User Reviews

Definitely ahead of its time. Atari 8-bit Jeremy Johnson (769)

Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Apple II Awaiting 5 votes...
Atari 5200 5 2.8
Atari 8-bit 5 4.1
Commodore 64 5 2.8
TRS-80 CoCo Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
Combined User Score 15 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Atari 5200The Video Game Critic (Nov 20, 2000)
The illusion isn't as convincing by today's standards (there's plenty of pop-up), but it doesn't look too bad. This immersive, first-person game begins at your mother ship. You fly through a long tunnel before entering space and proceeding towards the planet Fractalus. The graphics depict your descent onto the planet's surface, and they look impressive, especially considering the now dated technology. Your control panel displays 19 different instruments, but you'll only need a few. The excellent control scheme makes heavy use of the keypad. Your mission is to rescue a number of pilots and shoot enemies. When you locate a pilot, you land your ship near him and open your airlock to let him in. Hearing the pilot knock on the door and step into the airlock is indicative of the game's outstanding sound effects. Fractalus plays like a simulation, but there's plenty of action too. Once you get a feel for the controls, Rescue on Fractalus becomes an engrossing adventure.
Commodore 64Zzap! (Sep, 1985)
I thoroughly enjoy playing this, although I can see that some people might well find it boring to play. Try it before you buy it but I'd strongly recommend that you DO try it.
Rescue On Fractalus is not just a technically impressive game, with its incredible fractal landscape, but also a wonderfully playable game too. Without doubt an essential title for the Atari 8-bit.
Atari 8-bitTilt (Jul, 1985)
Si l'histoire de Rescue On Fractalus ne brille pas par son originalité, sa conception par géométrie fractale est totalement innovante. Les effets de relief en trois dimensions sont à couper le souffle de réalisme. Pas de mystère, ils ont été conçus aux studios Lucas.
Rescue on Fractalus is a ground breaking piece of 80's history and it's a damn good game. 1st person POV games were a rarity on the early home consoles, so this is a great game both as a classic masterpiece and collector's item; being fairly rare.
Commodore 64Computer and Video Games (CVG) (Sep, 1989)
Gameplay is almost exactly the same as the Amstrad version - maybe a tad faster. Improved sound really makes the difference.
Amstrad CPCComputer Gamer (Oct, 1986)
Apart from that, that's the game. Nice graphics, and playable too - there's just not a great deal to describe once you marvelled at the high speed mathematics (where there aren't any) and been amazed at the good graphics (plenty of that).
ZX SpectrumComputer and Video Games (CVG) (Sep, 1989)
A successful conversion, very similar to the Amstrad one, with the same things going for it.
Amstrad CPCComputer and Video Games (CVG) (Sep, 1989)
Atmospheric search and rescue game which suffers a bit from awful sound and samey gameplay.
Commodore 6464'er (Sep, 1985)
Die Ausführung des Spiels ist rundum gelungen. Eine gute, aber etwas langsame 3D-Grafik zeigt die Gebirgslandschaft, Angreifer und hervorragend animierte Piloten. Die Soundeffekte sind spärlich, aber sehr gut. Die Auftaktmusik ist guter Durchschnitt. Rescue on Fractalus ist ein gut gemachtes Action-Spiel mit neuen Ideen und guten Effekten.
Atari 8-bitATARImagazin (May, 1987)
Insgesamt betrachtet kann dieses Programm empfohlen werden. Wünschenswert wäre allerdings eine bessere bzw. detailreichere Grafik. Freunde von Flugsimulatoren, die auch ein bißchen Action mögen, sollten sich dieses Spiel ansehen.
Atari 8-bitComputer Gaming World (CGW) (Jun, 1985)
Overall, both games are slightly weak in the finer points of game design, but most players will be satisfied. More importantly, the games set a new standard of depth for arcade-style games that will raise our future expectations--game manufacturers, take note.
Atari 8-bitHappy Computer (Oct, 1984)
Beide Spiele — „Rescue on Fractalus“ und „Ballblazer“ — zeichnen sich sowohl durch ihr originelles Konzept. als auch durch eine exzellente, bewegte 3D-Grafik in Verbindung mit ausgeklügelten Toneffekten aus. Da man schon von vornherein auf die Atari-Computer festgelegt war, konnte das Entwicklungsteam die hardwarespezifischen Besonderheiten dieser Computer optimal nutzen, ohne darauf Rücksicht nehmen zu müssen, ob die fertigen Programme später ohne großen Aufwand auf andere gängige Heimcomputersysteme übertragen werden kennen. Betrachtet man das Ergebnis, so hat sich dieser unorthodoxe Weg zweifellos gelohnt.