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The direct sequel to Betrayal at Krondor, Return to Krondor takes the player back to the fantasy world of Midkemia, which is once more in peril.

It all begins when James - once a thief and now a squire of Krondor - is sent by Prince Arutha to escort the court magician Jazhara to the palace. Shortly afterwards they meet William ConDoin, a fearless swordsman and the son of the famous magician Duke Pug. A ruthless mercenary named Bear sends his men to murder the woman William loves. It appears that Bear is in pursuit of the Tear of the Gods, a holy artifact of immense power. James and his friends follow the trail of death and destruction Bear has left in his wake and to stop him before he reaches the Tear. As they progress in their travels they discover that someone or something is creating dark beings and horrible perversions of nature, suggesting that things are very wrong in Krondor besides the ambitions of a single renegade mercenary.

Return to Krondor features pre-rendered backgrounds with changing camera angles for exploration, and 3D character models. Battles occur when contact is made with a hostile character, and are turn-based, including the tactical element of moving the characters manually over the battle field. The player controls James and three other characters who join the party. Compared to its predecessor, the game is less heavy on exploration, having smaller and more confined areas. Much of the game takes place in the city of Krondor, which is divided into several districts; later in the game the player gains access to other locations, though it is impossible to physically explore the overworld. Several side quests, however, are still available, in addition to pursuing the main storyline.

Unlike its predecessor, the game features a more common leveling up system where characters gain a set amount of skill points after having accumulated enough experience to level up. These skill points are allocated manually by the player to increase the characters' weapon proficiencies, defense, spellcasting, etc. The game also allows the player to brew potions via an alchemy system, and features a detailed lockpicking minigame that involves choosing between several available tools and applying them to the lock.


Return to Krondor Windows Spellcasting menu and available spells
Return to Krondor Windows A battle between William's Krondorian Guard and Bear's elite Grey Talon mercenaries
Return to Krondor Windows This priest heals your hit points... for a price
Return to Krondor Windows James can choose to spend the night with this prostitute. Results may vary

Promo Images

Return to Krondor Screenshot
Return to Krondor Screenshot
Return to Krondor Screenshot
Return to Krondor Other

Alternate Titles

  • "重返克朗多" -- Chinese spelling (traditional)
  • "בחזרה לקרונדור" -- Hebrew spelling
  • "Thief of Dreams" -- Concept title
  • "Raymond E. Feist's Rückkehr nach Krondor" -- German title
  • "Raymond E. Feist's Return to Krondor" -- UK title

Part of the Following Groups

User Reviews

Too much has changed during my absence Unicorn Lynx (181409) 3 Stars3 Stars3 Stars3 Stars3 Stars
The ending rivals some of the best RPGs ever made. Jeanne (76202) 4.4 Stars4.4 Stars4.4 Stars4.4 Stars4.4 Stars
Your Destiny Lies At The Bottom Of The Bitter Sea MasterMegid (902) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars
If you missed the chance to play "Betrayal at Krondor" this will makes it all worthwhile... Indra was here (20843) 4.25 Stars4.25 Stars4.25 Stars4.25 Stars4.25 Stars

Critic Reviews

Game Over Online Dec, 1998 94 out of 100 94
Game Revolution Jan 01, 1999 B+ 83
PC Action (Germany) Feb, 1999 83 out of 100 83
Player One Apr, 1999 80 out of 100 80
GamePro (US) Jan 01, 2000 4 out of 5 80
FileFactory Games / Gameworld Network Sep 27, 2002 78 out of 100 78
Svenska PC Gamer Mar, 1999 70 out of 100 70
Power Play Jan, 1999 68 out of 100 68
Jeuxvideo.com Apr 07, 1999 13 out of 20 65
GamesFirst! 1999 3 Stars3 Stars3 Stars3 Stars3 Stars 60


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July 20, 2006 .. An email message from Paul Elfers in response to my review of this game ..

"I was a game author on Return to Krondor - responsible for taking the "script" document we began with and actually scripting the levels to match. This was sometimes technical in nature, but it was also artistic in that it included lighting, camera angles and timing / triggering in conversations, etc etc.

One of the levels I authored was the final level, including the final William / Talia exchange. Our art director, Tom Miller, helped a great deal by creating tons of new backgrounds for close-ups during it - allowing a little bit more of a cinematic final scene than elsewhere in the game.

Needless to say, I (and the whole team) was very proud of the game and proud of the way the ending turned out. I was very happy to see your review, because it shows me that at least some players enjoyed some of the more unusual elements in the game."

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Alan Chan (3618) added Return to Krondor (Windows) on Nov 23, 1999