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DescriptionIn this shooter the player must create chains of explosions, the bigger the better. Chain reactions are created by detonating an enemy or the bullets the enemies fires at the player. Enemy appearance, bullet patterns and game length are all procedurally generated based on music. The game come with two mp3:s created by the game designer and player can load his/her own music into the game. If the player gets hit by the enemies he/she suffers a 20% reduction of the current score. This game was created using Unity.
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Tomas Pettersson (30007) added R-Chain (Windows) on Jan 25, 2014