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DescriptionRex the dinosaur is fed up of the environmental damage being done by a nearby nuclear plant. As a result, he takes to the heavily-guarded tunnels that lead to it, with the intention of ridding the world of nuclear power forever.
The game is viewed from the side in a flick-screen format. Rex jumps and shoots, staking out various walking and flying enemies. Walking on to a Beam Pad means that upon losing a life, you will resume from the screen on which you died. As enemies are dying, keep shooting at them to keep increasing your score.
There are power-ups to collect, through energy bubbles. Each weapon has 5 possible energy levels, and can only be used if you have enough. Collect a bubble when you weapon is at the top level and you will collect an improved weapon.
- "Zenith" -- Working title
Part of the Following Group
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|Your Sinclair||ZX Spectrum||Dec, 1988||9 out of 10||90|
|Sinclair User||ZX Spectrum||Dec, 1988||88 out of 100||88|
|Crash!||ZX Spectrum||Dec, 1988||82 out of 100||82|
There are currently no topics for this game.
The Light, a fictional companyThe Light was a fictional name for the real company Creative Reality. The respective members used the following pseudonyms: Jason Austin (as John Anderson), Neil Dodwell (as Neil Harris) and David Dew (as Richard Allen).
The Title: RexFor the majority of the game's development, it was called Zenith - the tower Rex is tasked to destroy. But it was decided this might cause problems because of a well known UK double glazing company. So the name was changed to Rex.
Rex's TaxonomyDespite his name and appearance Rex is not a descendent of a Tyrannosaurus rex, neither a member of the Superfamilly Rhinocerotoidea. Actually Rex is a Rhinoceroid sapiens, an ancient bipedal race of mercenary aliens which look like Rhinoceros.
C64 versionAlthough a C64 version was planned, David Martin of Martech confirmed to Retro Gamer in 2014 that nothing was ever started, due to the company attempting to focus on the ST and Amiga from then. Despite this, the game is advertised in the C64 reissue inlay for Spindizzy, probably in error.
Related Web Sites
- Cambridge Centre for Computing History (Alternative Software, Amstrad CPC) (For Amstrad CPC464, Cassette: exhibit reference ID CH40694; additional material.)
- Cambridge Centre for Computing History (Martech Games Ltd, ZX Spectrum) (For ZX Spectrum, Cassette: exhibit reference ID CH18571; additional material.)
- CPC-Power (in French) (for Amstrad CPC: game database entry; package material; manual digitalizations; advertisement; magazine reviews; downloadable releases; additional material)
- CPCRrulez (in French) (For Amstrad CPC: game database entry; advertisement; game packaging; downloadable releases; additional material.)
- Kio's home (For ZX Spectrum: additional material including – photographed cassette inlay; snapshots; downloadable releases.)
- retro*GAMER (Game description page.)
- The Tipshop (For ZX Spectrum: a central archive for all Spectrum and SAM games hints, tips, cheats, maps, hacks and pokes. )
- Wikipedia, the free encyclopedia (encyclopaedic entry for combined platforms)
- World of Spectrum (for ZX Spectrum: downloadable releases; additional material including – cassette inlay, advertisement, instructions; remakes links; player reviews; magazine references; magazine adverts)
- ZX Spectrum Reviews (For ZX Spectrum: magazine game reviews in HTML.)
Contributed to by Martin Smith (76899)
ZX Spectrum Credits (7 people)
Concept and Design by:
Jason Austin (credited as John Anderson), David Dew (credited as Richard Allen), Neil Dodwell (credited as Neil Harris)ZX Spectrum coding by:
Jason Austin (credited as John Anderson)Graphics by:
David Dew (credited as Richard Allen)
All Software, Sound and Vision by:
The LightCover Artwork by:
Pilloray Barn LtdCopyright © 1988:
Martech Games Limited