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Description

Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film.

In the first part, you explore the building Trautman could be in, through a top-down view of the building. It is heavily protected by infra-red security beams, which when activated unleadsh the enemies. The locations of the beams are only apparent if you collect the special goggles. Other hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect.

Section two is identical to the first, except that it is located outside, the enemy are onto you from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive.

Screenshots

Rambo III MSX Title screen
Rambo III DOS Death on Stage 3
Rambo III DOS beginning mission 1 - VGA
Rambo III DOS Start of the game, using another CGA palette

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Critic Reviews

Commodore User Commodore 64 Dec, 1988 81 out of 100 81
Computer and Video Games (CVG) ZX Spectrum Jan, 1989 71 out of 100 71
Computer and Video Games (CVG) Commodore 64 Jan, 1989 71 out of 100 71
The Games Machine (UK) Atari ST Mar, 1989 70 out of 100 70
ACE (Advanced Computer Entertainment) ZX Spectrum Apr, 1989 649 out of 1000 65
Atari ST User Atari ST Apr, 1989 6 out of 10 60
The One Atari ST Jan, 1989 59 out of 100 59
ASM (Aktueller Software Markt) Commodore 64 Dec, 1988 6 out of 12 50
Gamezone (Germany) Amiga Nov 17, 2010 4.3 out of 10 43
Amiga Power Amiga Aug, 1991 14 out of 100 14

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Contributed to by Martin Smith (66862), Terok Nor (27274) and Ye Olde Infocomme Shoppe (1691)