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User Reviews

There are no reviews for the PSP release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Worth Playing (Mar 11, 2007)
All in all, Thrillville is a worthwhile game if taken at face value, and it's the closest you could get to having an actual amusement park held in your PSP. Some of the entertainment is a little lacking, and it's not a sparkling clean package, but it hardly needs to be. As long as you don't buy the title expecting another roller coaster simulator like Roller Coaster Tycoon, you should be good to go. If you have kids who play the PSP or are just looking for a lighthearted way to pass the time, go ahead and give Thrillville a try. If you don't have the money to shell out to purchase the game, you should definitely consider renting it.
79 (Jan 12, 2007)
Die Entwickler um David Braben zeigen Bürohengsten die rote Karte und öffnen ihre Pforten stattdessen für die Spaßgeneration. Und die wird bestens bedient! Mit wenigen Handgriffen machen sie ihr Ausflugsziel zum profitablen Selbstläufer und entwerfen anschließend nach Lust und Laune Achterbahnen, flirten mit den Gästen, führen ihre private Zeitplanung mit Minispielen ad absurdum, buchen Werbekampagnen, entfernen Rückwärtsmahlzeiten vom Boden und treten auf Attraktionen der Marke Eigenbau gegen Freunde an. Dass in Thrillville wirklich alle erfolgreichen - und sogar die meisten erfolglosen - Aktionen belohnt werden, macht fast schon süchtig nach dem Manager-Alltag. Ich hätte allerdings viel darum gegeben, meinen eigenen Park im Endlosspiel von Grund auf selbst zu entwickeln. Und ein bisschen anspruchsvoller darf die Verwaltung in einem hoffentlich geplanten Nachfolger schon sein!
GameZone (Nov 20, 2006)
Thrillville is a good game that fits well into the growing PSP library. From the simulation mode to the fun mini games Thrillville offers gamers a great way to have fun on the go. Just don’t expect perfection and you won’t be disappointed.
GameSpot (Nov 21, 2006)
Thrillville is a nicely made game that offers enjoyable and often complex minigames, a diverse gameplay experience, and a great soundtrack. It might prove a bit too simplistic for some, and as tends to be the case with most minigame collections, not every one of them is a winner. However, the whole of the experience is a good one, and it makes for a nice change of pace from the usual style of theme park-management games.
IGN (Nov 21, 2006)
An amusement park is a complex beast to get a hold of, but Thrillville makes all of the parts easy and fun to take care of. The simulation aspects are translated smoothly over from the PC roots to its console home and simulation fans will find a lot to like here. There are some hiccups, such as the visitor management, but in general the variety holds up. If anything, the gameplay is too gentle and not nearly demanding enough. There are too many elements that add to the feeling, but become entirely optional. Greatness is within Thrillville's grasp, but it doesn't push it all the way through.
GameSpy (Nov 21, 2006)
Of course, the combination of sim and action game is sometimes a bit jarring, making the game seem like it doesn't really know what it wants to be. Thrillville is a fun game, and if you're a fan of sim games on the PC, this would be a good way to introduce the genre to a child or younger sibling. It definitely has that "family game" vibe about it.
AceGamez (Feb 22, 2007)
Thrillville could have been great but it falls just short of the mark. It feels very much like a collection of lots of mini-games pretending to be an immersing simulation. This does work for the greater part but you can't help but feel that the game doesn't really excel in any particular area. With a little more focus on the simulation side and a little less on the average mini-games, this could've been a real sleeper hit for the PSP. As it stands, it's still a fun game and an admirable achievement on PSP, so if you're big on your theme park simulations then this is one for you.
70 (Oct 22, 2006)
Thrillville est un titre assez particulier car les possibilités de gestion y sont assez superficielles. Cependant, il se rattrape grâce à la possibilité de concevoir ses propres montagnes russes et par la vingtaine de mini-jeux très fun qu'il propose et qui sont jouables à plusieurs. Côté points faibles, on notera une certaine répétitivité dans les tâches à accomplir et les temps de chargement incessants. Le titre demeure cependant agréable à jouer et constitue une entrée en matière idéale pour les débutants désireux de s'initier aux jeux de gestion.
Pocket Gamer UK (Feb 19, 2007)
It's hard not to conclude that trying to emulate something as mechanically diverse as a theme park at this level is just too much for one handheld game. Maybe experiencing it all is overrated. Perhaps God's got the good deal, after all?
60 (Feb 21, 2007)
Thrillville is zeker opzicht vlees nog vis. Het is geen hardcore pretpark manage-game, maar ook niet een game waar je zo maar eventjes doorheen wandelt. Toch is de combinatie van managen en minigames origineel te noemen. Jammer dat de uitvoering op een aantal gebieden te wensen over laat.
1UP (Dec 04, 2006)
If you're hard up for a game with lots to do, the sheer size of this one will keep you busy (though the juvenile aspect might put you off). It has lots of small pluses, but not enough of it feels new or captivating. Far too short on thrills, Okayville just needs more pizzazz.