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DescriptionThe game is set in medieval Japan, at the time of "warring states". Shingen Takeda and Nobunaga Oda clans are fighting each other, trying to gain supremacy over the entire Japan. The heroine of the game is a young girl called Kurenai ("crimson"), the daughter of a prominent Japanese engineer whose new invention (apparently, a destructive weapon) has drawn the attention of the warring clans. Ninjas sent by Nobunaga Oda attack his workshop, kill him, and leave Kurenai hanging from a tree tied by tetsugen, a piece of wire used by ninjas as a weapon. But a kind woman saves Kurenai, and trains her to be a ninja herself. This is where her quest for revenge begins.
"Red Ninja" is an action game with stealth elements. The primary weapon Kurenai uses is the deadly tetsugen. During the game you'll learn to perform new moves with this weapon. You can also use other weapons, such as a blowgun and throwing knives. Kurenai can jump, hang from ledges, and roll. There is a fair amount of platform-like sequences where she will have to demonstrate her acrobatic ninja technique. An effective way to kill enemies is to use stealth. Kurenai can approach enemies silently and hide behind objects. She can also "seduce" enemies, by talking to them in a sexy way and luring them to their death - a move that doesn't always work.
- "红忍者：荣誉的尽头" -- Simplified Chinese spelling
- "紅忍 〜血河の舞〜" -- Japanese spelling
- "Red Ninja: End of Honour" -- UK title
Part of the Following Groups
- BPjS / BPjM indexed games
- Protagonist: Female
- Setting: Japanese Sengoku Period
- Sound System: GZMVS
- Theme: Ninjas
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|Game industry News (GiN)||Xbox||2005||60|
|TeamXbox||Xbox||Mar 30, 2005||5.9 out of 10||59|
|Worth Playing||Xbox||May 06, 2005||5.6 out of 10||56|
|GameSpot||Xbox||Mar 28, 2005||5.4 out of 10||54|
|Daily Game||Xbox||May 03, 2005||5 out of 10||50|
|AceGamez||Xbox||Apr, 2005||5 out of 10||50|
|Playstation Illustrated||PlayStation 2||2005||40 out of 100||40|
|IGN||PlayStation 2||Mar 29, 2005||4 out of 10||40|
|4Players.de||Xbox||Apr 04, 2005||39 out of 100||39|
|GameSpy||PlayStation 2||Apr 07, 2005||1.5 out of 5||30|
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German versionIn the German version, all blood and gore effects were removed. A detailed list of changes can be found on schnittberichte.com (German).
KunaiThe shinobi did use things called kunai, but in real life these were small, handheld bladed tools, used as drills to make peepholes. Real kunai had a crescent shape, something like a letter U. The things they call kunai in the game are not actually kunai, they are throwing knives (shuriken) "blades hidden in the palm." Whether they are star shaped or straight, whether you choose to actually throw them or you keep holding onto them -- if it is a ninjitsu weapon with an edge that is designed so that you can hide it in your hand, it is classified as a shuriken.
TestugenTestugen means literally "iron wire." The word may be translated simply as an old-fashioned way to say "a garrote," but it may indeed have had more sophisticated usage as a weapon for tactical stealth operatives in feudal Japan. Most people today who think about these operatives refer to them by the word ninja. Technically, ninja was at that time a catchall word meaning [any] "person who sneaks in" [to where the person does not belong]. The feudal Japanese would have said that a burglar qualified as a ninja, an arsonist qualified as a ninja, a criminal home invader, etc. On the other hand, if at that time somebody meant to refer to one of the tactical stealth operatives who belonged to one of several outcast secret societies, the proper word was shinobi, "stealthy tactical operative." In feudal times, no self-respecting person would ever have acknowledged that shinobi even existed. On paper they were outlaws in the category of hinin [non-people]. If identified, shinobi could be killed on sight. If you so much as mentioned them in public, you could be arrested and put to death. This was because shinobi violated the upper-class code of how you were *supposed to be* an honorable warrior at that time, the code called bushido. But the samurai clan leaders (daimyo) needed "disgusting" sneaky things done periodically, so they continued to have recourse to these banned shinobi from time to time. For many centuries, there had long been terrible fighting over who should have control of temporal affairs in Japan -- who should control everything that did not have to do with religion. At the very beginning of the seventeenth century one really powerful samurai family (the Tokugawa) finally won the fighting and, in a nutshell, forced all the other samurai families to obey them and become vassals to them. Gradually they had an increasing amount of trouble, but the control system that was run by the Tokugawa family lasted for over 250 years.
- Game Informer
- January 2006 (Issue #153) - #3 of the Top 10 Worst Games of 2005.
- One of the Sexiest Game Characters (for Kunai)
Related Web Sites
- Red Ninja: End of Honor (official website)
- Official Site for Red Ninja: End of Honor (The official site)
- Red Ninja Japanese Website (Official Japanese Website of Red Ninja. Includes galleries, videos and miscellaneous stuff)
- Wikipedia: Red Ninja: End of Honor (Information about Red Ninja: End of Honor at Wikipedia)
Contributed to by Unicorn Lynx (181640)
PlayStation 2 Credits (280 people)
244 developers, 36 thanks
Hiromichi Yamada, Kiyomasa Hosokawa, Hidetada Isaji, Gaku Tanimoto, Kazutaka Arimura, Masato Kimura, Tomoki Moriya, Masaaki Kitagawa, Shoichi Matsunaga, Tatsunori Yoshioka, Kai Nishida, Eizo Ono, Stefanus S. Rahadi, Gynm Kamuida, Tom van Dijck (as Tom VanDijick), Nariya Takemura, Atsushi Motouchi