Red Zone Reviews (Genesis)

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Developed by
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (9 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Mean Machines (Nov, 1994)
Could be the best game you bought all year - if you can handle it. You've got to be good. You've got to be very good.
Video Games (Dec, 1994)
Welch geniale 3D-Szenarien hier den öden Mega Drive-Grafikchips entlockt werden - man glaubt es kaum! Red Zone ist technisch mindestens ebenso gut gemacht, spannender wie auch schwerer das erst kürzlich erschienene Urban Strike von EA.Mir hat dieses Action-Spektakel deutlich mehr Spaß gemacht. Die Spannung um das Dritte-Weltkrieg-Thema wird durch die famose Musik über das gesamte Spiel hinweg aufrechterhalten. Die Abschnitte, in denen Ihr zu Fuß geht, sind eine spaßige Abwechslung im Flugalltag und nicht mit dem mißglückten Versuch von EA zu vergleichen.

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Game Players (Dec, 1994)
The game is tough - you may find yourself trashing the cart. But the rush you get from completing a mission is incredible! If you're in the market for a challenge, head off into the Red Zone.
80 (May 18, 2006)
Red Zone has exceptional graphics, tight controls, and innovative gameplay. The only real drawback is its length - it's just too short to be able to fully enjoy the wealth of fun the game has to offer. Then again, I suppose that's what replays are for, right? The final assessment is that the game succeeds at all levels and is yet another must-buy for the Genesis.
Play Time (Jan, 1995)
Wer sich bei EAs Strike-Saga unterfordert fühlte, wird an Red Zone seine helle Freude haben, dessen Schwierigkeitsgrad nur knapp an der Frustrationsgrenze vorbeischrammt. Empfehlenswert.
Mega Fun (Dec, 1994)
Red Zone ist ein ohne Kompromisse auf “knallhart“ durchgestyltes Söldner-Spektakel, das mich in technischer als auch in spielerischer Hinsicht überzeugen konnte. Schon das zweifarbige Intro (rot/schwarz) ist ein wahrer Blickfang, hinterlegt mit einem techno-orientierten Synthi-Sound, der meinen Boxen den wohl mächtigsten Low Bass aller Konsolenspiele herauskitzelte, cool! Das Spiel selbst besticht ebenfalls durch seine außergewöhnliche 3D-Optik und verlangt durch den abgehobenen Schwierigkeitsgrad taktisches Geschick und volle Konzentration. Leider haben die Zyrinx-Jungs teilweise in moralischer Hinsicht über die Stränge geschlagen, die 3. Weltkrieg-Thematik lasse ich mir ja noch eingehen, aufs Blut hätten sie lieber verzichten sollen. So bleibt ein hammerhartes, perfekt durchgestyltes Action-Game, das für die jüngere Zielgruppe jedoch weniger geeignet ist.
GamePro (US) (Jan, 1995)
This firefight is fierce, but even though the fly-and-die action's primo, the character controls kill you. Red Zone may zone you out.
While it isn't as good as the Jungle Strike series of games (it lacks their sense of humor, their versatility and their completely addictive gameplay) Red Zone is an able and decent addition to the helicopter games sub-genre. If you're a fan, check it out (and try to find the hidden Asteroids game!).
A difficult action game with a top-down perspective that takes some getting used to. Both the combat and aerial sequences are innovative and enjoyable with plenty of weapons to use and missions to complete.
The Video Game Critic (Feb 02, 2005)
Scaling effects attempt to convey the height of land structures, but these are not very convincing. I had to repeat the second mission about eight times before I realized there was a "doorway" in the fence of an enemy fort. There are times when the game orders you to perform certain actions immediately, but you have no clue of what it's talking about. Red Zone involves more trial and error than skill. The "on foot" sections are slightly better because they're easier to navigate and you have two characters in reserve. Your soldier can fire a machine gun, throw grenades, or plant explosives. Too bad he hobbles around like he has a gigantic pole up his butt. One thing Red Zone does have going for it is its thumping electronic soundtrack - it's edgy and relentless. But overall, this is a poorly executed shooter that most Genesis fans could live without.