Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Published by
Developed by

User Reviews

There are no reviews for this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameCell UK (May 10, 2006)
Tokobot’s strength is in its puzzles, because although it may look samey the tasks vary hugely and they always manage to be challenging but fun – not an easy balancing act. One of the PSP’s finest action/platformers this is also arguably one of the best (and best-suited to a handheld) PSP games to date, but has also created one of the best games on the system. The rare rough patches (wonky translation, some overly tricky jumping puzzles) aren't enough to keep it from greatness, and are more than made up for by the game's charm and style. Add in a post-game time trial mode to keep things going after the main story is complete and Tokobot is a little slice of platform puzzle heaven. Buy. It. Now.
GamePro (US) (Dec 02, 2005)
Tokobot is a technological treat, with virtually zero loading, crisp colors, and a pleasingly quirky little soundtrack. There's no multiplayer, though Tokobot's single-player is engrossing enough to soak up your valuable attention for a good eight hours.
GotNext (Jan 10, 2006)
With Tokobot, Tecmo has given the PSP not only its finest action/platformer to date, but has also created one of the best games on the system. The few rough patches (wonky translation, some overly tricky jumping puzzles) aren't enough to keep it from greatness, and are more than made up for by the game's charm and style. Add in a post-game time trial mode to keep things going after the main story is complete and Tokobot is a little slice of platform gaming heaven.
Cheat Code Central (Dec 10, 2005)
Tokobots is a great looking game. Colors are bright and the animations are very fluid. The robots are cute and their formations are well displayed by a blend of good camera angles and the 3D perspective of the graphics that properly display height, width and foreground distances, essential for making good platforming jumping and landing decisions. The music is eclectic and fits right in with the unique gameplay.
83 (Apr 26, 2006)
Ganz ohne großspurige Ankündigungen schaffen es die Tokobots doch tatsächlich frischen Wind in das inzwischen so ausgelutschte Genre zu bringen. Anstatt sich mit dem Schwert oder der Laserwaffe stur von Plattform zu Plattform zu kämpfen, fordert der Titel dem Spieler jede Menge Kombinationsgabe, tolle Einfälle und auch Fingerspitzengefühl ab. Es macht einfach Spaß, mit den zig Formationen und Fähigkeiten der kleinen Kerle zu experimentieren und knifflige Rätsel genauso wie widerspenstige Endgegner zu meistern. Von wegen „Pikmin light“ – die Tokobots brauchen sich vor niemanden verstecken.
Even with these relatively minor complaints, I found Tokobot to be strongly reminiscent in tone to my favorite old-school platform games, with simple and fun characters and a no-nonsense approach to gameplay. I'd love to see some kinks ironed out, and even a major console release wouldn't be a bad idea for this burgeoning new franchise.
GameSpot (Dec 06, 2005)
Though the gameplay is entertaining, it's a little too linear. It doesn't work against the game that much, especially since it's important to not have too many choices when you're trying to figure out a puzzle (so you'll stay and figure it out, instead of looking for an alternate route), but it does remind you of its fairly narrow scope. The few things that the game attempts to do, like giving you a unique way of approaching and executing platforming, are done very well. But had it been longer or had there been alternate modes, the game would have been that much greater.
GameDaily (Dec 05, 2005)
Tokobot may not be high on your must-purchase list for the PSP, but trust me, it should be. The game's loads of fun and has innovative techniques just waiting to be mastered. It's not your typical platformer, and that's what makes it click. Sure, it would've been nice to have some multiplayer extras, but, hey, maybe they're saving that for the sequel. Maybe they'll call it Something To Tokobot? Heh.
AceGamez (May 03, 2006)
Like the fabulous Olsen twins, Tokobot is undeniably sweet and, indeed, over in a flutter of an eyelid due to the lack of any alternate modes. However, not to sample the sheer splendour of Tokobot's level design and the arrant magnificence (running out of words that mean 'good', here!) of the innovative execution would be imbecilic. You really do owe it to yourself, especially if you are among the unlucky gamers poisoned by the foreseeable travesty that was Mary Kate and Ashley: Sweet Sixteen!
Yahoo! Games (Dec 06, 2005)
Meanwhile, the PSP now has a stylish, almost insufferably cute dose of action/puzzle gaming, and a world that will appeal to both sexes and all ages. If your sessions of Pikmin left you in a controller-chucking frustrated state, Tokobot will be the hands-on antidote for what ails you.
GamerDad (Jan 25, 2006)
Tokobot is a classic platform game with good clean fun throughout. It is not too long, but can be challenging and requires some reading and attention to detail appropriate for kids who can at least read and follow directions at a first grade level. But any kid that you trust to hold your PSP can have some fun jumping around and doing other tricks with the 'bots.
Game Chronicles (Mar 18, 2006)
Tokobots shows some real promise with a totally original concept that can be expanded upon for what we can only hope will be more adventures on the PSP and if we are lucky, the big consoles. As it is, Tecmo has creating something charming and unique that will delight PSP gamers who enjoy platforming, puzzles, or just playing around with cute robots.
PSX Extreme (Dec 19, 2005)
Tokobot seems like a good setup for a sequel. The concepts are there and the game is well-designed in most regards, but the complaints found in most reviews are quite valid. The controls and camera need a little work and the supporting cast (as well as the Tokobots) could use some kind of personality outside of being cute and/or evil. Still, Tecmo has released the game at a $30 MSRP, making it cheaper than most PSP titles to date and it is worth supporting at that price.
But I'm willing to overlook these flaws, as Tokobot is exactly what the PSP needs: an original title with a lot of personality built specifically for the system. Plus, there's room to improve with the sequel!
IGN (Dec 06, 2005)
However, the game won me over when I played through it on my own, with little surprises constantly thrown in when the gameplay got stale and boss battles that were worth playing up to. I wasn't entirely wrong that the game only had so much gas in the engine, and everything about this game feels like it's foundation for a great sequel rather than its own must-play game. (Next time, multiplayer? Full physics? Difficulty challenges? Collectibles? More special skills? Extra Tokobots?) Even so, with PSP gamers yearning for both unique game experiences and classic platforming challenges, Tokobot slips into both roles and does its job well.
Deeko (Jan 23, 2006)
In the end, Tokobot accomplishes what it was intended to do, provide PSP owners a chance of a fun platforming experience. Something the handheld is obviously lacking. Not the deepest platformer by far, but Tokobot is a nice way to spend a lazy Sunday afternoon.
70 (May 04, 2006)
Certes non exempt de défauts, brassant des problèmes de caméra, des soucis de rythme et un certain côté poussif, Tokobot parvient tout de même à susciter du plaisir grâce à son système de jeu étonnant et immersif. Placé dans une ambiance enfantine agréable et exposant des personnages attachants, le soft de Tecmo conviendra sans doute aux amateurs de Pikmin, mais ils devront penser à bien espacer leurs parties.
Darkstation (Feb 17, 2006)
Tokobot isn't a game that will win any awards; it isn't a game that will be talked about in a few years from now. But Tokobot is a game that takes advantage of much maligned PSP platform and just makes a very simple and fun game that a lot of PSP owners will be sure to enjoy. If you just wanted a simple action platformer for your PSP, I would highly recommend checking out Tokobot. It is a different type of experience that is fun to play.
Meristation (Apr 07, 2006)
El apartado técnico y más en concreto el visual es bastante interesante. Adolece de los problemas mencionados de la cámara, pero el modelado de los enemigos es muy interesante, así como los escenarios por los que avanzaremos: llenos de detalles y colores. Por atrás queda el sistema de audio que sin duda debería haberse mejorado bastante. Tokobot no es un imprescindible, pero sí un recomendado para los amantes de las aventuras. Una pena su duración y linealidad, todo no puede ser.
Mobile Tech Review (Mar, 2006)
You’d assume that judging by the ratings of the graphics and music that Tokobot isn’t a good game. The simple fact is, you’d be wrong. While the game isn’t going to win any awards with its overly simplistic visual style and quirky musical presentation, the gameplay is where the fun’s at. It’s nice to see something a little fresh and different in a genre that’s just not offering a lot of innovation as of late. The bottom line is that Tokobot is a fun, challenging, and well-constructed game that will offer any PSP owner at least several hours of mind-bending, platforming fun. Let’s just keep our fingers crossed for a sequel because after playing this game, it’s obvious that Tecmo is definitely on to something with this type of gameplay.
Jolt (UK) (Apr 24, 2006)
We liked the idea of Tokobot. We even liked the minimalist box art, which held promises of original, addictive and uncluttered gameplay. Sadly what we get is some very cluttered gameplay, a nonsensical story even by Japanese standards, and not much in the way of challenge beyond that which arises from the fiddly method of controlling the tokobots during combat. It may be worth a look, if only for the novelty value, but don’t get your expectations up.
G4 TV: X-Play (Feb 20, 2005)
Tokobot is totally middle-of-the-road. A nice idea that's a bit overdone, and never really takes off the way it should. Still, at least it's something different from the endless attempts to downscale full-blown console games to the point they're unplayable.
60 (UK) (Apr 11, 2006)
If you're not a fan of platformers in general, Tokobot isn't for you; but if you are, you should find some entertainment here, especially since there's not a lot else out there for the PSP. Here's hoping they'll do better with the sequel, if there is one, and produce a game with real charm, inventive level designs and plenty of fast-paced action - the game Tokobot should have been, in other words.
Game Critics (Feb 22, 2006)
Tokobot might fit the bill has a vaguely competent action game that meets the basic criteria, but it had potential to be much more. It's cute, it's colorful, and it will definitely fill a few hours at the airport or on a train, but I have no doubt that most players will forget it a week later. If more effort had been put into giving the robots interesting and essential functionality along with fixing the camera and such, I could easily imagine this game being a must-have for PSP platform fans. As it is, Tokobot can best be summed up by the phrase "It would have been cool if…"
The PSP needs more games like Tokobot - but Tokobot simply needs to be better. The idea is a very good one, but between the simple puzzles and snore-inducing pace, it's not what it should have been.
50 (Apr 25, 2006)
Tokobot isn't a bad game, but a few niggling design issues get in the way of what could have been a much more entertaining platformer for the PSP. The jointed Tokobot moves work well, and the opening sections are good fun, but the ideas soon run out, leaving a game that isn't brilliant as an all out action platformer, nor a puzzle-based adventure. It sounds minor, but the slow movement speed doesn't help things either, resulting in a game that becomes somewhat of a chore to play after a few hours. Some credit has to go to Tecmo for creating a semi-original title for the PSP that doesn't suffer from the usual problems associated with 3D PSP titles, but they haven't quite pulled it off.
GameSpy (Dec 05, 2005)
Tokobot is, essentially, the handheld and red-headed stepchild of the PlayStation's Misadventures of Tron Bonne, but fails to take any sort of inspiration from it. Bonne was certainly nothing spectacular, but it at least had a soul to it. Its Servbots spoke and gamboled; they were a genuine source of comedy in addition to being tools by which the game advanced the plot. To the point -- players cared about Bonne and her robotic allies, something they definitely will have little cause to do in Tokobot. Divested of any real spark, Tokobot runs out of steam quickly, mires itself in mediocrity, and never manages to rise above it.
Gamestyle (Sep 05, 2006)
When a Tecmo game doesn't share the same 'qualities' as its other products, you're left to wonder what else the company can churn out. Tokobot is original as far as PSP software goes, but the superiority of similar games such as Pikmin, Misadventures of Tron Bonne and any generic platform game since the dawn of time is soon apparent. Even though it does borrow heavily from other titles, Gamestyle was expecting something better than this.