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Quartz is a shoot 'em up with a variety of sections. The first section (and every odd-numbered one) is viewed from above and scrolls in every direction. As well as standard attack waves, there are large red/blue/yellow balls which split on impact a lá Asteroids, and once the smallest ones are destroyed they release tokens. Once you have collected 9 of each, you can choose a power-up form a range including various weapons, restart points (which effectively gives infinite continues when used with an emulator's 'snapshot' feature) and repairs to the ship. Destroying the whole of standard waves gives combined tokens which add one to each of the three colours.

The even-numbered waves scroll in a single direction, but include waves coming at you from other directions, even from within the screen in 3D. You can have up to 3 power-ups stored on your ship at a time, and choose one to activate by pressing F1-F3 - they all have limited firepower. Unusually, when you have no lives left, death results not in game over, but the loss of one of your power-ups (chosen by you).


Quartz Atari ST Using flame weapon
Quartz Atari ST Power-Up explanation from intro
Quartz Atari ST High score table
Quartz Atari ST Fry these eyes mate

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Alternate Titles

  • "Wibble Wobble" -- Working title

User Reviews

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Critic Reviews

ACE (Advanced Computer Entertainment) Amiga Jan, 1990 905 out of 1000 90
The One Amiga Aug, 1989 85 out of 100 85
ASM (Aktueller Software Markt) Amiga Dec, 1989 10 out of 12 83
ASM (Aktueller Software Markt) Atari ST Sep, 1989 9.8 out of 12 82
Commodore User Amiga Dec, 1989 80 out of 100 80
Computer and Video Games (CVG) Atari ST Oct, 1989 80 out of 100 80
ST Format Atari ST Sep, 1989 75 out of 100 75
The Games Machine (UK) Atari ST Sep, 1989 69 out of 100 69
Amiga Format Amiga Dec, 1989 68 out of 100 68
Power Play Atari ST Sep, 1989 63 out of 100 63


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  • Amiga Power
    • May 1991 (issue #00) - #76 in the "All Time Top 100 Amiga Games"

Contributed to by Martin Smith (70636)