Untold Legends: The Warrior's Code Reviews (PSP)
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Game Informer Magazine (Apr, 2006)
Outside of occasionally making the player run through big, empty expanses of very similar-looking environments and a few rough edges to the multiplayer implementation (which is nonetheless fairly enjoyable), Warrior's Code is one of the better action/RPGs to hit the market recently, regardless of platform. I wouldn't hesitate to recommend this to anyone with even a passing interest in the genre.
Gamesmania.de (Jul 11, 2006)
Mit Untold Legends 2 ist den Entwicklern kein perfektes, aber ein gegenüber dem Vorgänger dennoch spürbar verbessertes Rollenspiel für die PSP gelungen. Obwohl man scheinbar an einigen Stellen auf zufällig generierte Dungeons verzichtet und stattdessen Eigenkreationen integriert hat, wirken die Levels insgesamt zu einfallslos. Eine abwechslungsreiche Gegnerschar, viele verschiedene Ausrüstungsgegenstände, tolle Lichteffekte und ein interessanter Fähigkeitenbaum trösten jedoch über diesen Umstand hinweg. Wir können das Spiel allen Action-Rollenspielfans empfehlen!
4Players.de (Jul 07, 2006)
Ich zetere nicht mehr und schreien muss ich auch nicht: Untold Legends 2 sieht schöner aus als sein Vorgänger und hat eine spannende Geschichte. Sie wird zwar plump erzählt, aber zumindest werden meine Erwartungen an ein handfestes Fantasywerk erfüllt. Womit ich aber nicht gerechnet hatte: Es spielt sich auch viel besser! Ich genieße die vielen Angriffsmöglichkeiten und freue mich über jede erfolgreiche Gelegenheitsattacke. Leider haben sich die Entwickler nicht darum bemüht, ihre tollen Ideen auch sinnvoll umzusetzen. Wenn weder das Aufladen oder Formwandeln noch der Einsatz von Magie einen Vorteil bringt, weshalb sollte ich mich dann dazu zwingen, davon Gebrauch zu machen? Die Freiheit ist großartig. Aber wenn ich sie nicht sinnvoll einsetzen kann, vergeht mir irgendwann die Lust daran. Trotzdem bin ich dran geblieben – nicht zuletzt dank der komfortablen Steuerung.
Kombo.com (Apr 02, 2006)
Overall the game is terrible. The game will last you a solid 72 hrs and you will have fun hacking and slashing for the first few hours. The game loads quickly and the customization is top-knotch for a handheld title. If you are a fan of the original Untold Legends you'll find something love within the game. If you are new to the series try the first one first then come to the sequel for more action/RPG action.
Deaf Gamers (2006)
If you're looking for a fairly enjoyable hack 'n' slash RPG to play either as a single-player or multiplayer game then Untold Legends: The Warrior's Code is well worth a look. The story could have been more captivating and given you reason to plough through the repetitive levels. On the whole though it's quite an enjoyable hack 'n' slash title that offers a decent single-player game with some excellent multiplayer options. With the exception of the unsubtitled cutscenes, it's also fine for deaf gamers.
GamesRadar (Mar 30, 2006)
Sony’s Untold Legends: Brotherhood of the Blade was the first RPG to hit the PSP, and while its fighting was repetitive and its story was skeletal, it sold like gangbusters. For the sequel, Sony mostly left the core gameplay alone and concentrated on fixing the flaws. For the most part, they've succeeded. Untold Legends: The Warrior’s Code is prettier and more involving than its predecessor, though it's still standard hack-and-slash fare with little to separate it from every other action RPG. Then again, every other action RPG isn't available for PSP, and these games are popular for a reason: it's fun to chop trolls, goblins, and other fanged critters in half.
GameSpy (Apr 03, 2006)
All things told, Untold Legends: The Warrior's Code is a marked improvement over the original PSP launch title, with flashier, smoother graphics, a slicker, more user-friendly presentation, improved combat, and a slew of multiplayer options that will keep fans of the game coming back for more far after they've completed the single player campaign. What it will come down to is whether the by-the-books approach to the campaign and gameplay, which offers up little that is invigorating or particularly novel, will intrigue enough players to populate what could be a very fulfilling game. Is it fun? Yes, it is. But while you've probably played something very much like this in the past, the familiar hack and slash formula works very well on the PSP this time around, and may be worth a look.
GamePro (US) (Mar 27, 2006)
I have to admit that despite its shortcomings, I was a fan of Sony Online Entertainment's Untold Legends: Brotherhood of the Blade. I tend to enjoy hack n' slash RPGs, and SOE's portable title gave me what I was craving. But for all the fun that title offered up, it also came with some nasty caveats, including some pretty uninspired level design, terrible music, and a fairly mundane ability system (you could beat the game easily without even needing to use a special ability). For their sequel, Untold Legends: Warriors Code, SOE attempts to fix many mistakes from the last game, and to a degree, succeed in that task. While it's not perfect, it's most certainly a step up from Brotherhood of the Blade and should appeal heavily to those PSP gamers itching for some dungeon crawling.
GameZone (Apr 03, 2006)
I must admit that I never expected the RPG genre to play an integral part in the handheld console industry. The “pick up ‘n go” mentality associated with portable gaming conflicts with a role-playing game type requiring many hours of commitment and patience. Sony Online Entertainment, however, felt confident in its release of Untold Legends: Brotherhood of the Blade, a hack n’ slash RPG featuring warriors, monsters, and magic.
IGN (Mar 31, 2006)
When the first Untold Legends hit the PlayStation Portable, its grand-scale adventure was many times more expansive than what most portable game owners were used to. Its realtime RPG combination of fast-paced action and complex character customizing also fit well in the handheld, bringing new life to a genre that was fast wearing out its welcome on consoles. No wonder that, even though it felt rushed to meet the PSP launch, the game went on to be one of the top sellers of the new system. Untold Legends quickly established itself as a key franchise for Sony Online Entertainment, with the new PS3 Dark Kingdom and the long-awaited and significantly enhanced PSP sequel.
GameSpot (Apr 04, 2006)
t's a better hack-and-slash experience than Brotherhood of the Blade, but The Warrior's Code is still only suitable for dedicated fans of hack-and-slash dungeon crawlers.
Electronic Gaming Monthly (EGM) (Mar 29, 2006)
What you got yourself here is a very competent hack-n-slash roleplayer packed with formulaic elements you've certainly seen before. You'll customize your arms and armor, and level up both your character and your magic...no surprises there, but at least a simple and effective menu system makes it all easy. The Warrior's Code does try to spice things up with an Altered Beast-esque animal-transformation gimmick, but you don't do much more damage in manimal form than with a well-timed standard attack, so I can't see what the fuss is about.
Jeuxvideo.com (Jun 30, 2006)
Malgré l'introduction de quelques idées sympathiques, ce second volet d'Untold Legends ne réussit pas à faire mieux que son prédécesseur et ne procure pas les sensations attendues de la part d'un bon hack'n slash. Les nouveautés sont mal étudiées en termes d'efficacité, ce qui n'incite pas le joueur à utiliser les nouvelles techniques mises à sa disposition. L'aventure n'a donc pas la saveur attendue, et on cherche vainement la motivation pour continuer.
Digital Press - Classic Video Games (Jun 19, 2006)
Complaints aside, Warrior's Code does expand the universe for fans, probably enough that the announced Playstation 3 version will fit in nicely. The generic dungeon crawl action hasn't changed, so fans of new swords, character classes, and selling things to merchants will have some fun. Whether or not the enjoyment holds for the entire game is a test of your dedication.
G4 TV: X-Play (May 01, 2006)
It’s a shame more attention wasn’t paid to creating interactive environments or enemies that used some modicum of strategy to slay. The inventory system is intuitive, there is a surprising amount of armor, weapons, and jewelry to equip and enhance, and it’s fun to switch into a creature from time to time, even if it’s not required to advance. The biggest sticking point is that Untold Legends has been “told” before, several different times in several different guises. While improved from its predecessor, Warrior’s Code is not quite up to the level of a Diablo, Baldur’s Gate: Dark Alliance, or similar hack-and-slash titles. Those who are simply looking for a slightly deeper Gauntlet, however, should proudly unsheathe their swords and get ready to swing.
Eurogamer.net (UK) (Jul 12, 2006)
"Slay everyone in the palace, apart from the harem girls." Damn straight - that's our kind of tyrant. Unfortunately, slaughtering the men-folk in order to get your grind on with belly dancers isn't one of the playable objectives, but a command from the villain of Warrior's Code. But fear not, there's plenty of slaying to be done. That's pretty much all there is to the second chapter of the Untold Legends story.
Gamer.nl (Jul 06, 2006)
Untold Legends: Brotherhood of the Blade was één van de games die beschikbaar was tijdens de lancering van de Playstation Portable en de enige game in het RPG-genre. Vooral om die laatste reden verkocht het spel meer dan behoorlijk, ondanks dat de game met flink wat problemen te kampen had. De voornaamste kritiek was dat het spel nogal onafgewerkt en ongeïnspireerd was, en vrij snel in herhaling viel. Benieuwd of men hier met het vervolg, The Warrior’s Code, wat aan heeft kunnen veranderen.
Retro Gamer (Jun 21, 2007)
Alright, so there's a fairly involving storyline, and the ability to play online isn't to be sniffed at but, like Midway's i>Gauntlet Seven Sorrows, there just isn't enough substance here to keep your interest for more than a few hours.
Official U.S. PlayStation Magazine (OPM) (Mar 29, 2006)
While a good story always improves a game, it certainly isn't a required component for enjoyment. Sometimes you just want to shoot or fight and not have to think. But if a game doesn't have a story, the onus falls on the developer that much more to make the actual combat fun. And if combat isn't there, well, things get boring pretty fast.
1UP (Mar 28, 2006)
To those deprived gamers who have missed the days of repetitive hacking and slashing since the golden age of Gauntlet, the Untold Legends series on PSP will come as a boon. The rest of us, however, will quickly come to the realization that there are far, far better games to spend our money on this month.
Gaming Age (Apr 13, 2006)
It's no secret that most action RPGs, Gauntlet and Diablo being two of the more prominent examples, are somewhat flawed. The emphasis is on killing horde after horde of enemies, endless fetch quests, and so forth, it’s all designed to earn new equipment, more money, more experience points. Problem is, that killing can get somewhat tedious, especially when combat consists of hitting the same button or two over and over and over again. And though there's an overarching purpose to all of this, experience points and loot the light at the end of the tunnel meant to justify the tedium, it doesn't necessarily make the mindless combat any easier to swallow.