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You're playing a small ant that is willing to help a friend in rather inconvenient situation. Apparently, your friend, doggie, likes to eat cookies that has his picture on their box, and he got himself so carried away that he lost the balance, and a bag of cookies fell deep down into an ant-hill. Now, you're goin' in, in a mission of solving puzzles, and retrieving the cookies for your friend.

Now, this ant-hill is a bit different from the ones you saw, and especially from the one you live in. It's path is filled up with boulders, and all the gates, and you must travel the quest to find the cookies. After each different place inside, you'll fins a small bag of cookie, and bring it back to your friend doggie.

The main quest consists of you carrying your-size boulders, and placing them in a well imagined line, so when you push the exact one, all must fall, and the one that marks the end must fall the last, or the door will stay shut permanently. Beside we know that ants are very easy, and can live almost every fall, you cannot practice that, so if you jusp from a little bit too high position, don't expect much, but to retry the level.

Every block, or boulder in a game has a different markings. Like for example, the yellow ones are bricks you can push, and they will just as easily fall, and push, or not, the brick in front of it. The red ones will do the opposite, you cannot push them, and if the yellow, or any other brick hits it, it'll continue falling back to the other side. Some bricks explode when you push them, or other brick hits them, and that way they leave the hole, so your brick can continue spining, or yet again, not. Some spin without stop, 'til they hit some other brick that can fall, some replaces the spaces, like building a bridge on that place, some go high and when hit the top, they stick to it, and push, or not, the brick in front of them. Anyway, that's the game basics.

Each level gives you the new code/password, so you can continue from the position where you ended each time you type that code. Perspective of your ant is like in any other platform game, and you control it with arrow keys, or joystick. But beware, the time is clicking, so you'll have to solve each level in a hurry.


Pushover DOS this is one of the tricky ones
Pushover SNES First level
Pushover SNES What the dominoes do
Pushover Atari ST That wasn't supposed to happen

Promo Images

Pushover Screenshot
Pushover Screenshot
Pushover Screenshot
Pushover Screenshot

Alternate Titles

  • "Push-Over" -- European box title

Part of the Following Groups

User Reviews

Clever puzzle-solving game... DOS tbuteler (3156)
A timeless puzzle game that is always a good exercise on your brain DOS Feem (45)

Critic Reviews Amiga Nov, 2004 10 out of 10 100 SNES Nov, 2004 10 out of 10 100
Retro Archives DOS Jul 13, 2017 18 out of 20 90
Amiga Action Amiga Jul, 1992 88 out of 100 88
Retro Archives Atari ST Jul 13, 2017 17 out of 20 85
Power Play SNES Feb, 1993 82 out of 100 82
Power Play DOS Aug, 1992 81 out of 100 81
Play Time SNES 1993 81 out of 100 81
Amiga Joker Amiga Sep, 1992 75 out of 100 75
ST Format Atari ST Jan, 1994 72 out of 100 72


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Pushover, along with its sequel, One Step Beyond, were both sponsored by Quavers, a popular British snack food. Quavers' former mascot, Colin Curly, is featured in both games (in the intro for Pushover, and as the main character in One Step Beyond).

Version differences

The SNES version completely lacks any reference to Quavers or Colin Curly - replacing them instead with bags of money, and a new character named Captain Rat, respectively.


  • Amiga Joker
    • Issue 02/1993 – #3 Best Strategical of 1992 (Readers' Vote)
  • PC Games (Germany)
    • Issue 01/1993– #3 Best Strategy Game in 1992
  • ST Format
    • January 1993 (issue #42) - #15 in '50 finest Atari ST games of all time' list

Contributed to by Michael Cassidy (20958), Simon Wingate (36), Foxhack (24600), Martin Smith (66870) and MAT (187992)