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Critic Reviews

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GamePro (US) (Mar 01, 2006)
It's too bad the Street Supremacy has so many distracting gameplay issues because the game really could have had some merit. However, there are too many unbalanced issues in the game to make it a worthy handheld gaming experience. Street Supremacy is definitely better than its PlayStation predecessor, but not by that much.
The focus on cool design and an interesting premise for a racing game - gang-turf battles - doesn't change the fact that Street Supremacy is bust in terms of driving excitement. If you want fun racing on PSP, look elsewhere.
Gaming Target (Jun 02, 2006)
In the end, Street Supremacy is a waste of its potential. The concept of team battling is presented in a very entertaining, addictive way, and the ultimate cross between strategy, RPG, fighting...and of course racing games is enough to make someone's mind explode. But it's all ruined by unpolished, at times horrible control, nearly rendering the game unplayable in spots. Which is too bad, because with some more polish Konami could have been genius in finally localizing this game...perhaps even Crave thought this one was too screwed up to bring here, instead bringing Tokyo Xtreme Racer Drift to PS2 instead (which also is a flawed game for many of the same reasons). TXR fans will probably like it and deal with the flaws out of their obsession for the franchise (perhaps blindly out of devotion to this 'underground' series), but Street Supremacy isn't going to win over anyone else anytime soon.
Portable Review (Mar 14, 2006)
For fans of Tokyo Extreme games looking for a portable racer, this is what you’ve been waiting for. For the rest of us, the game offers minimal enjoyment. After the time I spent playing this game for review purposes, I honestly don’t think I’ll ever play it again.
Gamekult (Sep 28, 2006)
Avec Street Supremacy, Genki livre un titre finalement assez exigeant que seuls les joueurs tenaces et férus de mécanique pourront réellement apprécier. Si les premières heures sont celles d'un jeu sans saveur à la progression molle, on arrive cependant à dégager quelques bonnes sensations avec un peu d'effort et de maîtrise. La patience est d'ailleurs le meilleur atout pour y parvenir, puisqu'on passe le plus clair de son temps dans les menus à se plonger dans les nombreuses possibilités de réglages offertes par le jeu, ou à défier inlassablement des adversaires déjà vaincus pour monter en niveau. Un plaisir toutefois malmené par une profusion de temps de chargement qui pourra freiner les plus pressés.
While most of the game will be spent staring at constant loading screens, 30 second races where you either win or lose by a huge margin, or cursing your team leader for constantly starting a turf war when you want to go back to your garage and update your car, Street Supremacy is actually a passable racer. While not the definition of fun it’s still a decent way to kill a couple hours on a flight or if you're hungry for a new racing game.
Cheat Code Central (Mar 07, 2006)
The colors could be a lot brighter. Some areas of the environment are hard to make out. The sense of speed is not bad but it's slow enough to show off the environment; too bad there's nothing to show off. The sound effects are realistic and the techno music isn't bad either. But it's going to take a lot more than a good audio track to save this game. Personally, I wouldn't even rent it. I'm pissed enough as it is having wasted five hours of my life playing it for this review. The things I do for you…
45 (Oct 04, 2006)
Nouveau représentant des jeux de courses automobiles sur PSP, Street Supremacy passe donc dans le côté obscur de cette catégorie à fort potentiel concurrentiel. Joliment réalisé et contenant quelques bonnes idées, le soft de Genki s'empêtre pourtant dans ses menus irritants, ses temps de chargements d'un autre âge et surtout sa conduite bien trop raide et avare en sensations. Reste un titre original dans son approche mais sans caractère ni réussite. Dommage.
GameSpot (Mar 01, 2006)
You can give Street Supremacy some measure of credit for trying to be a little different than all the other street racers on the PSP, but sadly, the game is ultimately a failure in spite of what it tries to do. The racing itself is just so utterly bland and uninteresting that whatever measure of uniqueness the team battle mode might have had to offer is completely wasted. Throw in the bizarrely broken multiplayer and irritating load times, and there's just not much to like about this game. If you want a street racer for your PSP, your options are vast and varied, so there's no excuse for settling on something as poorly made as Street Supremacy.
Daily Game (Mar 18, 2006)
Street Supremacy would've done fairly well on consoles six years ago, but for a modern racer, it's barely passable. The lack of any style, substance or polish makes this one you should skip, no matter how much you loved Tokyo Xtreme Racer.
GameZone (Mar 09, 2006)
Racing fans looking for a thrilling and unique racing game worthy of their PSP will be greatly disappointed by Street Supremacy. It’s not only one of the most bland racing games available but it also manages to take a list of gorgeous cars and an interesting concept and make us wish we were playing a much better game than this one. This is one game you’ll want to skip.
Yahoo! Games (Mar 08, 2006)
Street Supremacy may be pretty cool for its strategic twist, but when actually getting behind the wheel is so ponderous and unengaging, then for all you care, those other gangs can just have Tokyo.
GamesFirst! (Mar 12, 2006)
I really don't know how many more ways I can tell you that this game isn't worth your time or money. There are already a handful of racing games for the PSP that are a lot of fun. I had a ton of fun with Need for Speed, Midnight Club, and Burnout. They all offer experiences comparable to their big brother counterparts, but on the go. Street Supremacy is just a slug. You shouldn't buy it, or rent it. If you have read this far into the review then you are only letting Street Supremacy waste precious moments of your life by extension. The game is just pure evil.
HonestGamers (Apr 18, 2006)
The problem here is that the PSP already features a pretty solid line-up of racers, and in order for it to stand out, Genki's effort needed something spectacular. And that something wasn't its creative "battle system". On one side of the road we have Ridge Racers, Wipeout Pure, and at least half a dozen franchises in the making that have delivered the goods with an ungodly amount of class. Then there's Street Supremacy and its... load times? Excessive grays? Poor performance and stilted game design? M'eh. If you're looking for the PSP's next king of the road, and have tried just about everything else, I'd say it's time to hang up your driving gloves and accept early retirement. Street Supremacy won't be delivering the thrills you crave...
1UP (Mar 02, 2006)
The basis of this series has always been a great idea -- the fact that everyone has aped it for so long proves that. But Genki's seeming inability or unwillingness to fix the slidey physics even a little bit keeps each game from greatness. Hardcore TXR fans will likely cry foul at that remark, but anyone who wants their virtual racing to at least slightly resemble the feel of real driving will feel the same way.
Game Shark (Apr 05, 2006)
Street Supremacy does have some features to it that makes it stand out from the rest of the racing games on the market, namely the territory control strategies and the replay theater that you can choose from the main menu to watch rerun’s of previous races, but the racing side of the game, unfortunately leaves plenty to be desired. The idea of turf wars between street racers is a unique feature that would have made this game a great one, if only the racing physics had been done much better. If you’re looking for some racing action on the go, you can get a much better, less frustrating experience from one of the many other street racing titles available.
Game Chronicles (Mar 28, 2006)
If you play Street Supremacy for longer than an hour then you must really be hurting for entertainment. The Team Battle career mode is a cool concept but the poor controls and dismal racing action won’t support it. There’s a reason Tokyo Extreme games debut as budget titles and changing the name and charging twice as much for it only fools the uneducated gamer. Hopefully I’ve educated you today.
GamesRadar (Mar 21, 2006)
The lousy racing also means that the reasonably attractive graphics go to waste, and that the only one of the middling engine sounds you’ll want to hear is your own, cooling down. At least the atrocious techno music is easily silenced. So too should be any similar effort from Genki, which really needs to learn how to drive.
Worth Playing (Sep 08, 2006)
To wrap this up, I'll say the only thing worth saying about Street Supremacy: It isn't finished, so it isn't worth your money. After all, you had to finish whatever it was you did to earn that money, so why spend it on something that isn't?
IGN (Mar 03, 2006)
Unfortunately, Street Supremacy is not. Well, it's not fun, that is, but it should be illegal. It is easily one of the worst racing games I've ever laid my hands on, bar none. It's slow, plodding, entirely boring, and worst of all, aspects of it are completely nonfunctional.
With so many racing games out for the PSP, I’m not sure how this one got green-lighted for release. A quick side-by-side comparison between nearly every other racing title on the PSP would’ve shown that there’s something wrong with Street Supremacy. Yet here it is, on the shelves. There’s potential, but unfortunately you have to take the “Team Rumble” and energy bar system and drop them into completely new game if you ever want to see it.
GameDaily (Mar 16, 2006)
Enough. Better racing games exist for the PSP out there, like the always fun Ridge Racer, the destructive Burnout Revenge, and the futuristic Wipeout Pure. Do yourself a favor and get one of those instead. Street Supremacy hits every branch on its way down from the ugly tree and then has the nerve to climb back up and fall all over again. It's broken in appearance, gameplay, and multiplayer, and deserves to rot in its own self-spoken "supremacy". Please. The only thing it's a master of is its own mess.
Video Game Talk (Apr 07, 2006)
I always try to give an underdeveloped game a fair shot. Like maybe the game had potential at some point or maybe it just made a bad first impression. Unfortunately Street Supremacy never really had any potential and it went from bad impression to worse. Everything about the game screams generic from the lackluster visuals to terrible sound and even worse controls. This is a skipper if there ever was one.
GameSpy (Mar 16, 2006)
When you've had enough with the single-player game, it's time to sucker a friend into some ad hoc multiplayer action (that's assuming you find someone else idiotic enough to have bought the game). Unintentionally, the publisher has given you, the gamer, a chance to feel like a professional gaming journalist: We often get incomplete or partially broken code to review; rarely do companies extend that privilege to the gaming public. Street Supremacy's ad hoc mode is barely "preview" worthy, as the action diverges almost immediately upon starting a race. Races would end for one person while for the other, it'd still be going. Most times, the race will end telling both players they've won. The real winner isn't clear. Luckily, after spending some time with Street Supremacy it's easy to see the loser: anybody who buys this game.
Game Revolution (Mar 20, 2006)
But such decent delivery means next to nothing with gameplay this bad. Street Supremacy introduces an interesting concept with the racing gang turf war, but drives it off a cliff with bad handling, little excitement and no fun. Donate this hoopdie to charity.