DescriptionThree months after the events of Resident Evil 2, Claire Redfield is still looking for her brother Chris. She infiltrates Umbrella Corporation's headquarters in Paris, where she is captured and knocked out. When she comes to, she finds herself in a prison on a remote island. Freed by a friendly guard, Claire faces several problems. Not only is the island under attack by an unknown assailant, but there has been another outbreak of the T-Virus and the island is crawling with zombies and other mutated creatures. Claire not only has to face the undead, but also the commander of the base, a mad aristocrat with family ties to the origins of Umbrella Corporation and the T-Virus. And escaping from the island is only the beginning of Claire's ordeals.
Code: Veronica continues the survival horror gameplay of its predecessors: the protagonist explores the surroundings, fighting monsters and solving puzzles. However, Code: Veronica is the first game in the series to do away with pre-rendered backgrounds, using a fully polygonal 3D engine instead, which allows for features such as real-time lighting and camera movement. Still, such movements are only used sparingly, and the use of perspective is mostly unchanged from earlier installments: the camera automatically switches to different static angles, showing the protagonist, monsters, and rooms from different spooky viewpoints.
Most of the weapons from the earlier games make return appearances: knife, handguns, shotgun, grenade launcher, and crossbow are all featured. There are also new weapons including a sniper rifle, an AK-47, and several guns only found in pairs, which can be used to target two enemies at the same time. Several weapons upgrades can also be found.
Similar to the earlier games, the player will not only control Claire, but also two other characters: Claire's fellow prisoner Steve, and her brother Chris.
- "BioHazard: Code: Veronica" -- Japanese title
- "バイオハザード コード：ベロニカ" -- Japanese spelling
Part of the Following Groups
- Biohazard / Resident Evil series
- BPjS / BPjM indexed games
- Games made into books
- Games made into comics
- HUDless games
- Middleware: CRI
- Setting: 1990s
- Theme: Zombies
|Crap!||Kate Jones (480)||unrated|
|Computer and Video Games (CVG)||Jul, 2000||100|
|VicioJuegos.com / uVeJuegos.com||Sep 03, 2005||95 out of 100||95|
|Gameplay RPG||Aug, 2000||94 out of 100||94|
|GamePro (US)||Nov 24, 2000||4.5 out of 5||90|
|All Game Guide||2014||90|
|SegaFan.com||Dec 12, 2001||8.8 out of 10||88|
|Jeux Vidéo Magazine||Jul, 2000||17 out of 20||85|
|Gameplay RPG||Apr, 2000||83 out of 100||83|
|Edge||Mar 20, 2000||8 out of 10||80|
|WomenGamers.com||Apr 19, 2000||7 out of 10||70|
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1001 Video GamesResident Evil Code: Veronica appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
AdaptionsA book adaptation of this game was published under the same name in 2002, the sixth in Pocket Books' Resident Evil series, written by S.D. Perry.
Additionally, Lee Chung Hing wrote a series of graphic novels adapted from this game and published by DC Comics: Book One in 2002 and Books Two through Four in 2003.
German IndexOn May 31, 2003, Resident Evil: Code: Veronica was put on the infamous German index by the BPjM. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.
SalesAccording to publisher Capcom, Resident Evil: Code: Veronica has sold 1.14 million copies worldwide since its initial release (as of June 30, 2016).
Information also contributed by Pseudo_Intellectual
Related Web Sites
- Resident Evil Fan (With tons of videos, artwork, interviews and a Resident Evil encyclopedia, this fansite contains everything that the passionate fan could ask for.)
MAT (229787) added Resident Evil: Code: Veronica (Dreamcast) on Oct 13, 2004
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