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DescriptionRaid on Bungeling Bay has the player controlling a helicopter which is on a mission to destroy everything that moves. The only ally is the carrier, which is where the player begins at each level and may return to for repair and pick up bombs, as long as the player manages to protect it from being destroyed. The main goal in each level is to destroy a factory, which requires a steady increasing amount of bombs. Enemy forces include ships, planes, tanks, anti-air guns, and eventually, a large battleship.
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Part of the Following Groups
|The Commodore 64's greatest game.||Commodore 64||Les Nessman (281)|
|Utterly addictive fun||Commodore 64||Justin McCormick (3)|
|Ultimate Nintendo: Guide to the NES Library||NES||2016||80|
|Video Game Den||NES||Jan 30, 2011||60|
|Computer Gaming World (CGW)||NES||Jun, 1988||Unscored||Unscored|
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Bungeling EmpireRaid on Bungeling Bay, like its Brøderbund predecessors Choplifter and Lode Runner, features the militaristic denizens of the Bungeling Empire as the primary antagonists and hence, though not part of the same series, they can all be considered to occur in the same "game world".
German indexOn February 28, 1987, Raid on Bungeling Bay was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.
InspirationDeveloping Raid on Bungeling Bay — his first designed game — inspired Will Wright to create SimCity. He was having more fun building the levels than destroying them in the game, and decided to make a game based on building cities because of it.
MarketingRaid on Bungeling Bay was marketed by Broderbund as part of its "Action Series."
- Computer Gaming World Magazine
- November 1996 (15th Anniversary Issue) - #24 overall among the “150 Best Games of All Time”
- May 1985 (Issue 1) - #34 'It's the Zzap! 64 Top 64!'
Commodore 64 Credits (1 people)