DescriptionThis typically zany Jeff Minter title sets you as a mutated camel, with an optional support one mimicking your moves elsewhere. The hordes of enemies to be taken on include falling umbrellas and drinks machines. Shot enemies release tokens ranging from points bonuses and energy recharges to control-reversers and poison.
Speaking of controls, the game uses the same system as Llamatron, which means that you fire automatically in the direction you're moving, but pressing the fire button allows you to rotate the direction of fire while immobile. This allows enemies in different parts of the screen to be attacked from less precarious positions.
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|Personal Computer Games||Commodore 64||Feb, 1984||10 out of 10||100|
|Popular Computing Weekly||Commodore 64||Jan 26, 1984||9 out of 10||90|
|Your 64||Commodore 64||Apr, 1984||90 out of 100||90|
|Computer and Video Games (CVG)||Commodore 64||Mar, 1984||34 out of 40||85|
|Your Computer||Commodore 64||Mar, 1984||80|
|GameHippo.com||DOS||Dec 31, 1998||5 out of 10||50|
|The DOS Spirit||DOS||Mar 05, 2010||1 out of 6||17|
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DevelopmentThe game was written over a two month period. Programmer Jeff Minter spent hours at the zoo watching a real camel in order to model the camel's animation in the game.
CompetitionA competition held on the day of the C64 version's original release took the winner to Egypt, to ride a real camel around the Pyramids. Some of Jeff's best friends were camels...
- ST Format
- January 1993 - #45 in '50 finest Atari ST games of all time' list
- May 1992 - #1 Most weird and stupid plots of all time (Atari ST games).
- May 1985 (Issue 1) - #38 'It's the Zzap! 64 Top 64!'