Psycho
Published by Developed by Released Platforms |
Genre Perspective Visual Gameplay Interface Narrative Misc |
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Description
Psycho is a graphic adventure game with a key-based verb interface.A set of jewels has been stolen. At the time of the theft, a curator was with the jewels, so he got stolen, too. And who's the suspect? Norman Bates, of course. The next night, a daring detective drives out to the sinister Bates Motel. His plan: a) find the jewels, b) free the curator and c) take a nice hot shower, should time suffice.
Psycho is entirely controlled with the keyboard: direction keys for moving your character around, shortcut keys for performing actions. You need to stand close to an interesting object in order to examine it. Adversaries will appear at random throughout the house, putting you to sleep by touch and thus draining your precious time -- you've only got four hours to solve the case. You may shoot the enemies as soon as you find a weapon. As there is no other option for character interaction, this is how you'll deal with the Bates family as well.
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Alternate Titles
- "Psycho: ArcadeQuest" -- In-game Title
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User Reviews
Hilariously bad game! | DOS | Ye Olde Infocomme Shoppe (1691) |
Why did I buy this? | DOS | Game22 (42) |
Critic Reviews
Abandonia Times | DOS | Oct, 2011 | 2.5 out of 10 | 25 |
Just Adventure | DOS | Apr 22, 2005 | F | 0 |
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Trivia
This adventure involves 8 (!) objects and roughly the same number of puzzles. It can be solved in under five minutes.Caution: This game is extremely buggy, featuring such classics like "The Stuck Player Sprite", "The Room of No Escape", "The Vanished Object" or my all-time favourite, "The Common Crash".
Amiga Credits
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