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Published by Developed by Released Platforms |
Genre Perspective Visual Gameplay Setting |
Description
RayCrisis is the third part of a series of "Ray" shooting games. In the story it is considered a prequel to the first game's plot, RayForce. It is the only game without a two-player mode in the ported PlayStation version, even though the arcade does have 2 player mode.
You have 2 weapons at you disposal, a vulcan gun and a lock-on missile attack. You can also do special attacks if you use the lock-on system to the max. The graphics are all in 3D, but the gameplay mechanics are in 2D.
The players ship is a Waverider computer virus, which must get inside the Con-Human supercomputer's system. All enemies you encounter are antibodies, programmed to terminate any virus.
Following this virus-infiltrate-in-body theme, the levels are called Self-Area, Emotion, Consciousness, Intelligence, Memory, and Consideration, each reflecting Con-Human's details of sentience. Finally the player must fight against the Dis-Human Antibody, and Infinity, Con-Human's heart.
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User Reviews
There are no reviews for this game.
Critic Reviews
IGN |
PlayStation |
Nov 09, 2000 |
8.1 out of 10 |
81 |
RetroGame Man |
PlayStation |
May 11, 2017 |
8 out of 10 |
80 |
Absolute Playstation |
PlayStation |
Oct, 2000 |
79 out of 100 |
79 |
Game Informer Magazine |
PlayStation |
Nov, 2000 |
7.25 out of 10 |
72 |
Video Games |
PlayStation |
Jun, 2000 |
7 out of 10 |
70 |
Video Games |
PlayStation |
Oct, 2000 |
64 out of 100 |
64 |
Mega Fun |
PlayStation |
Oct, 2000 |
62 out of 100 |
62 |
NowGamer |
PlayStation |
Nov 20, 2000 |
6.1 out of 10 |
61 |
The Video Game Critic |
PlayStation |
Jan 06, 2002 |
C- |
42 |
Eurogamer.net (UK) |
PlayStation |
Sep 26, 2000 |
4 out of 10 |
40 |
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