Revenge of the Mutant Camels

Moby ID: 14746

[ All ] [ Amiga add ] [ Antstream add ] [ Atari ST ] [ Commodore 64 ] [ DOS ]

Atari ST screenshots

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Title screen
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Mani menu
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Select number of players
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Level one, single player
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That does not look like a good power-up
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Lots of power-ups!
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Lost one life. Impressive tombstone
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Level complete
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That's what I call a weapon!
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Every level has a name
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Single player with a computer controlled
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Hitting enemies several times generates lots of points
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A restart-oasis where you get a password so you can restart the game from here
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Got a high score
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Hi-score table

Commodore 64 screenshots

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Title screen
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Level 1 - enemies from phoenix
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Level 2 - it's raining cats and dogs
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Level 3 - Manic Miner
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Level 4
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Level 5 - mutant camels attack mutant camels
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Level 6 - peace
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Level 7 - where have i seen them before?
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Level 8 - Australian skiers

DOS screenshots

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Splash screen
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Title screen
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Start menu
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Select a gameplay mode.
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Leap, camel, leap!
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Leaping for bonuses and power-ups.
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These pesky birds are dropping 1-ton weights on us.
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Out of health points!
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End-of-level performance review
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Taking my buddy for a ride!
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Engaging rainclouds in deadly combat.
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Enjoying a firepower power-up.
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Befuddled, my camel's left is now its right.
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Taking a break while gazing upon hallowed llama statues.
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In this level, "Manic Minter", the player goes up against the coder of the game, throwing miniature camels at me.
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A fearsome firepower, while all array of bonuses and penalties fall from the sky.
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You can't see it, but these canes exclaim "ouch!" loudly when shot.
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Here are the mutant camels I'm revenging upon!
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Temporarily invincible, as indicated by the halo. (I bet you didn't even know that camels had souls!)
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Reaching a Dune-themed password point.
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Fighting phone booths and peace signs.
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Fighter jets now torment us.
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There's a certain finality to it.
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High score entry
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High score table
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