Fighter fans are used to getting more than one classic game per disc. Either way, a lot of people are going to find this game unplayable on Sony’s portable.

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