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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
GameSpot (Oct 31, 2006)
Work Time Fun hates you. And to prove the depths of its hatred, it's going to make you perform the most menial minigame tasks ever put on a disc. Oh, and your reward for completing those tasks? How about more tasks and a bunch of meaningless trinkets? Sound good? That's the crazy part. Work Time Fun shouldn't be any good, yet it all works. With its heavy dose of Japanese eccentricity and an English translation that manages to preserve most of the chaos, Work Time Fun is a unique package that isn't for everyone. But like Katamari Damacy, Work Time Fun is a game that you wouldn't have expected to leave the Japanese market. This game is weird and completely crazy, and if that's your thing, you should pick it up.
79
GameZone (Nov 05, 2006)
Wildly insane and wonderfully unique, WTF: Work Time Fun is an acquired taste that might not suit everyone’s palette but if you are looking for something very Japanese or are willing to be deeply entertained, this game will not disappoint. Really, what can you say about a game that lets you put caps on pens in an assembly line or count pedestrians crossing the street? It’s absolutely nutty but then again that’s the charm of a game that tries to be different and succeeds.
77
Gamer 2.0 (May 11, 2007)
It’s not often that a game is just strange for the sake of being strange, but that’s what WTF brings to the table. The humor just oozes out of every orifice that the game has, which just has to be seen to be appreciated if you’re into this kind of stuff. Its technical merits aren’t mind-blowing, but it’s the personality of WTF that really count. If you can’t laugh at the ramen timer when you see it, there’s no hope for you to enjoy the game to the fullest.
75
PGNx Media (Oct 26, 2006)
WTF: Work Time Fun won’t keep you occupied for days but if you have a few minutes you want to kill every now and then, you’ll want to have the game in the library. If only to call the attention of your friends when they see the crazy cover: a kid yelling WTF on a white background, oh, the words “work time fun,” in a significantly smaller size are below it.
72
WTF ends up being one of those games that just sucks time away from you and you are left wondering how you spent the past hour putting caps on pens. I never really found the game to be fun per se, but it was a good way to take up time ... come to think about it, I wish I had pulled it out during my wait in the PS3 line -- those 30+ hours would have just flown by.
67
Gaming Age (Nov 16, 2006)
Worth it? Just maybe. So strange, it's worth a close look You'll say WTF.
64
IGN (Oct 26, 2006)
WTF: Work Time Fun offers a bizarre mix of challenges. They range from short and fun, to long and dull and everywhere in between. Most of the mini-games fail to conjure smiles, though, and so the package as a whole suffers for it. WTF has plenty of content to uncover, aside from the main challenges, but much of the fun escapes too quickly. It does have a wicked sense of style, so anyone looking for a funky game with pick-up-and-play content may want to check it out.
60
It may seem I am being overly harsh on WTF, and I might be. However, I tried to hold this title up to the "gold standard" in the genre, Warioware, and WTF fails to compare. Every game has moments where it shines, and WTF is no different. There are some mini-games that were genuinely fun, but they couldn't hold the rest of the game on their shoulders. What could've been a fresh, original, and funny game, is unfortunately a formulaic and dull middling title.
60
TotalPlayStation (Oct 26, 2006)
I feel torn; on the one hand, 3DPublisher America deserves to move at least a couple copies for having the balls to even pick this game up, but on the other, I just can't justify spending more than a couple bucks on it -- even at bargain bin prices, the sort of long-term payoff isn't really there. Is it because they wrapped it around the obvious dig at what many Pong players of yore are now doing to pay the mortgage? Is it because the game is, ultimately, a vapid sort of experience? Is it because I'm really just overthinking things?
60
Games Asylum (Oct 31, 2006)
We all know what WTF really stands for, but in D3’s little world - or at least for this mini-game compilation - it has an all new meaning. That’s because the game is intended to be played during the odd ten minute break, or while waiting for the photocopier to finish fusing carcinogenic toner to wood pulp. It did have us saying WTF more than a few times though. We’d even go on record to say that it’s madder than Wario Ware.
60
GameSpy (Nov 02, 2006)
WTF: Work Time Fun is a very clever little bit of social commentary about the tedium of work and the utter uselessness of most of the stuff that we spend our hard-earned cash on (like, for example, WTF itself). And you'd have to be pretty thick to overlook how ironic it is that a game like this is perfect for the bus ride to work or the last fifteen minutes of your lunch hour. Depending on whether or not you think the game is laughing with you or at you, you're either going to appreciate the joke or feel like one of Pavlov's dogs as you helplessly salivate at each turn of the vending machine crank.
60
Modojo (Oct 30, 2006)
WTF: Work Time Fun isn't going to change your perspective on mini-games at all. Most of the games are fun, but not all of them are winners, and the presentation isn't as blown-out crazy as the forthcoming Hot PXL or the Wario Ware games. Regardless, it's a good try to put some fun back into work, and a fun little time-waster that will allow you to earn your keep and do something worthwhile with it. You know, instead of going to strip clubs. (I'm just kidding, Charlene- lap dance on Tuesday, right?)
60
Video Game Talk (Nov 15, 2006)
I really wanted to enjoy WTF more than I did. The PSP has been in dire need of a game like this for some time but the execution of these games leaves one disappointed. Who wants to catch 1,000 baseballs? Who wants to cap 2,000 pens? As you play you'll unlock some much more interesting games but the end really doesn't justify the means. Simplicity is something that is decent in moderation but when the entire experience is based on that principle there's more detraction than benefit.
60
GamersMark (Jul 22, 2007)
If you’re looking for a game to waste time with, WTF: Work Time Fun is not a bad choice. There is a sprinkling of humor, but as a game, it’s not that much fun. The main draw here is definitely the humor, but what you get out of it really depends on the amount of time you can sink into doing the monotonous tasks that are available; when there’s nothing to do at work, it probably can’t get any worse than this.
58
1UP (Oct 17, 2006)
Though Work Time Fun is only moderately fun, it excels in showcasing what other types of games the PSP can be a vehicle and is appropriate for. Aptly-timed spurts of gameplay and convenient save options are portable basics that some PSP games sadly lack. As cheeky as its acronym, Work Time Fun helps validate that under the PSP's cold, sleek veneer, there's plenty of room for pure looniness.
55
Worth Playing (Nov 14, 2006)
Having covered the five components of a WTF session and gone over the basics, including a direct comparison to the game that WTF tries to emulate, here's the verdict. WTF: Work Time Fun can be summarized by saying "Waste of Time, Fool." The game is pointlessness incarnated, even more than WarioWare, Inc. or Ape Escape Academy. The game revels in its slothful drain of your precious gaming time, and in spite of this (or because of it) will addict a certain small audience who likes the concept of pushing 2.5 buttons over and over and over again, with no skill, with little to keep your interest, and a theme that kind of summarizes the game by itself. The quirky presentation can hold it up for a day or two of rental, and Sony actually having the guts to make something like this, good or bad, is commendable, but it just doesn't click like Nintendo's venerable mini-game collection series does, and overall is not recommended.
32
Game Chronicles (Jan 02, 2007)
Whether it was their intent or not, WTF might just be the biggest gag gift (or game release) in the history of the PSP. It's going to take some truly bizarre and demented game designers to top this title.
30
Thunderbolt Games (Jul 03, 2007)
There's nothing else out there quite like WTF. It's weird, very weird. Mini-game compendiums are usually a mixed bag of sweet and sour, but WTF contains more of the cringing variety. Unlike in Wario Ware, where the rapid switching between games maintained interest, WTF's long running time will lose you after a couple of minutes... at best. The funky presentation is uniquely invigorating, but it doesn't make up for the dry content that gels it all together. Thus, at the end of the day, WTF spells out plenty of WORK and lots of TIME, but barely an ounce of FUN.