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User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Dreamcast 5 2.1
Macintosh Awaiting 5 votes...
PlayStation 5 2.1
Windows 8 2.6
Combined User Score 18 2.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PlayStationThe Video Game Critic (Jan 19, 2000)
Q*Bert's gameplay stands the test of time, and its head-to-head mode provides some enjoyable two-player simultaneous action. The Adventure mode challenges the solo player to complete some wild non-pyramid layouts, and you can save your progress between stages. This game is configurable in every way, including the control scheme. That's significant when you consider the game relies on diagonal movements.
PlayStationAll Game Guide (2000)
With Q*bert for the PlayStation, generations of gamers can gather around the family television set and have a blast. If you have yet to jump on the retro-gaming bandwagon, now is the time.
MacintoshAbout This Particular Macintosh (Nov, 2001)
MacSoft’s Q*bert is an entertaining game that’s true to the original, and it adds the option of a great variety of play fields on which to test your skills. While modern games offer full motion graphics with high-quality CD sound and more controls than you can shake a keyboard at, Q*bert is just as challenging and enjoyable as ever with its simple story, “blip!” sound effects, and four directions of motion.
MacintoshmacHOME (2002)
Q*Bert’s bugs seem isolated and shouldn’t dissuade you from this non-violent hopping critter. New players and those who spent laundry money on the arcade game will enjoy the revisited, timeless Q*Bert gameplay.
DreamcastGameZone (Jan 14, 2001)
I’d suggest that you make sure you have plenty of time to play this game, because it’s just as addictive as the original.
WindowsComputer Games Magazine (Dec 31, 1999)
Q*bert is a perfect example of a simple concepts translating rather nicely into a modern milieu. While it may be a bit too hard for the kiddies, it's a thoroughly engaging game that's perfect for gamers of all ages.
DreamcastGame Vortex (1999)
Q*bert is solidly targeted towards nostalgia buffs, and in the end, it falters. Weak gameplay, choppy graphics, and a short lifespan keep Q*bert from standing out in the crowd. Cube-hopping buffs may want to pick it up for completist’s sake, but everyone else should definitely rent first and see if it’s their cuppa.
DreamcastIGN (Dec 18, 2000)
The game does incorporate a nice two-player mode where you go head-to-head against another player in who can change the square colors the fastest. Still, Q*bert runs straight on the road of averageness, neither sucking at the bargain bin pile nor offering anything worth a second look. If you've been waiting for the next Q*bert game or if you're a hardcore follower of the "Snorks", perhaps you might take the plunge.
WindowsPC Player (Germany) (Feb, 2000)
Auch im Remake macht der Rüsselknabe Laune, doch oft möchte ich ob des wilden Schwierigkeitsgrades selbst "@!#[email protected]!" rufen. Doppelt schade, dass ich im Abenteurer-Modus die vier Aufgaben nicht sofort anwählen kann, sondern erst eine geschafft haben muss, um die nächste zu beginnen. Gottlob gibt es eine Speicherfunktion. Q*bert ist Kult. Die knackige Lernkurve könnte jedoch verhindern, dass er übermäßig neue Freunde gewinnt. Eigentlich schade. So schön wie er flucht kaum jemand.
WindowsPC Zone (Aug 13, 2001)
New additions include the excellent perspective changes and an adventure mode, but the lack of network or Internet options is a tad disappointing. You can go head-to-head on the same screen though, which goes some way towards compensation. Some might say that its appeal is still limited, but we'd counter that by saying it's one of the best early arcade conversions you can get. Having said that, a game like this is never going to snatch a classic rating, but as Q*Bert himself would say, it's still '*?#?*' brilliant.
WindowsElectric Playground (Feb 15, 2000)
Q*bert on the PC, on the other hand, does seem to fit nicely into the vast and diverse PC game library and keeps pace with other renovated classics like the aforementioned Frogger. Hardcore gamers may quickly tire of the tiresome little imp, but the PC is not just a game machine for the vast majority of consumers, but a workstation, a high tech tool, and including Q*bert and his ilk as a pleasant side-bar distraction along with Frogger, Tetris, the numerous Email Games or any simple virtual amusement suits nicely what a good many people are in the game game for: Diversionary fun. There ya go.
PlayStationGameGenie (2000)
I would not recommend this game to everyone. If you liked the original Q*bert or have a love for nostalgia then you would enjoy this game. Otherwise, it is an annoying substitute to more enjoyable forms of entertainment. If you do happen to try it out, you will instantly be addicted. So unless you can waste a day or two, I wouldn't pick up the controller.
PlayStationVideo Games (Nov, 1999)
Die Steuerung gibt sich in den z.T. komplex aufgebauten und manchmal etwas unübersichtlichen Stages leider etwas zu hakelig, was des öfteren für den Verlust eines Lebens sorgt. Ähnlich wie Space Invaders gibt sich Q*Bert als akkurates Remake, an dem fast nichts verschlimmbessert wurde. Wer schon damals sein gesamtes Taschengeld in den Automaten gesteckt hat, kann wieder in alten Erinnerungen schwelgen.
WindowsPC Joker (Jan, 2000)
Im Gegensatz zum auch heute noch fesselnd-knobeligen Spielprinzip wirkt die Grafik angestaubt und die nicht frei konfigurierbare Steuerung via Pad oder Tastatur gewöhnungsbedürftig. Dafür gibt neben der klassischen Variante sowie Kopf-an-Kopf-Duellen nun noch einen Adventuremodus. Und dessen vier Welten zu je sechs Levels voller Bonusrunden, Geheimabschnitte und Powerups sind es auch, die das Game vor dem verdienten Vergessen bewahren.
PlayStationNowGamer (Jan 01, 2000)
The idea, as if it is blatantly obvious is to hop around the cubes (hence the name) rescuing various chums and the love of your life, Q*Dina. All of the levels are based around pyramid designs and although it’s all been chucked into 3-D, the formula for each is identical. That being avoidance of that pesky snake, collecting power-ups and avoiding a leap of the edge into infinity. Besides, the original game, which has been lovingly restored and souped-up (well, the camera zooms in and out a bit), there are four different worlds to hop around. Each world is duly subdivided into six levels and to mix up the ‘excitement’ further, there are three modes of play - Classic, Adventure and Head-to-Head. If you remember the original, chances are you’ll remember the plucky wee freak was quite a laugh for a couple of hours, but the rest of you are gonna demand more your dosh. Dated, short-lived, but cutesy platforming mayhem.
WindowsGameStar (Germany) (Mar, 2000)
Diesmal reanimiert Hasbro Q-Bert aus der Videospielegruft. Doch anders als beim witzigen Pong haben die Designer zuwenig am alten, inzwischen überholten Spielkonzept geändert. Die Feldeinfärbereien sind auf Dauer einfach langweilig.
DreamcastDaily Radar (1999)
Sadly, the game's only new feature, adventure mode, is flawed. Here, Q*Bert can access such exotic powerups as speed, a smart bomb, water balls, etc., and can interact, albeit in a limited manner, with certain members of his species. The environments, though, are so cleverly laid out as to be confusing. Instead of a pyramid-style layout, this mode opts for a more spectacular setup. Invariably, this leads to cubes being obscured by other ones and plenty of death for the good Q*Bert. Daily Radar had this to say about the PSOne version of the game, and it holds true here: " Q*Bert suffers from the same disease the remake of Frogger did -- most of the levels are so weirdly configured and confusingly laid out that the player has no sense of which direction to go."
DreamcastGame Revolution (Feb 01, 2001)
Q*bert was a good game twenty years ago, and in some ways this version is even better. However, Q*bert's lack of complex play mechanics, lack of story, and lack of development make it pale in comparison to the contemporary games that are coming out now. A fun hour or two and worth renting if you've got the flow and a lot of food, but otherwise it's just another rehashed old game.
PlayStationPSM (Feb, 2000)
For its part, the nearly pixel-perfect Classic mode should be considered a real treat for gamers that are old enough to remember the original game, but it alone is not worth the price of admission. On average, Q*Bert is quirky at best, and really only warrants a look from younger players or those with a serious need to relive their childhood.
PlayStationElectric Playground (Feb 15, 2000)
Still, I’m not convinced that these retro games need to flood the market as they do. Certainly the case with the PSX version of this new Q*bert, the cussing little dufus is poorly re-represented, control, as always, is awkward and all said and done he has no business pining for your PlayStation dollar. Q*bert simply is NOT a PlayStation caliber title, certainly not at this particular price point… perhaps as part of a retro collection, but paltry game all on its own.
DreamcastGameSpot (Jan 10, 2001)
It would have been nice to see a history section, complete with clips of the short-lived Q*Bert cartoon. Also, the Q*Bert sequel, Q*Bert's Qubes, and the never-released Faster, Harder, More Challenging Q*Bert would have made nice additions to the classic section of the game. As it stands, the game just doesn't have enough substance to last more than a day. If you absolutely, positively must know, do yourself a favor and just rent it.
PlayStationGameSpot (Dec 17, 1999)
As it stands, the game just doesn't have enough substance to last more than a day. If you absolutely, positively must know, do yourself a favor and just rent it.
PlayStationMega Fun (Nov, 1999)
Trotz allen nostalgischen Anwandlungen, die selbst der erfahrene und betagte Zocker beim Spielen erhält, kann dies doch nicht über die mangelhafte grafische Präsentation und fehlende Spieltiefe hinwegtäuschen. So bleibt unterm Strich nur ein Titel für Hardcore-Sammler.