Wild Arms XF Reviews (PSP)
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Our Users Say
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Legendra (Jul 20, 2008)
Très technique et tactique WAXF est aussi très riche en terme de gameplay. Je le recommande à tous ceux qui ne savent pas quoi jouer cet été ! Il s’agit du meilleur T-RPG auquel j’ai joué depuis bien longtemps et il place la barre extrêmement haute. L’idée de forcer le joueur à s’intéresser à une classe de personnage particulière ou bien à se focaliser sur une cible tout en évitant l’éternelle « tuer tout le monde » est génial ! Mieux encore, à chaque combat on passe bien 15/20 minutes à refaire le tour de son équipe pour en modifier/améliorer les équipements et les différents skills. Bref, forcer le joueur à réfléchir est pour moi, un très bon point, ci ce n’est une pleine justification d’achat pour le jeu!
Game Chronicles (May 20, 2008)
I recommend Wild Arms XF to anyone that is looking for a new challenge or another reason to buy a PSP. Strategy RPGs just don’t get any better than this. I seriously look forward to the title that beats this one.
Playstation Illustrated (Apr 02, 2008)
The entire package here is tops and will be a great pleasure to fans of previous strategy titles. Wild Arms XF not only perpetuates the Wild Arms brand as one of quality, but it takes an interesting turn that may prove consistent with subsequent games in this series. The time between installments has been too long so here's hoping the game's a success and sells like hotcakes so we can play another chapter this year or next. Definitely recommended...
HonestGamers (Staff reviews only) (Sep 21, 2008)
It's a bit hit or miss, but it's entertaining enough to do its job, ferrying you from one exquisite combat segment to the next. The gameplay succeeds in nearly every way that matters by providing a strong combat experience that requires you to study the odds stacked against you, and respond accordingly to succeed. Brute force won't win the day here, and that's the way it should be.
RPGFan (Mar 25, 2008)
To sum it up, Wild Arms XF is a very good game: one that I definitely recommend. It had its flaws, to be sure, but what game doesn't? I had a very enjoyable experience with it. The game was very challenging, but still a lot of fun to play. It also had a great story and incredible music. The game offers a great value for the money in that it is a very lengthy adventure. Many handheld RPGs clock in at 15-20 hours, but Wild Arms XF will easily keep gamers busy for 2 to 3 times that amount of time. Wild Arms XF may not be the ultimate or defining strategy RPG experience, but it was definitely one of the most fun strategy RPG experiences I have had in a long time.
GamingEvolution (Apr 30, 2008)
Wild Arms XF is another must-have game for the PSP. Though many will beg to differ due to them not liking SRPGs, it’s still a great all around experience that will be enjoyed for hours on end. While being one of the most challenging games within the franchise, the game is very much enjoyable and will beat out all of the PSP titles in terms of length. While Wild Arms XF may not be on top of everyone’s must have list, for those who have experienced Crossfire, this is the best SRPG experience to be had on a portable system.
Gaming Age (Mar 14, 2008)
Wild ARMS XF is going to keep SRPG fans happy, and as for fans of the series I can't really say as I'm not well-versed upon the previous titles. I can however claim that as a newcomer, I was swept off my feet with the game's combination of atmosphere, art style, music, and still previously mentioned hex maps. It's certainly full of content too, as players can easily sink 40 hours into the title and won't be left unrewarded. It's also possible to double that playtime for those who want to scour every inch of Filgaia for what it's worth. Since this was more of an introductory title for me as far as the series goes, I think I've finally fallen into its clutches, but perhaps I'm the target audience for the western-themed game. In any case, Wild ARMS XF is a safe purchase for fans of the genre and most likely the series, as well as newcomers, too. It certainly has a place in the PSP's newfound SRPG library.
Game Informer Magazine (May, 2008)
Smart playing can minimize (but not eliminate) the annoyance of the VP gauge, leaving you with an entertaining strategy experience. However, with Level 5's Jeanne D'Arc out there, Wild Arms XF certainly wouldn't be my first recommendation to someone looking for an original, tactics-oriented PSP game.
AceGamez (May 12, 2008)
Despite the many problems with Wild ARMs XF, I'm impressed by what X-Seed has produced, from a gameplay standpoint at least. Strategy RPGs and the balance they require are not the easiest of games to produce, but Wild ARMs XF, though a bit weak in customization, has its merits. The hex-grid is not only the star of this game, but it furthers the genre and hopefully future SRPG developers will take note. Ever an underdog series in the face of Final Fantasy and its triple-A ilk, Wild ARMs has always come back swinging. Although this latest game is only one rung above average, with some tweaks to the classes, a deeper, more fleshed out story and a journey back to its Wild West roots, a sequel to XF could be quite the contender.
GameSpy (Mar 14, 2008)
Wild ARMs XF is an interesting strategy game, one that will entertain you with its charming storyline, an adorable puppy unit, and plenty of customization options. On the other hand, the attractive video sequences you may remember from the RPGs were replaced by rather uninteresting town conversations. The game also lacks the grand, epic feel, yet it makes no major mistakes. Shopping for a fun turn-based strategy game on the PSP will take you to a crowded marketplace, but Wild ARMs XF is still worth dropping in your basket.
Extreme Gamer (Apr 02, 2008)
Wild Arms XF has a certain charm to its mojo. Granted, it’s not the best game of the series and its nothing over impressive in the grand scale of Role-Playing games, however it is a good run at a standardized SRPG with a focus on customization, tactical action and a quirky western storyline. If there is a problem with XF, I feel like it didn’t draw me in like I expect out of a role-playing game. I was going through the motions on this one, but those motions never became a chore, or a bore. I believe Wild Arms XF will please the strategy role-playing fan to a certain level. The production value is certainly there, and the storyline has enough intrigue to keep the player interested over Wild Arms’ 40+ hour crusade. If you’re looking for a solid SRPG for the PSP, Wild Arms XF wouldn’t be first recommendation amongst games like Jeanne D’Arc and Disgaea: Afternoon of Darkness, but it’s another option to consider.
UGO (UnderGroundOnline) (Mar 14, 2008)
Wild ARMs XF is definitely going to make fans of the series happy. The game's heavy reliance narrative is just the sort of thing that longtime supporter go crazy for. The core mechanics work well and the battles feature greater variety than many other games of this type. However, those looking to spend more time on the battlefield than off will want to explore one of the PSP's many other SRPG alternatives.
Worth Playing (Apr 28, 2008)
Wild Arms XF is a title that picks up on one of the major weak points of the genre and improves upon it in a welcome stroke, but seems to favor an increase in difficulty simply for difficulty's sake and has a nasty habit of halfway playing the game for you. If you are an experienced strategy gamer and a role-playing game fan, this might be just the thing you need to get the adrenaline flowing and shake off those I've-seen-it-all blues, but anyone who hasn't cut his teeth on easier fare might be better off seeking out a copy of Disgaea.
Cheat Code Central (Mar 24, 2008)
In the end, one has to give credit to the makers of Wild ARMs XF for what they had in mind for the game. Adding a strategic element, a robust class system, and varied mission objectives were all great ideas for the franchise, but unfortunately they fall short due to poor implementation. Though difficult, Wild ARMs XF is challenging in all the wrong ways, with emphasis on repeating missions due to flawed play mechanics rather than tough opposition. The class system is fun to play around with but is just too open-ended to really be a strength. Where Wild ARMs XF succeeds is entirely in its presentation, from a well-written story to music that adds both charm and immersion to a rather flawed gameplay experience. Nevertheless, if you are in "dire" need of a role playing game on your PSP, then Wild ARMs XF may be worth your time. Rent at your leisure; buy at your discretion.
The Review Busters (Jul 02, 2008)
Try this game first and then make your decision. Just remember that Wild Arms XF does bring quite a few new aspects to the strategy RPG series.
RPGamer (Apr 10, 2008)
Overall, Wild ARMs XF manages to bring a lot of new, fresh ideas to a genre that hasn't changed much since the PlayStation era. Unfortunately, its story falters so horrendously that from Act 3 forward it just drives itself deeper and deeper into a pit of mediocrity that it fails to crawl out of. Tactical RPG fans owe it to themselves to play Wild ARMs XF for the battle system alone, as it is unquestionably the most well-designed tactical system to be released in years. Mainstream RPGamers will likely find the difficulty too frustrating and the story too unfathomably bad to be able to put up with it for long.
GameZone (Mar 24, 2008)
While not a major disappointment, Wild ARMs XF can be fun at times but it just isn’t as good as other similar games on the PSP. Fans of the genre will enjoy the deep character customization as well as the satisfying tale that is as good as the console Wild ARMs games. It’s just too bad that XF is hindered by its few problems that hold it back.
RPG Land (Apr 16, 2008)
Wild Arms XF is a long game. The clock read 59 hours with 19 minutes and change when the game clear data was created. It’s not a bad game, but the artificial expansion of game time through the poorly paced story battles and extensive amount of talking can wear thin on a player’s patience. Most of the game, even the menus, seems designed to eat time. This is a shame, because the actual battling is quite good and lives up to the measures set by other tactical games. Hex-based strategy titles should be more common in console gaming. The skill system utilized adds another layer of strategy, and having more mission variety adds to the gameplay. These features are Wild ARMs XF’s redeemers. It’s a shame that the rest of the game did little more than be long and suck up time.
Game Informer Magazine (May, 2008)
The poorly designed mission objectives, uneventful story, and forgettable characters further cement this game as a unfortunate bust.
IGN (Mar 14, 2008)
Wild ARMs XF definitely does a few things well and can occasionally be fun, but the gameplay just has too many holes to be enjoyable. The objective-based battles aren't particularly well designed and character class implementation takes away a lot of player freedom. If you're interested in a strategy RPG for the PSP, I would look elsewhere -- both Final Fantasy Tactics: War of the Lions and Disgaea: Afternoon of Darkness are far superior experiences.
Jeuxvideo.com (Oct 03, 2008)
Quelle déception que ce Wild Arms XF qui avait tout pour satisfaire les amateurs de tactical RPG et ne réussit en définitive qu'à les faire enrager avec ses missions frustrantes et son système de classe dirigiste. En voulant à tout prix relever le challenge, les développeurs n'ont réussi qu'à gâcher un système de jeu passionnant servi par une présentation très agréable. C'est vraiment dommage....
GameSpot (Mar 27, 2008)
Wild ARMs XF captures the feel of its namesake series and successfully incorporates hexagon-based maps into its tactical gameplay. But even its formation arts and class system can't hide the overly ambitious, frustrating, and very unforgiving trial-and-error mission design. You might want to look elsewhere for your strategy RPG fix.
FileFactory Games / Gameworld Network (May 28, 2008)
In the end, Wild ARMs XF takes a few interesting ideas and squanders them with its combined waste of the job system and the poor mission design. If you can stomach the asinine anime storyline, and you’ve blasted through other, better tactics games on the PSP and crave a new title, Wild ARMs XF might fit the bill, but it falls far short of its potential.
GamesRadar (Mar 18, 2008)
If there's one place that Wild Arms XF excels, it's in its presentation. The music is great, the graphics are cute, the voiceovers are decent and the plot about Clarissa pretending to be a dead princess (or is she really the princess?!) is compelling. And the battle system, however complicated, works - but it's just not that fun, and the sense of savage satisfaction that comes from finally winning a battle after numerous failures isn't enough to make up for the frustration. If you're the hardcore type or a deeply invested Wild Arms fan, there's definitely something here for you - but the rest of us will have to find something else.
Gamers' Temple, The (Mar 25, 2008)
There isn't anything to recommend about Wild Arms XF. While many have taken to being personal champions of this game tastes are so wildly different that any interested should rent this game first. If you can get through the first four hours without wanting to throw your PSP against the wall, either due to the poor gameplay or egregiously long loading times, then this is a game for you. Just don't count on it.
TotalPlayStation (Mar 20, 2008)
I realize this isn't a traditional Wild ARMs game -- it's not meant to be one of those games -- but it should at least carry the same kind of hooks, the same sense of a world that desperately wants to recover if people would just stop messing with it, but you never really get that with XF. The mistaken identity storyline could have been interesting, but the backdrop in which it takes place just never interested me, and after countless tries and re-tries on battles, I got fed up. I guarantee you that unless you're absolutely starved for SRPG mechanics, you will too, which is precisely why Wild ARMs: XF should be passed on.
Kombo.com (Mar 21, 2008)
Wild ARMs XF does have some enjoyable parts, but they are severely hurt by gameplay flaws. The objective-based battles aren't designed well and will quickly tire out the non-hardcore. Aside from the battles, there is also the poorly implemented job class system, which offers little to no player customization freedom. If you want a solid Strategic RPG experience for your PSP you best look elsewhere with titles like Disgaea: Afternoon of Darkness, Jeanne d'Arc, or Final Fantasy Tactics.
1UP (Mar 11, 2008)
What frustrates me the most about Wild Arms XF is that even if it didn't quite translate the Wild Arms theme to a strategy-RPG the way I'd like, it still had so much potential to take the often far-too-formulaic tactical template in a different direction. The diverse classes aren't simply the generic "Fighter," "Wizard," and "Rogue" of most strategy games, and I really like its use of the hex-based battle system from the fourth and fifth entries in the series -- which, in theory, is tailor-made for a tactical title. The game has some ambition, and I admire that. But in the end, a score is based on how much fun I have (that's why we play, right?), and I had very little fun playing Wild Arms XF. This says it all: I can't wait to whip out strategy gems like Final Fantasy Tactics or Disgaea on my commute...but I had to force myself to drag out XF.