The original Myst is revamped for the new millennium, in 3D: dynamic and fully interactive with day and night condition cycles, changing weather, and real-time lighting effects. Unlike in the original version, with its "screen by screen" navigation and pre-rendered images that represented locations, Real Myst allows the player to physically explore the game's world and includes a fully rotatable camera.
The remake also adds a fifth "Age" (a world created by the power of human imagination), called the Rime Age, and a new available ending.
Myst co-creator Robyn Miller did not like Real MYST, saying it was an attempt to exploit the brand name and "definitely wasn't how we originally envisioned Myst, as was promoted." [Source: Retro Gamer Magazine, Load 59]
Zarf's Review (A review of Real MYST by Anrew Plotkin, which compares the 3D remake to the original Myst and discusses the overall design in both (July, 2002).)