User Reviews

Something New, Something Old, Something Borrowed.... PlayStation ETJB (450)
More action, less brains. PlayStation Zovni (10648)
Average sequel Windows Czar Husk Qi (39)
It's cool to play on the Gamecube, but nothing new here! GameCube Joshua Price (28)
Something of a disappointment, but nevertheless addictive PlayStation Gaz Whyte (12)
Perhaps A Game That Could've Been Improved PlayStation TwoDividedByZero (149)
Not the best in the series... Windows Dr.Bedlam (56)
Boring! PlayStation Kate Jones (480)
A Stalker's Best Friend PlayStation Kadeem Gomez (38)

Our Users Say

Platform Votes Score
Dreamcast 25 3.7
GameCube 12 4.2
PlayStation 67 3.9
PlayStation 3 6 4.6
PSP Awaiting 5 votes...
PS Vita Awaiting 5 votes...
Windows 48 3.6
Combined User Score 158 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PlayStationGamesFirst! (Dec 09, 1999)
Overall, Resident Evil 3: Nemesis is amazing. It's still as short as RE or RE2, but with enhanced replay benefits and higher difficulty it doesn't leave you feeling cheated. The Resident Evil series is classic horror gaming, and there is still nothing that comes close it in quality. If you've never played a Resident Evil game before, then you don't know what true survival horror gaming is.
PlayStationGamePro (US) (Apr 13, 2006)
Resident Evil 3: Nemesis writhes with dark themes and horrifying action. It's not for the squeamish, and its Mature rating is there for a reason. Those gamers with nerves of steel and stomachs of iron will learn to love their Nemesis.
WindowsCyberJoy (Jan 08, 2001)
Pomimo kilku niedociągnięć, Resident Evil 3 jest jedną z lepszych gier w jakie kiedykolwiek grałem. Doskonała grafika, trzymająca w napięciu muzyka, niesamowity klimat wszystko to niewątpliwie wpływa na poziom rozgrywki. Polecam każdemu!
PlayStationIGN (Nov 11, 1999)
And yet, in no way does RE3 falter or slip below the quality level of the previous two games. If anything it upholds the series' depth and challenge, even though it's still essentially more Resident Evil. The story still wonderfully unfolds in an intensely slow, intriguing way. And the combination of the great story telling and precise style of gameplay is still perfectly blended. If anything, it's a compliment and a message to Capcom that so many similar games (Evil Dead, Galerians, Fear Effect) are currently in the works. The message? Gamers love Resident Evil. And gamers will love RE3, too.
PlayStationGameSurge (1999)
The game really improves over the original series, including the graphics, Gameplay, sound, everything. The one major thing here is the damn loading times. They said they would cut them drastically but seemed to almost increase them. The first opening scene is awesome, but the other FMV's aren't too great, and there are a lot less of them too. The story is great and adds a lot more depth to the series, and the game makes up for all its mistakes easily. The load times are well worth it. The game doesn't slip below quality nor above too far, but adds great depth. In fact, if you play the 2nd Resident Evil enough, you can fight Nemesis, though in a much more human looking form. The controls should have been improved, a better aiming system for one thing. Your limited to where you can aim at and can sometimes become very annoying at times.
PlayStationGaming Age (2004)
Don't let the number 3 fool you. Resident Evil 3 Nemesis is a sequel only in number and plays more like a side story than anything. But the improvements to the strategy and gameplay make this game a fun outing. There are very few games that can create the fear that the Resident Evil series has done so well, and if you're a fan the series or just plain like being scared, RE3 doesn't miss.
PlayStationGame Revolution (Nov, 1999)
Still, the Resident Evil series has maintained its high quality better than any other video game trilogy. Too many companies churn out cookie-cutter sequels one after the other without changing a thing, like Command and Conquer, or even getting worse, like Twisted Metal. Unlike the repetitive Tomb Raider series, each chapter of Resident Evil has managed to be both innovative and engrossing. Better than that, all three have been scary, and Resident Evil 3 is no exception. Now if only I could just shoot my annoying neighbor and claim he was a zombie.
PlayStationJust Games Retro (Nov 01, 2014)
I would consider Resident Evil 3: Nemesis to be the end of the series, at least the true spirit of RE, (although depending on the day, I may either praise or crap on Resident Evil 0 and Code: Veronica X), but it’s a great way to cap off the original trilogy. It feels less like a run through a haunted house and more like an actual action/horror flick, which is good for me, at least, and it combines everything you already enjoyed and feared and unleashed it on a much grander scale, pitting you against an unstoppable villain. I highly recommend it to horror fans and anyone who just enjoys an excellent action game. Just make sure to get out before sunrise…trust me.
90 (UK) (May 24, 2000)
Some would argue it's a moneymaking certainty to keep this series running. What Capcom provide though isn't just simply a rehash of the last game. RE3 stands on it's own merits, adding to it's predecessors nicely, and improving in all the important areas.
PlayStationAdrenaline Vault, The (AVault) (Nov 25, 1999)
Resident Evil 3 was, without a doubt, the most frightening video game experience I’ve ever had. Lesser titles such as Parasite Eve and Phantasmagoria simply pale in comparison. For that matter, if you’re judging by sheer fright factor, most Hollywood movies pale as well. In addition to scaring you out of your wits, this title provides a good dose of action, adventure, exploration, and good old gory, zombie blasting fun. If you’re old enough to buy Resident Evil 3 over the counter, I can do little more than strongly urge that you do so.
WindowsThunderbolt Games (Apr 02, 2003)
So rarely do we see games of this genre come out with one revolutionary idea, yet this game brings to the table a whole bunch of them. Everything is made to shape an atmosphere of utmost vagueness and dread, subsequently sucking the player into this world of moving zombies and creepy beasts with ease. Its impressive sound tracks and awe-inspiring graphics come to play as effectively too. And if we put all of RE’s elements as a whole, they form not only a great game by all standards, but an ideal one for all action games to look up to as well.
PlayStationPower Unlimited (Mar, 2000)
Resident Evil: Nemesis is een spel dat je niet aan je voorbij mag laten gaan. Dankzij de schitterende graphics en de ijzersterke gameplay krijgt de ultieme horrorgame een waardig vervolg.
PlayStationGame Critics (Nov 29, 1999)
I guess I can't argue with the old adage, "if it ain't broke, don't fix it." Scream and Scream 2 made tons of money and no one doubts that Scream 3 will do the same. Never mind the fact that nothing is really different about the third movie. I mean, pretty teen stars scream, jiggle a little bit, and then get butchered. Why change that? Heck, the audience loves it so you just gotta give them what they want. Taking a look at Resident Evil 3, you may not find too many new things that weren't tried in Dino Crisis before it, but everything comes together rather nicely. Most of the annoying things prevalent in the first Resident Evil are long gone and the new additions make me look forward to new versions of the series no matter what system they appear on. I would have to say this is the most complete Resident Evil ever released and a fitting finale to the series.
PlayStationDigital Press - Classic Video Games (Oct 07, 2005)
Games like this become immediate classics upon their release. It's rare for a game to be as good as the original the third time around. It's even rarer for it to be better. Resident Evil 3 does all this and more. Each Resident Evil PS One owning fans will be pleased to know that Capcom hasn't forgotten about them while working on the numerous other incarnations of the game. A must own on every level.
PlayStationNetjak (Oct 04, 2002)
Resident Evil 3: Nemesis is my favorite game in the Resident Evil series because it had the amount of action that I like with a cooler weapon added to the inventory. You have an unlimited amount of saves, so feel free to play the game and save as many times as you like. This game can be found at most video game stores for between 10 and 20 dollars, and it’s worth a purchase.
PlayStationGameSpot (Oct 21, 1999)
While it may seem as if Resident Evil fans are getting shortchanged on this one, it really isn't the case. Judged on its own merits, Resident Evil 3 is a truly outstanding game. Unlike other series (Street Fighter, Tomb Raider) that offer incremental "improvements," the RE lineup continues to refine an already excellent premise. This is a series with legs, and each new chapter does nothing to diminish it.
PlayStationCincinnati Enquirer (2000)
While RE3 may not stray far from the original, its collection of new features and refinements make it the best Resident Evil yet. So this holiday season, when you’re looking for the perfect gift, remember those forgotten zombies. They deserve more than one holiday a year.
PlayStationPGNx Media (Oct 06, 2002)
Capcom's third RE game is not the best of the bunch, but it does pack a wallop when it needs to. This game won five awards in 2000 including Game Design and Game of the Year.
DreamcastPGNx Media (Oct 06, 2002)
Capcom's third RE game is not the best of the bunch, but it does pack a wallop when it needs to. This game won five awards in 2000 including Game Design and Game of the Year.
PlayStationOriginal Gamer (Mar 01, 2009)
In summation, Resident Evil 3 Nemesis is the best traditional Resident Evil by quite a large margin. Its gameplay is fast-paced and exciting, and still just as fun today as it was back in 1999. I love the innovations of this game and Nemesis is one of the best villains ever, if only because of his relentlessness. Check this game out for pure Resident Evil action, especially if you have only played Resident Evil 4!
PlayStationMega Fun (Feb, 2000)
Auch die deutsche Fassung von Resident Evil 3: Nemesis kann sich durchaus mit der Genre-Konkurrenz messen. Jedoch stahl man der lokalisierten Variante einiges vom „rauhen Charme“, der die Serie ganz klar auszeichnet und in den Import-Versionen für sehr viel Atmosphäre sorgt. Dies soll allerdings keinesfalls heißen, dass die deutsche Fassung des Horror-Dramas keinen Spielspaß mehr bringt. Im Gegenteil, kein Prequel zuvor zeichnete sich durch eine solch imposante Grafik-Pracht aus und keiner der Vorgänger ließ sich dank implementierter analoger Steuerung präziser und komfortabler zocken. Zudem sorgt der leicht erhöhte Rätselanteil für knifflig-motivierende Abwechslung zwischen den heißen Action-Phasen. Einziger Schwachpunkt ist die RE-typische spielerische Kurzlebigkeit. Bereits nach wenigen Stunden haben selbst genrefremde Spieler das neueste Abenteuer der Heldin mit Bravur gelöst.
85 (Feb 18, 2000)
Resident Evil 3 poursuit sa route dans le survival-horror. Plus novateur que l'était RE2, ce nouvel épisode reprend tous les ingrédients du succès de la série pour un nouvel épisode tout aussi effrayant et palipitant.
PlayStationPrivat Computer PC (2000)
Tag ikke fejl! Resident Evil 3 er god, klassisk underholdning. Vover man sig til at spille på det svære sværhedsgrad, får selv inkarnerede fans kamp til stregen.
PlayStationVideo Games (Feb, 2000)
Ob nun die Cuts der PAL-Fassung den Spielspaß negativ beeinflussen, darüber kann man geteilter Meinung sein – ein Reiz der Serie bestand in jedem Fall stets darin, die Zombies mit Shotgun & Co in ihre Einzelteile zu zerlegen, was nun eben nicht mehr möglich ist. Ankreiden muss man Nemesis aber auf jeden Fall die hanebüchen gestrickte Story, die stets den Verdacht aufkommen lässt, als diene sie lediglich dazu, einen weiteren Teil der Serie herauszuschinden. Dass RE 3 bis dato der überflüssigste Part der Saga ist, wird niemand bestreiten wollen. Dabei faszinieren die schönen Render-Locations, die gelungenen Zwischensequenzen, die charismatischen Charaktere, die neuen Quick-Time-Events, die gruselige Soundkulisse und natürlich die Duelle gegen die T-Virus-Mutationen nach wie vor. (…) Ach, was rede ich denn überhaupt: Survival-Horror-Fans holen's sich sowieso – Raccoon City muss gesäubert werden!
WindowsGameStar (Germany) (Nov, 2000)
Resident Evil 3 hab’ ich schon auf der Playstation geliebt. Jetzt darf ich die Zombiejagd auch auf dem Medium spielen, das mir um einiges näher ist. Kaum ein Spiel schafft es, mir solche Angst einzujagen, mich aber für Stunden an den Rechner zu fesseln. Wenn es hart auf hart kommt, flüchte ich mich schon mal ins Inventar, um durchzuatmen und meinen rasenden Puls zu normalisieren. Die Designer haben den Sprung vom einen auf das andere System leider nicht fehlerfrei bestanden. Die Analogsteuerung ist nichts für den PC. Da sitzen Entwickler über Jahre an dem Spiel und schaffen es nicht, ein paar Wochen in eine perfekte Anpassung zu investieren! Trotz dieses Mankos kann ich Resident Evil 3 jedem Gruselfreund empfehlen.
PlayStationThe Video Game Critic (Oct 25, 2004)
Resident Evil 3 feels awfully familiar, but those who can't get enough of the series will appreciate this well-designed third chapter.
DreamcastGameSpot (Nov 16, 2000)
At any rate, while other recently ported Capcom titles such as Dino Crisis are judged a little more harshly against today's standards, Resident Evil 3 Nemesis remains a very worthwhile game even though not much has been added to the translation. If you've already played the original, there's little reason to pick this one up, but if you haven't yet, you should. While Resident Evil 3 Nemesis may not be the definitive product in the Resident Evil series, it's still a very good game that's experienced only slight wear over time.
WindowsPC Zone (Aug 13, 2001)
So where Capcom failed with Dino Crisis, Nemesis succeeds. If you've played Resident Evil 2 you're not really getting anything new but it's still on a parallel with it in terms of quality. Anyone who wants to see how the story continues in the saga won't be too disappointed. OK, the puzzles are simplistic, the controls are frustrating and the acting's just passable, but that classic zombie movie atmosphere makes it an enjoyable experience to play through at least once.
WindowsPC Joker (Nov, 2000)
Man killt deutsch. Getroffene Zombies bluten nicht, sie dampfen lediglich dezent, blinken kurz und lösen sich rücksichtsvoll in Luft auf. Köpfe lassen sich nicht mehr wegschießen oder gar bei am Boden herumkriechenden Untaten zertreten bzw. wegkicken. Auch Arme und Beine sind selbst bei massivem Beschuss nicht von ihren Besitzern zu trennen. Kurzum, aus dem berühmt-berüchtigten Splattergame wurde ein BPjS-konformes Abenteuer, das auch jüngeren Spielern zugemutet werden kann. Ich mit meinen 36 Lenzen trauere freilich ein wenig, wenn nur noch die supergruselige Atmosphäre der Kultserie verstümmelt wird - zumal der jüngste Trip nach Racoon City in Sachen Gameplay auch der beste ist.
80 (Dec 30, 2000)
Resident Evil 3 – Nemesis bietet gewohnt solide Kost. Zwar gibt es nur kleine Verbesserungen zur PSOne-Fassung, doch die verbesserte Grafik und die neuen Optionen laden selbst RE-Veteranen ein, mal einen Blick auf Nemesis zu werfen. Wer RE3 noch nicht gespielt hat, kann gefahrlos zugreifen, denn die Mischung aus Action, Rätsel und Horror-Atmosphäre gepaart mit guter Grafik und stimmigem Sound ist immer noch faszinierend und macht eine Menge Spaß. Falls Ihr aber nur ein Survival-Horror-Game in der Sammlung braucht, dann greift lieber zu RE Code: Veronica, dass in allen Belangen vor Nemesis liegt.
DreamcastMeristation (Jan 05, 2001)
En resumen, Residen Evil 3, sigue siendo tan bueno como en su versión de Psx. La calidad es algo que no se olvida y que suele conservarse al realizar las conversiones, el problema viene cuando para conservar el buen nivel de play, se conservan el juego tal y como lo conocíamos. Si ya habéis jugado a la versión de la consola de Sony no merece la pena que os hagáis con la de DC porque no vais a encontrar nada nuevo. Si aún no lo has hecho, no es tarde para que te inicies en esta saga, aunque quizá fuera más recomendable hacerse con el RE Code Veronica que sí está a la altura de DC.
PlayStationPSM (Dec, 1999)
It would be shortchanging the game to say it isn't a lot of fun to go through. The pace is quick and the puzzles have taken a definite step up from the last Resident Evil. It's almost a waste that some of these clever puzzles are destroyed because the solution is right in front of you and, get this, even glinting to grab your attention. Overall, though, love it or hate it, this is more Resident Evil. If you enjoyed the first two games, you're bound to like the third.
DreamcastGame Informer Magazine (Jan, 2001)
Jill Valentine is hot! She could take down the likes of Lara Croft any day of the week. The Nemesis is one cute guy as well. Keeping the survival horror beast alive on the Dreamcast is an easy task for Capcom as four titles now populate the system. In this version, Capcom unloads eight costumes for Jill from the get-go. The game also provides the entertaining Mercenaries game initially – it was only available after beating the game in the original. RE3 is still very fresh in my mind from its PS-X Appearance, but I was still engrossed in the hectic battle with the Nemesis. Just like Dino Crisis and RE 2, this game gets the $20 price tag and I think it's worth every penny. Well, it's worth it if you are an RE newbie. Code: Veronica is far superior to this game in every way, but RE3 is still one of my favorites on any system.
DreamcastIGN (Nov 21, 2000)
Despite having played through the PlayStation version, I still thoroughly enjoyed Resident Evil 3: Nemesis on the Dreamcast. The slightly newer look, added options, and all the classic RE gameplay are enough for me to recommend this game to expert RE players -- and those that have never played the PS version should really give this game a shot. Now, the only problem is, what will you have Jill Valentine wear?
DreamcastGamesFirst! (Jan 06, 2001)
RE: CV was the title that was supposed to launch the RE franchise onto the next generation consoles, and it did its job well, taking the PSX engine and making it perform better than ever. But at a time when the Dreamcast is entering its second generation of games, the PS2 is up and running, and innovative survival horror games like Devil May Cry (from Capcom, no less) are on the horizon, this just seems like a huge step backwards. And what is the next RE title we have to look forward to? A revamp of RE2! With only a slight improvement in graphics and a couple of nifty options, the true replay value of this game comes from what was already there: solid game play, intense difficulty, and branching story lines. If you have the PSX version, then you already have this. I can only recommend this game for newcomers to the title, and for RE zealots who simply must have every version they can get their hands on.
DreamcastPlanet Dreamcast (Jan 17, 2001)
Although many will be disappointed another quick PlayStation port has found its way onto the Dreamcast, it's difficult to find much fault with Resident Evil 3: Nemesis. It delivers everything which made the original Resident Evil so fantastic but on a bigger and grander scale. At a budget price, it's difficult to go wrong with this unless you already own it on PSX.
GameCubeGamePro (US) (Jun 14, 2006)
Resident Evil 3: Nemesis is the latest in a series of ports to the GameCube---meaning it didn't get the deluxe treatment of the first RE that went to the console built by Mario. However, there's plenty to admire in this survival/horror opus---especially the indestructible title character who chases you through several rooms. Otherwise, the play engine and plot are pure Evil: As the last human being alive in Raccoon City, there are plenty of puzzles to solve (i.e., crates to push) and monsters to blast into spaghetti with exotic weaponry. The visuals are nowhere near those of the first GameCube RE---or 0 for that matter---and although this is easily the best-looking version of Nemesis to date, you can never fully shake the feeling that it's a 32-bit game. Only rabid third-installment fans and RE newbies need apply for this last escape.
Nemesis takes a bold step forward in terms of atmosphere and gameplay from the first two in the series (RE1 and RE2).
DreamcastGamer's Pulse (Jan 09, 2001)
Overall I'm afraid to say that I'm glad to get this game out of the way. The story, entertaining as it may be, is quite predictable and not that interesting. The gameplay is tired and boring and sometimes downright tedious, and after a while Nemesis really gets on your nerves. The beast just doesn't know when to quit. Most of the human characters are just zombie treats more often than not, and none of them are really interesting - some of them I was just glad to see die. Personally, by the time I finished the game I was just burnt out on the whole Resident Evil experience. Still, a real change to the same tired formula would do a world of good, and I'm not talking about just a jump to full 3D. Come on Capcom, give us a game we will remember the next day. The sheer amount of gaming to be had here is still worth the price though.
PlayStationGamer's Pulse (Jun 07, 2000)
Despite the unorthodox multi-platform time line, despite the overly powerful weapons characters use in the game, and despite the lack of a true storyline, RE3 is worth a look for those hard core Resident Evil fans out there. For those newbies who want to see what RE3 is like, I strongly suggest you leave the lights on, or you may find yourself with the RE Disease -- symptoms include cold shivers, neck hair standing on end, sweaty palms and, of course, wet pants.
WindowsGameplay (Benelux) (Dec 29, 2000)
Resident Evil 3 is een opvallend degelijke Playstation conversie en het beste spel uit de reeks.
DreamcastVideo Games (Jan, 2001)
Wenn man einfach mal davon ausgeht, dass jeder Resident Evil-Aficionado die mittlerweile schon über ein Jahr alte PlayStation-Version ausgiebig gezockt hat, ist die DC-Versdion eigentlich komplett überflüssig. Capcom hat sich leider nicht einen Hauch von Mühe gegeben, den vorgerenderten Sequenzen oder den Polygon-Figuren auch nur das geringste Facelifting zu verpassen. Zwischen der klobigen Jill Valentine und der smoothen Claire Redfield aus Code: Veronica liegen Welten – da nützen auch die netten acht Kostüme nix. Zu allem Überfluss ist die DC-Version ebenso geschnitten wie ihr PS-Vorbild (Zombies bluten weiß, blinken am Boden kurz und verschwinden dann ins digitale Nirwana) – auch da hat RE: CV atmosphärisch die Nase vorn. (…) Da Nemesis von allen REs die schwächste Story hat, lohnt sich die DC-Fassung nur für Leute, die die 32-Bit-Version nicht kennen. Immer noch ein guter Horror-Schocker, aber welch ein Rückschritt gegenüber Code: Veronica.
WindowsGameSpot (Belgium/Netherlands) (Dec 06, 2000)
Ondanks enkele tekortkomingen is deze aflevering nogmaals een bewijs van de leefbaarheid die het survival horrorgenre ook buiten de consoles bezit.
GameCubeGame Informer Magazine (Apr, 2003)
Although certainly not revered for epic plot development, this direct port delivers suspense that can scare anyone into palpitations. Comparatively, the graphics and controls are slightly better than RE 2; but Nemesis just doesn’t hold as much classic appeal as its predecessors. Worth owning if you’re an RE freak or new to the series, but everyone else can rest easy knowing this isn’t a must-have.
WindowsIGN (Jun 04, 2001)
Ultimately, Resident Evil 3 is a console game, and should be kept as such. If there isn't another platform in your house, it's definitely a fun game and worth a few hours of your time. But Capcom would do well to bring out a PC-only Resident Evil title that caters to what the PC does best -- first person blastin'!
75 (Jan 02, 2001)
Techniquement, RE3 sur Dreamcast améliore le graphisme de l'opus en tenant compte des possibilités supérieures de la Dreamcast mais se limite tout de même au minimum. Les graphismes sont plus fins concernant les héros et monstres, les effets de lumière ont été aussi revus à la hausse mais on reste quand même en dessous des performances habituelles. Les textures restent un peu baveuses quelques fois et certains décors manquent un peu de couleurs. Heureusement, la qualité du rendu des décors reste au meilleur de sa forme avec son ambiance sinistre à souhait, donnant à Resident Evil 3 Nemesis sur Dreamcast une véritable atmosphère d'angoisse.
WindowsJust Adventure (Jan 10, 2002)
Resident Evil 3 gives the die-hard gamer plenty of zombies to shoot at, as well as other mutations, several of which are definite bosses. Toss in confused mercenaries, a double agent, and one mean, nasty, and totally obsessed boss, and you have the makings of several hours worth of great playing.
WindowsPC Player (Germany) (Nov, 2000)
Gemischte Gefühle im Haus des Todes. Viel hat sich an Capcoms Zombiegewusel in den letzten drei Jahren nicht geändert. Savepoints statt Speicherfunktion, nervige Konsolenmenüs statt komfortabler PC-Umgebung, das Wechseln zwischen den Lokalitäten wird trotz flinker Ladegeschwindigkeiten durch Sequenzen von öffnenden Türen dargestellt... eben die alten Leiden des jungen RE. Doch selbst die gewöhnungsbedürftige Steuerung und die Schmalspurrätsel für hirntote Widergänger ändern nichts daran, dass Resident Evil: Nemesis ein echter Schocker ist. Wenn lebende Leichname aus finsteren Ecken hervorschnellen oder brüllend durch splitternde Fenster donnern, segnet manche Unterhose das Zeitliche. Ich musste jedenfalls während der Testphase von koffeinhaltigen Getränken auf warme Milch umsteigen. Meiner Nachtruhe zuliebe.
WindowsGame Captain (Dec 24, 2000)
Ein Muß RE-Fans, ansonsten aber nicht unbedingt empfehlenswert! Wäre Resident Evil 3 - Nemesis technisch auf dem neusten Stand und die Story ein wenig einfallsreicher, könnte es durchaus in der Oberliga mitspielen. Ein wenig kann die spannende Atmosphäre das ansonsten recht durchschnittliche Spiel retten.
PlayStationGaming Target (May 09, 2002)
Resident Evil 3 is definitely a high quality entry in the Resident Evil series. It just feels too much like a bonus disc to Resident Evil 2 than an entirely new game. Is it a good game and worth your playtime? Absolutely. Is it the best Resident Evil has to offer? No. Are you a fan of the Resident Evil series? Then you owe it to yourself to give this game a go. Your mileage may vary.
PlayStationGame Critics (Nov 29, 1999)
When all is said and done, I didn't find Nemesis to be deplorable, but simply being overly unoriginal too soon after Dino Crisis. This is still a Capcom production, which ensures high production values and solid gameplay, so I can easily recommend it to those new to the genre or fans of Resident Evil 2 who passed up Dino Crisis. But I personally couldn't get excited about anything that Nemesis offered because I had either experienced if before in Dino Crisis or have seen it in its previous incarnations. Capcom should either rethink the format or give more time between releases. But then again, from the company that has given us X-amount of Street Fighters and Y-amount of Mega Mans, I shouldn't hold my breath.
70 (Jun 03, 2003)
Ah quel dilemme pour moi de noter ce jeu qui me tient vraiment à coeur. Resident Evil 3 : Nemesis est un très bon épisode, le seul à mon sens qui est à même de vous proposer cette tension, palpable, grâce au Nemesis, et de plus il comporte énormément de petits plus de toutes sortes. Maintenant, si on le compare au remake de Resident Evil, on ne peut s'empêcher d'être déçu tant RE3 aurait pu donner un grand jeu (et ne parlons même pas du Code Veronica qui arrivera bientôt) si il avait subi le même lifting. Dommage que Capcom n'ait apporté aucune modification à son hit, mais une fois de plus si vous faites abstraction des graphismes, il reste un jeu superbe, angoissant et parfaitement construit.
WindowsGame Over Online (Nov 24, 2000)
Ok, so the game sports terrible controls, odd console'ish elements and limited visuals, but we've heard this story before, haven't we? Of course we have. These problems have plagued the series since it's inauguration on the PC, but Resident Evil 3: Nemesis is still the best Resident Evil title to date for the PC. The simple reason for that is the improved gameplay, particularly the enhanced puzzle elements and the addition of Nemesis and the game-altering choice screens he brings with him. Well, that and the fact I'm a sucker for mindless horror entities. If you enjoyed the previous two titles in the series and you have no problem overlooking the rough edges, Resident Evil 3 will probably satisfy your hunger for more zombie antics.
70 (Dec 14, 2000)
Sur le plan technique, le plus souvent la dernière roue du carosse pour Capcom dans ses conversions de la PSX vers le PC, des efforts ont été faits mais on est encore loin du compte. Efforts dans la personnalisation des touches par exemple et dans la gestion des performances du PC comme de monter la résolution à plus de 1024 ou même d'utiliser le 32 bits. Cependant, on sent le moteur bien faiblard et à peine transcrit pour nos ordinateurs. Les polices et certains décors sont vraiment baveux, tout comme certains effets comme les flammes ou les fumées. Certaines cartes poseront sûrement d'ailleurs des incompatibilités avec le moteur et Capcom, comme toujours a fait du travail vite fait mal fait pour le rendre juste jouable grâce aux conversions DirectX.
WindowsGameSpot (Jun 25, 2001)
Resident Evil 3 isn't the best place to start for a newcomer to the series. It's a zombie-killing rampage that lacks the inventive game structure that made Resident Evil 2 so good. You do get some extras with the PC version that had to be unlocked in the PlayStation version: Jill has a few different costumes, and there's a minigame called Mercenaries that gives you two minutes to run through the city killing zombies. But these extras don't do much to offset the fact that Resident Evil 3 is the most generic entry in the series so far. Fans of previous Resident Evil games will like it, but those who have yet to enter the world of survival-horror would do better to start with Resident Evil 2 or Resident Evil Code: Veronica for the Dreamcast.
WindowsThe Games Machine (Italy) (Jan, 2001)
"Resident Evil 3: Nemesis" è il capitolo meno brillante della saga Capcom, indipendentemente dalla conversione, che pur rimane tra le migliori viste dopo Metal Gear Solid. La qualità delle texture è buona anche se la compenetrazione dei poligoni a volte può far storcere il naso. Stesso discorso vale per i fondali in bitmap, mano fastidiosi del solito anche ad alte risoluzioni (considerando che per l'originale erano disegnati in 320x200). Ciò che non fa decollare però il gioco è la completa e totale assenza di una trama; il tutto si risolve in una serie di sparatorie spettacolari e a tratti divertenti, ma la reiterazione dello stesso elemento dopo un po' finisce con l'annoiare.
GameCubeGamersMark (Aug 22, 2003)
Nemesis was never the greatest Resident Evil game. Actually, excluding the many spin-offs which Capcom has created over the years, Resident Evil 3 is probably the worst game in the series. Although, that doesn’t say much, because even to this very day, just like Resident Evil 2, Nemesis’ gameplay is still as enthralling as the previous and next Resident Evil game. Although, compared to the game’s successor Resident Evil: Code Veronica, Nemesis may feel a bit like a spin off since the story isn’t as compelling as others. It’s also a bit short, but Resident Evil whores like me will eat it up, and love playing it again a few years down the road.
GameCube64 Power / big.N / N Games (Feb, 2003)
Zeitlich spielt der außerhalb Japans mit dem Untertitel Nemesis bekannte Teil zwischen den Episoden 1 und 2, bietet spielerisch aber nichts wirklich Neues. Die neue Geschichte wird solide erzählt, rechte Gruselstimmung will aber nicht aufkommen, dazu ist die Konkurrenz aus dem eigenen Hause und natürlich durch Eternal Darkness viel zu groß. Wer Biohazard 3 selbst als Fan der Serie noch nicht kennt, darf einen Blick riskieren, alle anderen wenden sich voll Grauen ab!
WindowsGry OnLine (Apr 13, 2001)
Ogólnie mówiąc Resident Evil 3 jest godnym następcą wielkich poprzedników. Nie jest z pewnością tytułem, na którego czekano z taką niecierpliwością, jak na „dwójkę”, ale nadal utrzymuje klasę. Jest to gra, którą możemy przechodzić wielokrotnie, za każdym razem walcząc o lepszą punktację końcową. Dla lubiących wysoką dawkę adrenaliny wprowadzono tryb Mercenaries, polegający na dotarcie w odpowiednim czasie do wyznaczonego miejsca. Dzięki temu gra oferuje wiele godzin dobrej zabawy. Jednego niestety jestem pewien – granie na PC nie dostarcza nawet połowy przyjemności, jakie oferuje konsola. Najlepiej, więc zaopatrzyć się w kartę graficzną z wyjściem telewizyjnym i dokupić gamepad-a, aby jak najbardziej przybliżyć sobie pełnię radości gry.
65 (Dec 07, 2006)
Peut-on encore faire du survival-horror après Code Veronica ? A en juger par ce Resident Evil 3, on peut fortement en douter. Graphismes à la fois laids et désués, scenario inepte et bruitages dignes d'un Atari ST, ce soft est peut-être le jeu video le plus proche d'un film de série Z jamais réalisé. Or, c'est bien en cela qu'il parvient à charmer : Resident 3 est une grosse blague bien gore, sans finesse ni esprit, et c'est un peu pour cela qu'on finit par s'y attacher.
WindowsActionTrip (Dec 14, 2000)
Capcom obviously strove to create a game that would preserve the spirit and outlooks of its prequels (read - it's another damn PSX1 port). It seems that they pushed this tendency one step too far, and forgot to actually deliver anything new to the gaming scene. This game can get hold your attention, and it would probably do a far better job if it were not for the controls, which are hard to grasp, even after hours of play. The seemingly incomplete story also hinders the atmosphere. Not even after finishing Resident Evil 3: Nemesis could I spot any specific features that would make it a good game in general, or at least much better than the rest of the serial.
WindowsGamezilla (May 03, 2001)
Resident Evil 3 is arguably the worst of this series. Poor translation from console to PC, nothing really new or engaging about the gameplay and the fact that you’d swear this was a DOS game combine to make this an awful gaming experience. If you must play it, I recommend using a control pad and squinting your eyes to even out the poor graphics. Wait six months and you’ll find this game in the $9.99 bin at your local computer store.
GameCubeGameSpy (Feb 01, 2003)
If you've played Nemesis before on another system, you should be very familiar with this review so far. On that note, Nemesis, at forty dollars, is not a worthy purchase for gamers who already own the game. There really is nothing here to justify the purchase, unless you're a hardcore fan and must own all the titles on the GameCube. The remake that the original Resident Evil received more than deserved a purchase at the full price, but for a port of a game from 1999 with nothing new, it simply isn't worth it.
GameCubeConsolemania (Sep, 2003)
Questi due capitoli storici di Resident Evil [RE2 e RE3] sono esattamente tali e quali a quelli che avete già potuto giocare su PSX/PC, grafica compresa. [...] Di certo nessuno dei due vale i soldi che costa; avrei potuto capire se fossero stati delle riedizioni potenziate (stile Rebirth) o se fossero stati venduti insieme o a prezzo ridotto, ma così non ci siamo proprio. Nonostante ciò, non mi sento di stroncarli completamente, perché RE2 resta sempre molto divertente da giocare (se fate finta di non avere un GameCube) e RE3 fa presa sulla mia parte più sborona e sanguinaria. Che fare con questi giochi? Se siete appassionati della saga e volete possederne tutti i capitoli, reperite le versioni per PSX o per PC di RE2 e 3, che adesso costano meno. Se non avete né una PlayStation né un computer, beh... potete ripiegare sulle versioni per GC, ma rischiate la delusione.
DreamcastGamekult (Jan 08, 2001)
Resident Evil 3 : Nemesis n'est pas un mauvais jeu mais il souffre des défauts propres à la saga des Resident Evil, tout en arrivant bien trop tard : après avoir essayé le superbe Resident Evil : Code Veronica, revenir sur ce troisième épisode est particulièrement difficile. Il vaut vraiment être collectionneur ou être en manque après avoir fini Resident Evil : Code Veronica pour se précipiter sur ce portage un peu vieillot.
GameCubeDeaf Gamers (2003)
As we bring another Resident Evil review to a close it's a familiar story. Resident Evil fans will love the game and overlook the unsubtitled cutscenes. Nevertheless though it does rob deaf gamers of the story and puts a significant dent in our rating of the game. The game has loads of replayability and there are various bonus incentives for playing through at least half a dozen times, something fans of the series will greatly appreciate.
WindowsPC Games (Germany) (Nov, 2000)
Jill wäre eine propere Heldin - würde sie nicht acht Minuten brauchen, um auf eine Kiste zu steigen, und weitere acht, um hinunterzuhüpfen. Die Steuerung, das Speichersystem und die hässliche Grafik entwerten in der PC-Version die Elemente, die Resident Evil 3 auf der PlayStation zu einem Erfolg gemacht haben: spannende Action in einem gruseligen Horrorspektakel.
WindowsAbsolute Games ( (Nov 04, 2000)
Первым двум портированным частям Resident Evil так и не удалось выбиться в люди — и это при том, что на PC в то время наблюдался острейший дефицит жанра Survival Horror. Сейчас у нас есть Nocturne, а скоро выйдет заключительная серия трилогии Blair Witch. И на что, скажите мне на милость, надеялась Capcom, выпустив почти не отличающуюся от своих предков игру?..
WindowsGamereactor (Denmark) (Jan 03, 2001)
Der er ligesom ikke noget nyt i RE3. Har man prøvet et af de andre i serien, vil man blive skuffet. Har man Playstationudgaven af spillet, så gå udenom RE3 til PC. Man kan godt nok køre det i højere opløsninger, men de hyppige grafikfejl og den evigt og altid forstyrrende Nemesis samt de lamme puzzles er ting, som vil være temmelig frustrerende i det lange løb. Kender du ikke RE-serien, vil du derimod få en god, skræmmende oplevelse.
WindowsGamekult (Dec 26, 2000)
Le portage de Resident Evil 3 ne s'est pas fait sans mal : les développeurs ont oublié de rajouter le support des périphériques de jeu et des cartes GeForce. Comme le jeu est déjà un peu vieux même sur console, qu'il hérite des mêmes défauts (trop court, sauvegardes ponctuelles, aller-retour incessants), et que dans le coeur des fans il a déjà été supplanté par le très beau Resident Evil : Code Veronica sur Dreamcast, on peut s'interroger sur l'intérêt de cette version PC.
GameCubeMeristation (Jul 18, 2003)
Tras el análisis de Resident Evil 2 hace una semana, ahora nos encontramos en la misma tesitura; recibimos un juego que no es más que un port o conversión 1:1 del Resident Evil 3 aparecido para PlayStation en el año 99. Una lástima y una opción de comprar sólo apta para nostálgicos...
GameCubeIGN (Jan 29, 2003)
With the recently re-vamped Resident Evil and Resident Evil Zero titles drawing critical acclaim from everyone here at IGN, it's difficult -- no, impossible -- for either Matt or myself to recommend this game over either of them. Gamers who are expecting a similar experience with Resident Evil 3: Nemesis are going to be in for quite a letdown. The gameplay design is still as brilliant as it ever was on the PSX, but the overall package is not even close to earning its sticker price. However, if you've never owned a PSX and are feeling eerily nostalgic, then you could always consider it as an educational, historical, and enjoyable rental.
GameCubeGameSpot (Jan 22, 2003)
To put it simply, if you've never played Resident Evil 3: Nemesis, it's worth checking out this version as a rental just to experience some of the gameplay mechanics that aren't present in any other Resident Evil game. But it's still an incredibly dated port, and the fact that it retails for as much as a game made within the last year is quite despicable.
40 (UK) (Sep 06, 2003)
RE3 does, in fairness, change things a smidgen, giving the player the ability to create their own specific type of ammo, with the use of different types of gunpowder. In addition, Jill now has a dodge manoeuvre, which in theory enables you stand a better chance of surviving when it counts. In practice, however, this move causes its own problems, especially if you encounter the many crowded areas, as does the ammo creation system, unless you know what you need and when.