DescriptionThe challenge in each level of Puzznic is to manoeuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.
There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with two others, and immediately removing all three. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example).
The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of two sets of levels - you are progressing through an expanding matrix of levels, which means there are two sets on level 2, three on level 3, four on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your three lives.
- "パズニック" -- Japanese spelling
Part of the Following Group
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|Commodore Force||Commodore 64||Aug, 1993||90 out of 100||90|
|Video Games||TurboGrafx-16||Mar, 1991||84 out of 100||84|
|Video Games||Game Boy||Mar, 1991||82 out of 100||82|
|ASM (Aktueller Software Markt)||Game Boy||Oct, 1990||9.6 out of 12||80|
|Commodore Format||Commodore 64||Jan, 1991||79 out of 100||79|
|Power Play||Amiga||Feb, 1991||78 out of 100||78|
|ASM (Aktueller Software Markt)||Amiga||Nov, 1990||9 out of 12||75|
|Joker Verlag präsentiert: Sonderheft||Commodore 64||1993||71 out of 100||71|
|Joker Verlag präsentiert: Sonderheft||DOS||1993||70 out of 100||70|
|PC-Spiele '92||DOS||1991||7 out of 10||70|
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Apple IIGS versionA port to Apple IIGS was completed in 1990, but never released because Taito America closed down at the same time.
Arcade versionThe arcade version of Puzznic featured pictures of women wearing little clothes between levels. This feature was removed in the home versions, although a vestige thereof remains in the PC Engine version.
NES versionThe NES version features another game mode, called Gravnic, where pieces are moved around by changing the direction of gravity.
- Amiga Power
- May 1991 (Issue #00) - #34 in the "All Time Top 100 Amiga Games"
- Commodore Format
- July 1993 (Issue 34) - Modern Classics: Oddities