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Putty is a platform game where the lead character is... a blob of putty. He has been expelled from Putty Moon by Dazzledaze the wizard and his assistant Dweezil the Cat. Your job is to lead the character round the platform levels making use of his special abilities to rescue and destroy.

When moving, Putty has a natural bounce, and his eyes are loosely attached, moving after his body after falls (as a visual effect). He has many moves available - he can stretch himself to traverse larger gaps between (or move up/down) platforms, unleash a long-range punch, explode (which works like a smart bomb, clearing the screen of enemies) or flatten himself into a puddle on the floor (to absorb anything that walks over him).


Putty SNES Bouncing
Putty Amiga CD32 No score bonus for me.
Putty Amiga Mission overview at begin of level
Putty Amiga Game over screen

Promo Images

Putty Logo
Putty Screenshot For SNES.
Putty Screenshot For Amiga.
Putty Screenshot For Amiga.

Alternate Titles

  • "Super Putty" -- SNES/CD32 title
  • "Silly Putty" -- Working title
  • "Putty Moon" -- Super Famicom title

Part of the Following Groups

User Reviews

There are no reviews for this game.

Critic Reviews

CU Amiga Amiga Oct, 1992 93 out of 100 93
GamePro (US) SNES Dec, 1993 4.5 out of 5 90
High Score SNES Jul, 1994 4 out of 5 80
Amiga Games Amiga CD32 May, 1994 79 out of 100 79
Power Play Amiga Dec, 1992 77 out of 100 77
Game Players SNES Feb, 1994 77 out of 100 77
Total! (Germany) SNES Jan, 1994 2.25 out of 6 75
Power Unlimited SNES Mar, 1994 7.5 out of 10 75
Play Time SNES May, 1994 61 out of 100 61
Mega Fun SNES Apr, 1994 51 out of 100 51


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The game was in development for over 18 months. Early in development there was talk of an enhanced cartridge version for the Amiga, due to potential advantages such as a lack of piracy and much larger gameplay without the need for disk swapping, however the company ultimately concluded that the project would be too expensive to complete without other publishers collaborating on the development, resulting in an RRP around £60, around double what typical floppy-based games cost at the time. There was later talk of cartridge-based games for the A600's PCMCIA slot the following year, but no serious development work is known to have been done on this by any companies.


The lead designer of this game came up with the concept for it whilst attempting to "recharge his creative juices" on a trip through Africa.
Contributed to by Famine3h (405), firefang9212 (76763), Pseudo_Intellectual (64350) and Игги Друге (46314)
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