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User Reviews

Questron II is a great 'light' rpg, very good for beginners DOS Yakumo (472)
Not an RPG: an action-adventure (without action and adventure) DOS General Error (4374)

Our Users Say

Platform Votes Score
Amiga Awaiting 5 votes...
Apple II Awaiting 5 votes...
Apple IIgs Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
DOS 6 4.0
Windows Awaiting 5 votes...
Combined User Score 6 4.0


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
82
If you want to try out this genre without tackling anything too complex then this game is recommended, otherwise stick with it's meatier competitors.
81
Commodore 64Zzap! (Aug, 1988)
An entertaining example of its type, though not the best available.
80
AmigaZzap! (Mar, 1989)
Still, the graphics aren't 'arf bad for an RPG and all that bashing, munching and trading does get pretty addictive - especially if you cheat. Once you've got into the puzzles it really starts to get froody. OK, so it's not the most involved RPG you've ever seen, but it is good fun.
79
AmigaAmiga Computing (Mar, 1989)
Good fun while it lasts, not difficult.
70
Commodore 64Commodore User (Jun, 1988)
There is so much to Questron II that I couldn't cover it all in the space allocated, but what I can say is if you're a fan of computer role playing this is well worth the money.
54
Questron II is a very limited game in terms of interaction, but there's a fair amount of exploring to do. Gameplay is rapid (as in Blacksilver) and this combined with the fact that death brings immediate resurrection, makes it suitable for impatient players or those wanting a very simple introduction to this type of game. What you won't get, however, is the involvement that comes from creating your own characters and developing them together as a team. Perhaps Questron III will address this sad deficiency...
54
Questron II is a very limited game in terms of interaction, but there's a fair amount of exploring to do. Gameplay is rapid (as in Blacksilver) and this combined with the fact that death brings immediate resurrection, makes it suitable for impatient players or those wanting a very simple introduction to this type of game. What you won't get, however, is the involvement that comes from creating your own characters and developing them together as a team. Perhaps Questron III will address this sad deficiency...
54
Questron II is a very limited game in terms of interaction, but there's a fair amount of exploring to do. Gameplay is rapid (as in Blacksilver) and this combined with the fact that death brings immediate resurrection, makes it suitable for impatient players or those wanting a very simple introduction to this type of game. What you won't get, however, is the involvement that comes from creating your own characters and developing them together as a team. Perhaps Questron III will address this sad deficiency...
54
Questron II is a very limited game in terms of interaction, but there's a fair amount of exploring to do. Gameplay is rapid and this combined with the fact that death brings immediate resurrection, makes it suitable for impatient players or those wanting a very simple introduction to this type of game.
47
AmigaYour Amiga (Jun, 1989)
Questron II looks very dated on the Amiga. Certainly, if you already own the 64 version, then there is no point upgrading. And if you are looking for a good RPG to buy, then I would suggest either the Bard's Tale series from Electronic Arts, or the excellent Ultima IV from Origin, or hang on for the absolutely superb Ultima V which is due for release shortly.
 
Apple IIComputer Gaming World (CGW) (Aug, 1988)
Aside from going into tombs and dungeons there is little to do in the game except fight monsters (and castle guards) to accumulate gold, and trek around the towns looking for better weapons and armor. Puzzles are virtually non-existent. Destroying the evil book of magic, when you finally reach it, is extremely simple to do. Aside from the guards, no one will try to stop you, so there is not even a grand, climactic finish to the game. The manual is not expansive, but is certainly adequate for the game. It contains enough to get you started, including brief descriptions of the monsters that inhabit various areas and dungeons, as well as some background information on the quest. Bottom line: Not equal to the original; best for the beginner, not the experienced.


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