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Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and Rambo is going in to rescue him. Doing so is a three-part operation approximately following the plot of the film.

In the first part, Rambo will explore the building Trautman could be in, through a top-down view. It is heavily protected by infrared security beams, which when activated unleash the enemies. The locations of the beams are only apparent by collecting special goggles. Other hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect.

Section two is identical to the first, except that it is located outside, the enemies are onto Rambo from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Rambo's gun can jam, which adds to the challenge of finally getting out alive.


Rambo III DOS Beginning Mission 1 (EGA/Tandy)
Rambo III DOS Title & Credits (EGA/VGA/Tandy)
Rambo III Atari ST The title screen
Rambo III Commodore 64 Title screen.

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Alternate Titles

  • "Stallone Rambo III" -- Name used for The Hit Squad releases

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User Reviews

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Critic Reviews

Commodore User Commodore 64 Dec, 1988 81 out of 100 81
CU Amiga Amiga Sep, 1991 75 out of 100 75
Computer and Video Games (CVG) ZX Spectrum Jan, 1989 71 out of 100 71
ASM (Aktueller Software Markt) Atari ST Sep, 1991 8.2 out of 12 68
ACE (Advanced Computer Entertainment) Atari ST Mar, 1989 649 out of 1000 65
Your Sinclair ZX Spectrum Apr, 1991 65 out of 100 65
Atari ST User Atari ST Apr, 1989 6 out of 10 60
The One Atari ST Jan, 1989 59 out of 100 59
Zzap! Commodore 64 May, 1991 51 out of 100 51
Zzap! Commodore 64 Feb, 1989 47 out of 100 47


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Contributed to by Martin Smith (76472), Terok Nor (31648) and Ye Olde Infocomme Shoppe (1686)