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Ultimately, as a stand-alone title, it's catering for the more youthful demographic that perhaps prefers its gaming thrills without gallons of fist-pummelled gore, the incessant tinkling of spent shells, a body count running into the thousands, or endlessly dull team statistics and behind-the-scenes management. Super Monkey Ball is simple, direct, and appealing in its 3D platformer delivery, and it successfully harks back to a time where gaming could be fun without having to annihilate an entire alien race in the process.
Super Monkey Ball stolpert über die Bananenschale des Adventures: Der »Story-Modus« ist an Belanglosigkeit kaum zu übertreffen und bestenfalls ein netter Zeitvertreib, um Figuren und Levels für den Multiplayermodus freizuspielen. Und dem putzigen Äußeren zum Trotz ist auch SMB Adventure wieder mal kein Kinderspiel im eigentlichen Sinne – die Ansprüche der Herausforderungslevels wachsen schnell auf Palmenhöhe, die schwache Kameraführung lässt es an Übersicht mangeln. Aber wie gewohnt lauert der Spaß im Mehrspielermodus, der sowohl auf PS2 als auch PSP mächtig viel Laune macht – allerdings auch nicht mehr oder weniger als bei den vielen bisherigen SMB-Teilen. So bleibt die Frage, ob es sich lohnt für ein paar neue, wenn auch zugegebenermaßen spaßige Minigames erneut zu den Affen zu greifen, oder bei Klassikern wie dem ersten Affenteil zu bleiben.
Wie der Zusatz „Adventure“ schon unschwer erahnen lässt, steckt in diesem Monkey Ball weit mehr als das übliche „Minigolf für Fortgeschrittene“. Der Titel ist voll gepackt mit tollen Ansätzen: riesige Welten, viele neue Kugelfähigkeiten, ein enormer Umfang, traditionelle „Kugel-Elemente“ und die obligatorischen Minispiele. Leider hapert es an der Umsetzung. Der Abenteuerpart spielt sich viel zu zäh und viel zu oft stürzt der kleine Titelheld Aiai aufgrund uneinsichtiger Stellen in den Tod oder kugelt „dank“ des schwammigen Analogsticks um Zentimeter am Ziel vorbei. So ist das affige Abenteuer leider nur eingeschränkt zu empfehlen.
Super Monkey Ball Adventure is a strong, solid title for the PSP. It is a series that is well loved and has been extremely successful for Sega and the consoles it has appeared on. The PSP does not have too many adventure platform titles of this kind and although it has downsides such as its samey gameplay, difficult controls and frustrating navigation, it is a still a title that will sell extremely well. Is it a quest and adventure worth taking up? Possibly... it does progress into an average platformer and a good attempt at a new direction for the series, but average it still is. There are better PSP titles to be bought and played first.
Super Monkey Ball aficionados will get more out of this game from the get go than those new to the series. However, those that persevere will find an enjoyable, cute and fun take on your standard platform adventure with moments of pleasure and pain along the way. Just be prepared for a some frustration!
Technically the game looks quite ok although the framerate here and there drops and the game also suffers from clipping at times. Together with the clumsy camera, which can be adjusted a bit, this results in a lot of irritation since this game requires a lot of precision and concentration. The worlds are nicely crafted but also know their boring parts and it looks like the creativity of the makers let them down at certain times.
What seems like a good idea on a paper and what Sega probably thought would be a nice breath of fresh air for the SMB series was a failed attempt. Instead of giving fans a break from the usual monkey exploits, Adventure will no doubt leave fans wanting more of what they once had. The only real fun to be had in SMBA is with the mini-games and puzzle trays, but is that small section of the game worth the asking price?
While the game has a lot of solid concepts, a ton of stages, and some pretty good “boss” fights, (if you even want to call them that) the game sadly suffers from a horrible camera and just annoying challenge; and in the end, the experience isn’t memorable by any means. We’re not talking Devil May Cry or Ninja Gaiden here, the game is just simply annoying and sometimes out of your hands when it comes to raw skill. The game relies on your patience to complete, and apparently, not a lot of us have it. Even Anthony Perez threw his PSP out the window, and Jon Novak’s Wavebird battery cover is lost. The game is a bargain title for $29.99 on the GameCube, PSP, and PS2 platforms, but we’ve warned you—buy at your own risk.
Mishmashed and overloaded, this monkey game should have picked a strength and played to it. There could have been a tweaked adventure game built on puzzle levels and objectives for completion of puzzles. Even if the party game mechanics had played more of a role in Story Mode, Super Monkey Ball Adventure would have been a superior title. Instead, the whole endeavor falls a bit flat and fails to make much of an impression other than moments of fun punctuated too often by frustration. In the next go-round, we hope to see a return to the puzzle roots of this bad monkey.
Pour sa première apparition dans le genre action-aventure, la série Monkey Ball nous laisse sur une impression mitigée. Si la réalisation graphique mignonne et colorée exploite comme il se doit les capacités de la Playstation Portable, c’est surtout sur le plan de la jouabilité que le titre de Sega peine à pleinement nous convaincre. Complet et doté d’une excellente durée de vie, Monkey Ball Adventure est plombé par un gameplay varié mais une prise en main laborieuse qui requiert énormément de persévérance et de patience avant de se laisser dompter. Dommage car les mini-jeux et surtout les casse-tête traditionnels se révèlent toujours aussi fun. A quand un vrai Monkey Ball sur la portable de Sony ?
There are still remnants of Sega's challenging action puzzle concoction left in Super Monkey Ball Adventure, but most of it has been homogenized into something that is simultaneously more accessible and less appealing. It's unfortunate that Super Monkey Ball Adventure is the sole representation of this usually delightful series on the PSP, since it takes what was great about those games and buries it under several layers of unimaginative video game convention. Ultimately, it just doesn't feel right.
When Super Monkey Ball Adventure came to be, probably during a meeting to discuss the future of the Monkey Ball series, I'm sure it seemed like a great idea, but it really wasn't. The fundamental gameplay created by the 'monkey in a ball' mechanic simply doesn't work within the confines of an adventure title. The mini-games and puzzle trays are fun, but not a patch on those in the 'real' Monkey Ball titles, and unless you must play Monkey Ball on a PSP, there's very little reason to pick this up over Super Monkey Ball Collection.
Weighing everything together, Super Monkey Ball Adventure isn’t anything special. If Traveller’s Tales had stuck to the original and proven format, this would be more deserving of a higher verdict; challenge mode proves this point. Unfortunately, it has either tried too hard or not enough, it’s hard to say, and the result is an average platformer at best. The Challenge and party modes are the redeeming features, but they’re only the side dishes- and the main course will leave you with a particularly bad taste in your mouth.
SMBA on the PSP is, on a purely technical note, a wonderful achievement. The idea of being able to carry with you a console experience is something Sony has been saying the PSP was capable from the start. Unfortunately, you're able to carry this particular console experience with you, which isn't terribly good. Through an odd fluke, the game seems to control better (or at least did for me), but some minor framerate issues, stuttered loading and saving, and an interface that doesn't really carry over well to a smaller screen all add up to a game that's not really better than the console version, just different. For good or bad, it's just not that different, and certainly not different enough to escape the same problems that existed on the PS2.
And although these are annoying and the game's presentation isn't stellar, when it comes right down to it, SMBA's biggest flaw is that it expanded the scope of the series' traditional gameplay without retaining its laser-like focus on solid game design. There are plenty of good new ideas to be found in SMBA, but sadly, none are executed at the level that Super Monkey Ball loyalists have come to expect. If you absolutely need your Super Monkey Ball fix on the PSP, the puzzle mode mini-games and challenge mode stages might be enough to feed your addiction until a more proper sequel makes its way to Sony's handheld. But for those fans who don't feel the weight of the monkey on their back quite as heavily, SMBA is one you can let roll on by.
Let's make no mistake here, Super Monkey Ball was an absolute classic. It's sequel was still enjoyable but it wasn't quite on the same level. Since then we've had a few handheld versions that haven't really cut the mustard and now we have Super Monkey Ball Adventure. Unfortunately Super Monkey Ball Adventure doesn't manage to apply the handbrake to the rapidly declining series. The Story Mode is nothing special, in fact it's tedious in places. The Challenge Mode suffers from having puzzles that are all over the place in terms of difficulty and I personally hate levels such as 'Cascade' which rely purely on luck. Finally the Party Games mode offers mini-games that are not up to the expected quality of those mini-games found in the original Super Monkey Ball. In short then, it's a disappointment.
You know, I hate to use an old cliché, but if it isn't broken, don't fix it. The Super Monkey Ball games are popular today partly because of their simplistic nature. They are designed for everybody to enjoy. And yet, Super Monkey Ball Adventure throws all of this out of the window for a half-baked storyline and a hub world separated by load times and marred by technical inconsistencies.
Super Monkey Ball Adventure isn't really that fun. Travellers Tales didn't think the whole concept through, and as a result, the game suffers. The multiplayer action can be enjoyable, as well as the Challenge rounds, but that's kind of sad. The game's at its best when it does the same old thing and doesn't strike out for anything new. Hmmm, maybe that's a hint, Sega. Maybe next time you should just let us roll on and never mind the natives who can't do a damn thing for themselves. How were the buildings erected, then? Did they grow out of the ground? Never mind, that's a matter for a monkey, not me.
En adoptant un système de progression radicalement différent des précédents volets de la série sans se donner les moyens d'aboutir à un résultat correct, Super Monkey Ball Adventure risque de perdre en route un bon nombre de fans. Avec son gameplay inadapté et ses challenges insurmontables, ce titre ne procure aucun plaisir de jeu. Pire, vous en viendrez probablement à le haïr.
Talvez pensando em dar mais profundidade à série, "Super Monkey Ball Adventure" tenha se arriscado na seara dos games de aventura de mascotes, mas seu sistema de controle se mostrou completamente inadequado para a exploração. O resultado é um desastre. Alguns minigames são até divertidos, mas são insuficientes para aumentar o valor do título. Quem paga o mico é mesmo o jogador.