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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.3
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.7
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.2
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.4
Overall User Score (5 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Player One (May, 1995)
Road Rash Mega CD apporte aux 16 bits une partie des nouveautés du sublime Road Rash 3DO. Certes, pas de surprise : côté réalisation, on a affaire à du très bon Sega. Ce sont les graphismes des menus, les personnages, mais surtout le son (du bon gros hard!) et les séquences vidéo tirés de la version 32 bits qui retiennent l'attention. Y a rien de mieux pour mettre de l'ambiance ! Bref, le support CD redonne une nouvelle jeunesse à un gros hit et les nombreux avantages qu'il procure peuvent justifier son achat même si vous possédez la version cartouche.
90 (Jun 11, 2009)
In conclusion, Road Rash on the Sega CD is actually pretty good. The only thing it lacks is a two-player mode, but you can't have everything. The invisible walls, which seem to an inherent problem with the graphics engine, don't ruin the experience at all, and there's some solid racing to be had here, especially if you've already played the few quality racers available on the Sega CD, like Jaguar XJ220. If you're looking for a great game to add to your game collection, then try this one out. It may be a little hard to come, by seeing how it was released in 1995, but if you can get your hands on it, you're going to love it.
Mega Fun (Jul, 1995)
Intro und Zwischensequenzen erinnern zwar an die geniale 32-Bit-Version, das triste Streckendesign mit seinen wenigen Objekten am Straßenrand erreicht jedoch nicht einmal ansatzweise NG-Niveau, und die Geräuschkulisse gibt sich ebenfalls äußerst durchschnittlich. Trotzdem kann Road Rash, betrachtet man die Raserei unvorbelastet und objektiv, auch auf dem MCD überzeugen. Die Bikes steuern sich zwar etwas schwammig, sind aber nach einer kurzen Eingewöhnungszeit leicht zu kontrollieren. Der Schwierigkeitsgrad ist anfangs sehr niedrig und steigt in dem Maße an, daß sicher auch Einsteiger schnell erste Erfolge feiern. Ein leckeres Bonbon für die alten Grunger unter Euch sind einige Musikperlen bekannter Bands wie Therapy?, Soundgarden oder Paw, deren Stücke in guter Qualität aus den Boxen dröhnen. Unterm Strich eindeutig die bislang beste 16-Bit-Version.
IMPLANTgames (Apr 24, 2009)
Overall, Road Rash on the Sega CD is a mixed package. It takes the music and user interface from the 32-bit versions of the game, and mixes it with the classic 2D game play. It does nothing to move the series along, but is still a satisfying experience. The original Genesis Road Rash games are some of the finest titles on the time, so there is nothing wrong with leaving well enough alone. This is a worth while purchase for Sega CD owners.
GamePro (US) (May, 1995)
Despite it's shortcomings, this disc's amusing cinematics, thrilling gameplay and increasingly difficult levels will draw you in. The Rash has finally arrived on the Sega CD!
Video Games (Jul, 1996)
Auch bei der Saturn-Version sind alle Features des 3DO-Vorbihds zu finden. Die 3D-Grafik ist fließend und sorgt durchgehend für ein rasantes Fahrgefühl. Schade, daß Electronic Arts es wiederum vermied, das Spiel mit einer spektakuläreren Optik oder neuen Spielideen ins Rennen zu schicken. Trotz der fünf unterschiedlichen Strecken gibt es einfach zu wenig Abwechslung; das ständige Knüppeln und Hindernissen ausweichen, bietet nicht gerade eine Herausforderung für viele Monate. Außerdem hervorzuheben sind die „Dolby Surround“ kodierten Soundeffekte samt der Musikuntermalung.
Mean Machines (Jun, 1995)
Nothing much to add to either Road Rash 2 or 3, though not strictly a bad game.
GameFan Magazine (May, 1995)
I don't know about this 3DO connection. Sure, Road Rash CD is a good 16-bit racer, but let's not go overboard. The 3DO has joy-polygons, powerful animation and thousands of colors. The Sega CD has no polygons, OK animation and 64 colors. Still for 16-bit, it's neato. I'm sure RR fans will do backflips, like silly.
The Video Game Critic (Aug 09, 2003)
The other four stages are standard, Genesis-quality fare. There's a two-player mode, but it's alternating only - no split screen. Yeah, this is pretty disappointing stuff. The only redeeming feature is that you can save your progress to memory (no long passwords). Road Rash on the Sega CD is still a decent game, but the CD features didn't make it any better. NOTE: If you don't have plenty of memory available when you run this game, you'll get the message "PLACEHOLDER" in the corner, and won't be able to play.
Game Players (Jun, 1995)
Stick to your carts gang or shell out another four hundred bucks and pick up a 3DO. This version just doesn't cut it.
Of course EA wasn't the only one to just upgrade their old games on the new format, but this one had potential. It's not so much an average game as it is a disappointment. So many companies (especially Core) took it upon themselves to push the hardware, there is absolutely no reason why EA could not. You can see a great game hidden here is only the scaling effect was smoother. This is the perfect example of a missed opportunity.