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In this sequel to Putty, the Wizard's peoples have invaded Putty land, and it's up to you to head to the Wizard city of Klud and free your many POWs. The gameplay has less of a puzzle element than the original, and is more of a standard platform game - to whatever extent a game in which you can become an all-conquering Terminator Putty, must face pups throwing grenades at you, and can use Uncle Ted to play a tune to distract enemies can be seen as a 'standard' example of anything.

You take control of the same amorphous blob as before, which has the ability to 'stretch' left and right (using this as a weapon which kills on contact) and to stretch upwards to make jumping easier. He can also explode himself and absorb other objects, even becoming them physically to gain an advantage.

There are stars littered around the level, and collecting these upgrades Putty's abilities, starting with a super punch for 10 stars, going up to the Terminator ability for 40.

The pups from the previous game are no longer on your side, and are out to get you. These have all manner of abilities - shooting mortar bombs at you, paradropping towards you, and even flying a helicopter.


Putty Squad SNES I guess some fish like the taste of silly putty.
Putty Squad Amiga The incapacitated Dweezil may be used as a trampoline
Putty Squad Amiga Killed by a falling weight
Putty Squad Amiga A hidden port to a sub-level

Promo Images

Putty Squad Other Header.
Putty Squad Screenshot For Amiga.
Putty Squad Other Cover (SNES).
Putty Squad Screenshot For SNES.

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User Reviews

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Critic Reviews

Amiga Power Amiga Sep, 1994 91 out of 100 91
Amiga Format Amiga Sep, 1994 90 out of 100 90
The One Amiga Amiga Aug, 1994 90 out of 100 90
Computer and Video Games (CVG) Amiga Sep, 1994 87 out of 100 87
Games Master Amiga Sep, 1994 84 out of 100 84
neXGam SNES Jan, 2011 7.8 out of 10 78
Consoles Plus SNES Jun, 1995 75 out of 100 75
Amiga Games Amiga May, 1996 72 out of 100 72
Video Games SNES Sep, 1995 68 out of 100 68
Retro Spirit Games Amiga Jan 03, 2014 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 45


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Amiga version

The original version of the game was for the Amiga 1200. Development was completed, demo versions were released and pre-orders taken, but the final version apparently never saw the light of day, despite rave reviews from several magazines. Initially it was held over to allow the other versions to be completed. After that, the company wanted to see whether the Amiga scene would pick up. Perhaps they felt that it didn't, and scrapped the game as a result. After years of discussion and intrigue, the game was finally released as freeware on Christmas Eve 2013. Also, a small batch of boxed versions of the game were made and sold.

Amiga mastering

The mastering of the Amiga version was not done by System 3 itself, but by an Amiga enthusiast named "Galahad" who got both sources and binaries from System 3. As the source files used a special developing system named "PsyQ", it was easier for Galahad to modify the binary release.
Source: Codetapper article/interview about the mastering (2013)

Canceled ports

A Sega Genesis port was being developed at the same time as the SNES version, but it also never saw the light of day. Same for the PC version, which was started in 1995.

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Contributed to by Martin Smith (66852) and Игги Друге (46428)