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DescriptionRambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and Rambo is going in to rescue him. Doing so is a three-part operation approximately following the plot of the film.
In the first part, Rambo will explore the building Trautman could be in, through a top-down view. It is heavily protected by infrared security beams, which when activated unleash the enemies. The locations of the beams are only apparent by collecting special goggles. Other hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect.
Section two is identical to the first, except that it is located outside, the enemies are onto Rambo from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Rambo's gun can jam, which adds to the challenge of finally getting out alive.
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- "Stallone Rambo III" -- Name used for The Hit Squad releases
Part of the Following Groups
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|Commodore User||Commodore 64||Dec, 1988||81 out of 100||81|
|CU Amiga||Amiga||Sep, 1991||75 out of 100||75|
|Computer and Video Games (CVG)||ZX Spectrum||Jan, 1989||71 out of 100||71|
|ASM (Aktueller Software Markt)||Atari ST||Sep, 1991||8.2 out of 12||68|
|ACE (Advanced Computer Entertainment)||Atari ST||Mar, 1989||649 out of 1000||65|
|Your Sinclair||ZX Spectrum||Apr, 1991||65 out of 100||65|
|Atari ST User||Atari ST||Apr, 1989||6 out of 10||60|
|The One||Atari ST||Jan, 1989||59 out of 100||59|
|Zzap!||Commodore 64||May, 1991||51 out of 100||51|
|Zzap!||Commodore 64||Feb, 1989||47 out of 100||47|
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