Realmz is a tile-based fantasy role-playing game engine, running scenarios, which are separate stories with own collections of quests, items, NPCs etc. set in the game world.
A starting set of low-skill player characters is available, but the players may opt to generate their own. This pool of characters is then shared between the scenarios, gaining experience (skill levels).
There are 19 races (apart from the humans or elves there are also those less common, such as the leprechaun) and 19 castes (professions), with a detailed set of characteristics (even aging is taken into account).
Apart from maps, an automatic journal provides for easy play. Both travel and combat are turn-based.
While anyone may develop their own adventure using the (separately purchased) Divinity scenario editor (with story-specific items, NPCs etc.), 13 official scenarios were released:
City of Bywater (included with the game)
Prelude to Pestilence (1995)
Assault on Giant Mountain (1995)
Castle in The Clouds (1995)
Destroy The Necronomicon (1995)
White Dragon (1996)
Grilochs Revenge (1997)
Twin Sands of Time (1999)
Trouble in the Sword Lands (1999)
Mithril Vault (1999)
Half Truth (2000)
War in the Sword Lands (2000)
Wrath of the Mind Lords (2002)
There is also a character editor (separately purchased), which can build a player character with exact statistics (and up to 30th skill level).
The game was made available for free in November 2008.
I would like to thank the following people in helping to make Realmz possible:
Erin Phillips (My wonderful wife who patiently supported me), Glenn Andreas (The cool Theldrow font and some nifty icons were derived from his game Theldrow), Lance Linimon (for lending a hand in the sound department), Lane Foulk (for being the first registered owner of Realmz and for volunteering to edit the Realmz manual)