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How much life is left in the Japanese RPG? Every so often there's revitalization in one area that needs work, but a total teardown and rebuild from the foundations like this is rare. At first, it seems rather simple, and it is a simple game if you think about it. But think about it more and see that it's also strict and tactical, very chess-like. It is the great minimalist design: the more something limits you, the more it demands your ingenuity and creativity to conquer it.
As our journey comes to a close, we have to look back on the world of Riviera with a renewed sense of vigor and a tad bit of reverence. In its previous incarnation, the game was very good and offered a rather non-traditional role-playing experience for gamers to play through. The advent of the PSP version is exceptional, as it could have simply torn the game from the GBA and thrust it onto the PSP as nothing more than a slightly higher resolution port. Instead, we're provided with a greatly enhanced sense of presentation, both from an audio and visual angle, as well as additional content not found in previous version. While there is no denying the overall sense of familiarity found within the title, the overall experience far outweighs any thoughts you might have against delving back into the world of Riviera.
Atlus's latest offering on the Game Boy Advance is a touch different from what players might call a traditional RPG. Besides being stunningly gorgeous, the game includes a very unique movement system, a dating game, and an emphasis on replay value. Riviera: The Promised Land is about a Grim Angel named Ein who exchanged his wings for a holy weapon called a Diviner, which was created in order to vanquish demons. Ein, along with his familiar—a cat named Rose—ventures out to destroy a land called Riviera that has become infested with demons banished from the realm of the gods following a great war.
Game Boy AdvanceRPGFan
(Aug 02, 2005)
Riviera: The Promised Land is a fun game that will keep you busy for about 15 to 30 hours. The detailed story and affection system are worth a second play, and the ability to unlock a slew extras, such as animated cut scenes, a sound test, and a bonus chapter, will keep you playing for a few more hours. Despite a few flaws, I totally recommend Riviera to anyone who wants to play something that's not Golden Sun or Fire Emblem. It's not quite as polished as those games, but it's just as much fun.
The once-peaceful land of Riviera has become the central battleground in the war between angels and demons, and, as tends to happen in video games, the only ones powerful enough to stop the fighting are a flirtatious fallen angel, four boy-crazy girls, and a talking cat. That's the premise underpinning Riviera: The Promised Land, a role-playing game for the Game Boy Advance that's as diverse as it is formulaic. However, the game ultimately exceeds expectations thanks to its engrossing story and superslick production values.
Game Boy AdvanceRPGFan
(Sep 08, 2005)
Overall, Riviera is an enjoyable and innovative title for a system that probably won’t see many more in the future. While it won’t make game of the year on most people’s lists, it’s still a worthwhile purchase. And, while it’s a short game (I put in maybe 15 hours max in my first playthrough), the option for multiple endings and accessing trigger points you missed the first time through gives Riviera a decent replay value. So pick it up; Riviera might just be the GBA promised land you’ve been waiting for.
When I threw it in my Game Boy Advance SP for the first time I thought it was nice but nothing special. Then I played it some more and got hooked and couldn't put it down until I beat it. I truly began to like the characters in the game and wanted to know what would happen to them and how the whole storyline would conclude. I don't know if I have played a RPG game this much since Phantasy Star Online on the Dreamcast and I don't think I have played any GBA game this much in a long time. It might have simpler controls and not as many options related to the character development and weapons as other RPG games, which should be perfect for beginner RPG players, but it is a fun game to play. Riviera: The Promised Land is the sleeper hit of the Game Boy Advance this year and if you can find it and like role-playing games, anime, manga, and fantasy worlds I highly recommend it.
Game Boy AdvanceDeeko
(Jul 15, 2005)
Riviera — The Promised Land is an unusual RPG that attempts to amalgamate a number of different, unique elements into one largely non-conformist adventure. While it certainly shares a turn with many conventional RPGs, it is this diversion from normalcy that truly makes this game shine.
Let's say that you have a handful of rare and beautiful gems, but instead of strong them in an elegant mahogany case with velvet lining you just dump them in an Adidas box. This is essentially the same feeling I got from Riviera - it is packed with some great mechanics and innovations that are just confined to somewhat unbecoming surroundings.
As you can see, I enjoyed Riviera quite a lot. The compelling (and mature) story elements are a rarity in the handheld RPG genre, a break away from all the other hero-saves-the-world stories that have been a staple for the market. Although the action can be pretty linear for the most part, the strong execution of the art design combat, and lengthy play time make up for that in spades. If you are still able to find Riviera at your local gaming outlet, do yourself a favor and pick this title up! As a side note, I wouldn't say there is a big difference between the GBA and PSP versions of this title, so you can't really go wrong with either one in this case, but the 16:9 widescreen on the PSP definitely gives you a better view of the action.
As you can see, I enjoyed Riviera quite a lot. The compelling (and mature) story elements are a rarity in the handheld RPG genre, a break away from all the other hero-saves-the-world stories that have been a staple for the market. Although the action can be pretty linear for the most part, the strong execution of the art design combat, and lengthy play time make up for that in spades. If you are still able to find Riviera at your local gaming outlet, do yourself a favor and pick this title up!
Original, magnifique et envoûtant, Riviera est un excellent titre qui sort des sentiers battus. Malgré un gameplay quelque peu répétitif, le jeu accroche littéralement, et c'est bien là l'essentiel.
Rivierais a great entry into anyone’s collection. At this point in time, it may be a bit hard to come by as it was a limited production run from May/June 2005. In the end, you will most likely end up getting fifteen to twenty hours out of this game for one run through. It’s a great addition to anyone’s collection who enjoys RPGs, and a fun twist on an old formula.
I had no idea what to expect from Riviera as a handheld RPG with very little buzz or hype. But it delivers a compelling and entertaining gaming experience that takes you through an intricate story in a wonderful way. It's a solid and enjoyable release, and long enough to occupy a bunch of handheld gaming time.
"Riviera - The Promised Land" ist ein echter Geheimtipp! Die ungewöhnliche Kombination aus rundenbasierten Kämpfen, einer Point & Click-Umgebung und Geschicklichkeitstests funktioniert und macht Spaß. Wer bei Rollenspielen seine Freiheiten braucht, wird sich wahrscheinlich eingeschränkt fühlen, Strategen und Sammler haben aber umso länger eine Freude daran.
Riviera has a nice, although cliched story where players must root out the truth in a global conflict. Lots of characters and deep strategy keeps things interesting, while the interface makes the sometimes-tired parts of the genre go quickly (NPC interaction especially). From a design standpoint, the only thing that really got on my nerves was the repetition in environments, attack animations, and enemies - minor things that didn't really break my amusement while an otherwise solid title.
Mas, inegavelmente, possui um enredo de qualidade, com várias possibilidades, que, para alguns, pode convidar a vários replays. Aliado aos ótimos dotes artísticos, "Riviera: The Promised Land" é um dos bons RPGs japoneses para o Game Boy Advance.
Extraordinary times call for extraordinary measures. When, during the time of Ragnarok, the gods of Asgard were on the brink of being overwhelmed by the demons of Utgard, they broke a taboo, and sacrificed their own lives to call forth the Grim Angels, furious warriors armed with godly weapons called Diviners.
Pe tot parcursul jocului, fiecare colț de peisaj explorat va genera o interacțiune între membrii echipei, iar aici este de fapt crema ascunsă în ciocolată: vei trece prin faze amuzante, „light-hearted”, pline de frustrări sau suspans alături de haremul, pardon, echipa ta, lucru care va facilita imersiunea ta în poveste. Riviera: The Promised Land este îmbrăcat cu pixel graphics de toată frumusețea, evitând culorile prea stridente folosite de unele jocuri în perioada respectivă (mă uit la tine, Golden Sun). Iar pe partea de soundtrack… să zicem doar că am tot repertoriul salvat în telefon.
Riviera: The Promised Land is a game that should satisfy the type of game that wants to experience a rewarding story. The game is very linear and a person would be insane to suggest otherwise. That could be viewed as a fault, but I see it as a testament that excellent gameplay and design is better than the perceived flaws. What is here is pure gold, but there are a few blemishes that make a gamer realize that this isn’t the best thing ever. In short, it’s a well made piece of software that should provide a hefty amount of enjoyment.
To sum it up, the game is an interesting new twist on RPGs, but doesn't screw things up like many things do when they try to do something "innovative" with the genre. Apparently it is hard to find, but I'd say it's worth looking for.
Game Boy Advance1UP
(Jun 28, 2005)
Stop me if you've heard this one before: Two angels and a flying cat arrive at Heaven's Gate when these demons revive 1000 years after a big apocalyptic battle. The first warrior says, "I'm having a crisis of conscience," when suddenly he loses his memory and starts fighting for the other side and a bunch of chicks fall for him and--
Overall, it's a solid and unique JRPG which, thanks to some brave and interesting design decisions is worthy of attention, even if it will do nothing to convince genre detractors of that fact.
Riviera est un jeu toujours original et frais. On aurait pu attendre un peu plus du passage sur la portable de Sony, mais ne boudons pas notre plaisir, ce très bon Rpg est enfin accessible au plus grand nombre, et c'est déjà ça de pris.
This version features an additional chapter, but most players should still be able to complete Riviera: The Promised Land in around 35 hours. It isn't as impressive as it was two years ago, and if you played it then, there's no reason to pick up the new version. But it's a worthwhile journey if you missed the GBA release, thanks to a terrific story and unassuming mix of gameplay elements. Regrettably, the same accessibility that makes the game so appealing is its greatest weakness, and may leave some veteran role players wishing they had something meatier to sink their teeth into.
1000 years ago, the Gods of Asgard were at war with the Demons of Utgard, causing a cataclysmic battle to ensue. Fearing that they may lose ground to their malevolent foes, the Gods decided to break a holy taboo and release the most powerful band of warriors in existence, The Grim Angels. Sporting black wings and powerful weapons called Diviners, The Grim Angels turned the tide of the war, and the power of both the Demons and the Gods was sealed within the Promised Land of Riviera.
Game Boy AdvanceGameSpy
(Jun 30, 2005)
So I'm sitting at my desk when one of the GameSpy editors asked if I was up for checking out Riviera. With thoughts of the nightlife in Cannes and Monaco dancing in my head, I jumped at the chance and was already packed to go when the editor handed me a copy of the new Atlus role-playing game, Riviera: The Promised Land. Although not quite as entertaining as that OTHER Riviera, this unique GBA title still offers up an enjoyable experience in its own right.
Game Boy AdvanceIGN
(Jul 30, 2005)
There's a bit of expectation when popping in what's believed to be a Japanese-style RPG. Riviera: The Promised Land from Atlus, however, strays from the formula with a decidedly different approach on the game genre. It still contains the usual RPG offerings in the form of turn-based battles and wide-eyed anime-style character design, but the way it's been put together is something decidedly different. It's uniqueness both works for and against the production, but overall it's a really nice surprise and an enjoyable experience during a time where original IPs have all but dried up on the Game Boy Advance.
Riviera is a relatively long ride for a portable RPG. You’re looking at about 20 hours here for a no-frills play-through (if you aren’t already familiar with the previous versions which are essentially gameplay-identical), but about half of that consists of grinding (is this really a surprise?) and waiting for attacks to actually execute (it adds up). Granted, if you are able to overlook these flaws, the interaction between Ein and the girls is adorable, opening up a can of whoop-ass (after an exorbitant grinding time) never gets old, and the sense of adventure – dutifully enhanced by a wonderful soundtrack, both musically and vocally – is briskly energetic. Riviera distances itself well from the mainstream RPG fare, but this is both a blessing as well as its curse.
Loin d'être indispensable pour les joueurs l'ayant déjà pratiqué sur Game Boy Advance, cette version PSP de Riviera reste néanmoins la meilleure disponible pour les inconditionnels du PAL. Son approche peu banale du RPG, couplée à une réalisation trognonne et un système de drague bien intégré, font du titre de Sting une petite curiosité rafraîchissante. Quelques soucis techniques, une intrigue basique et une localisation perfectible sont malheureusement de la partie, mais ils pèsent nettement moins lourd dans la balance par rapport aux qualités du jeu. Une douceur mi-oldschool, mi-novatrice à tenter, ne serait-ce que pour son ambiance sympathique.
"Riviera: The Promised Land" tenta mudar alguns dos paradigmas dos RPGs japoneses, com um sistema de combate inteligente, apesar de pecar pela morosidade e pela falta de praticidade. Não custava ter uma maneira de repetir os itens e escalações de batalhas anteriores ou até mesmo poder gravar alguns tipos de formações básicas. A exploração também limita o jogador, que ainda precisa ter paciência para ler muito.
Un remake qui ne s'imposait pas vraiment malgré un certain plaisir lorsqu'on le survole. Toutefois, le système de jeu parfois très contraignant, la linéarité de l'aventure et le prix trop élevé, seront autant de points qui feront de l'ombre au soft d'Atlus. Toutefois, si vous parvenez à le dénicher en occasion, vous pourrez vous laisser tenter d'autant que 505 a eu la très bonne idée de traduire les textes. En attentant, on se tournera plus facilement vers Valkyrie Profile : Lenneth autrement plus fascinant et vendu quelques roubles moins cher.
By far one of the worst games I have ever played. I find Riviera to be a 2 trick pony. It looks and sounds good, but everything else is an awful experience and I want those double digits of hours of my life back so that I can spend them doing something less painful. Like eating plutonium or urinating on an electric fence. The game has a much higher score than I feel it deserves, but the numbers don’t lie. This is a poor game. And I can’t wait to unload my copy on some poor sucker who actually wants it.