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DescriptionThe purpose of apprentice courses is for young people to learn a trade gradually, without putting yourself or your employers at risk. Unfortunately, nobody explained this to Wizard’s apprentice Mervyn, before he tried to cast a spell to make him irresistible to females, as the spell misfired, and made him attractive only to female frogs. However, his dungeon was soon invaded, and Mervyn was not killed, as he appeared to be a humble frog.
Viewed from above, the aim is to kill all 96 of the wizards who have invaded the dungeon, which is split into 8 levels, each made up of 16 screens and at least 50 rooms. To see what’s in a room he has to enter it, in a manner similar to the Switchblade games.
The game’s rather esoteric title comes from the way you obtain spells to upgrade the four different types of power you have (power, offence, defence and effect). When you meet a warlock you enter a mini game in which the letters RANARAMA are in random order, and by swapping pairs of letters in sequence you must form the full word in as little time as possible. This system of having a sub-game for collecting upgrades is similar to the ‘grappling’ concept in Paradroid.
This earns up to four of the Runes (Mysticism, Witchcraft, Magecraft and Runecraft), each of which can be used on one of the four types of power. The Magecraft offensive use is a fireball, defence for Runecraft makes you invisible to enemies, and the special effect for Witchcraft allows you to jump through space. Lose a life and you lose all these powers, and losing another life means it’s Game Over.
- "Ranarama" -- Alternate spelling
Part of the Following Group
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|Sinclair User||ZX Spectrum||Mar, 1987||100|
|Amstrad Action||Amstrad CPC||Jun, 1987||91 out of 100||91|
|Computer and Video Games (CVG)||ZX Spectrum||Mar, 1987||35 out of 40||88|
|Zzap!||Atari ST||Dec, 1987||79 out of 100||79|
|ASM (Aktueller Software Markt)||ZX Spectrum||Mar, 1987||9.4 out of 12||78|
|Tilt||ZX Spectrum||May, 1987||15 out of 20||75|
|Your Computer||Atari ST||Jan, 1988||69 out of 100||69|
|Power Play||Atari ST||Dec, 1987||6.5 out of 10||65|
|Happy Computer||Commodore 64||1986||63 out of 100||63|
|64'er||Commodore 64||Apr, 1990||3 out of 10||30|
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- October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)
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- AtariMania (Hewson, UK, Atari ST) (For Atari ST: game entry database; downloadable release; game packaging; advertisement; manuals; magazine reviews; additional material.)
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- Cambridge Centre for Computing History (Hewson, Amstrad CPC) (For Amstrad CPC464, Cassette: exhibit reference ID CH11141; additional material.)
- CPC-Power (in French) (For Amstrad CPC: game database entry; game packaging; manual digitalizations; goodies; advertisement; magazine reviews; downloadable releases; additional material.)
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- Project 64 (For C64: Manuals in text files for the Commodore versions.)
- Replacementdocs (Atari ST, Manual) (Documentation for Atari ST.)
- The Tipshop (For ZX Spectrum: a central archive for all Spectrum and SAM games hints, tips, cheats, maps, hacks and pokes. )
- Wikipedia, the free encyclopedia (Encyclopaedic entry for combined platforms.)
- World of Spectrum (For ZX Spectrum: downloadable releases; additional material including – cassette inlay, advertisement, instructions; remakes links; player reviews; magazine references; magazine adverts.)
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Contributed to by Martin Smith (74242)