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User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Arcade Awaiting 5 votes...
Atari 2600 5 3.2
Atari ST Awaiting 5 votes...
Commodore 64 6 3.4
DOS Awaiting 5 votes...
NES 6 3.5
ZX Spectrum Awaiting 5 votes...
Combined User Score 17 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore 64Computer and Video Games (CVG) (Sep, 1989)
My only criticism is that because each level is multiload, it could become a pain for cassette users, but on disk it plays like a charm. Buy this and you'll have fun for ages, and a guarantee that at some point you'll laugh out loud. I know I did!
Atari 2600Woodgrain Wonderland (Dec 01, 2017)
The NES version of Road Runner plays more like the arcade (I’ll probably do an entry on the game in my 2600 versus NES comparison series one of these days), but this is still a really fun, addictive and charming game. It’s a rare title but not so rare that you can’t find it for a reasonable price. Highly recommended.
Atari STComputer and Video Games (CVG) (Sep, 1987)
The graphics are of superb cartoon quality, although Roady and Coyote are a little stickish, and each level has its own cartoon time soundtrack. Added to that, the tasters at the beginning and end of the game, which you may know from the original cartoon titles, show the ST's potential. So, what else can I say? That's all folks.
Atari STComputer and Video Games (CVG) (Oct, 1987)
With typical cartoon-like chase music, excellent sprite design and animation, and simple but effective gameplay, Road Runner will make a worthy addition to any ST arcaders collection.
ArcadeCommodore User (Feb, 1987)
This adaptation into a game stays remarkably close to the spirit of the cartoon. The graphics are a joy to behold, in fact just like being in the cartoon. The animation is stunning and I hope when it gets converted the programmers manage to keep the standard up. What I really like about this machine is that it does provide the kind of manic gameplay central to the original cartoon. It's a lot of fun to play, not simply in avoiding the coyote, but in the way you can actually, run him into difficulties with your agility. This is truly original and fun to play. That's all folks!
Atari STGénération 4 (1987)
Je ne ferai qu'un seul petit reproche à cet excellent jeu : l'écran de jeu trop petit. A part cela ROAD RUNNER possède tous les élèments pour faire un tabac sur ST.
Atari 2600neXGam (Jun 27, 2013)
Auf jeden der insgesamt acht verschiedenen Levels einzugehen würde wohl den Rahmen dieses Reviews sprengen, aber in der Regel sind diese ähnlich gelagert. Vor allem später benutzt Wile E. Koyote verschiedene Hilfsmittel um den Road Runner zu fangen und dem Spieler so ein Leben zu stehlen. Technisch geht man wohl an die Grenzen des möglichen: Die Grafik sieht klasse aus und auch soundmäßig zog man alle Register. Auch durch den gut gewählten Schwierigkeitsgrad macht das Spiel immer wieder Spaß.
Commodore 6464'er (Sep, 1987)
Technisch ist die C 64-Version einwandfrei, Grafik und Musik sind fast perfekt und passen zum komischen Spielablauf. Lediglich zwei Minuspunkte sind anzumerken: Zum einen das Fehlen einer High-Score-Liste, die gerade hier sehr motivierend wirken würde. Zum anderen ist die Kassetten-Version sehr unangenehm zu spielen, da jeder der 16 Level einzeln geladen wird, was zu langen Zwangs-Pausen und viel Spulerei führt.
A simple but amusing conversion of the Atari coin-op. Good fun - even if you only get a few days challenge out of it.
A simple but amusing conversion of the Atari coin-op. Good fun - even if you only get a few days challenge out of it.
A simple but amusing conversion of the Atari coin-op. Good fun - even if you only get a few days challenge out of it.
Atari 2600Digital Press - Classic Video Games (Dec 10, 2003)
The pace is fast, with a steady progression of difficulty. The graphics are small, but all objects and characters are recognizeable. There isn't a large variety of sounds, but they meet the expectations of the system. The screen displays an illusion of parallax scrolling (!) which is unusual for the 2600. The only major complaint I have is that the mostly barren desert background constitutes a great portion of the screen. This wouldn't be so noticeable if there were some animated creatures blended in, such as snakes or rodents scurrying around. Nevertheless, in spite of its cutesy theme, gamers young and old will find this quite a challenge.
Commodore 64Zzap! (Sep, 1987)
A competent and playable conversion which is very true to original.
Commodore 64ASM (Aktueller Software Markt) (Sep, 1987)
Die Grafik des Spiels ist in Ordnung, wenn auch ROAD RUNNER manchmal über die Vogelfutterhaufen läuft, ohne sie aufzunehmen. Die Steuerung ist nicht ganz einfach und manchmal etwas ungenau. Zum Sound wird Manfred noch genaueres sagen. Trotzdem macht es Spaß, den Koyoten immer wieder auszutricksen und, die z.T. Sehr gute Animation belebt die Charaktere hervorragend. Sehr schön in diesem Zusammenhang ist die „Energieanzeige“ . Hier frißt sich ROAD RUNNER durch fünf Näpfe mit Vogelfutter. Ist alles alle (Sie haben nicht genügend für Nachschub gesorgt), läßt er seinen Kopf über den Napf hängen und, unser ROADRUNNER im Spiel streckt die Beine von sich und muß sich vom Koyoten abholen lassen. Insgesamt ist. das Spiel sehr hektisch, ein Sammel- und Ausweich-Spiel, das durch die Figuren allerdings seinen ganz besonderen Reiz hat. Fun!
Road Runneris a much more difficult game than you might think. Although based on the silly antics of the Coyote chasing the Road Runner, there are 8 levels, fast pace and it's good fun. Give it a try! Beep Beep!
Commodore 64Happy Computer (1986)
Ich will nicht sagen, daß das Spiel stupide ist, ihm fehlen aber etwas die zündenden Ideen. Sicher, die wechselnden Waffen von Karl sind nett, aber ein erstklassiges Spiel wird es dadurch auch nicht. Durch eine scrollende Landschaft zu rennen, Körner zu sammeln und einem Kojoten auszuweichen, ist auf Dauer doch zu wenig.
Atari STHappy Computer (Jul, 1987)
Grafik und Sound, die beim Road Runner-Automaten viel zum Spielwitz beitragen, sind bei der ST-Version gut gelungen. Während des Spiels hat man oft Grund zum Lachen – vor allem dann, wenn der Koyote zum Opfer wird. Spielerisch bietet das Programm aber nichts Neues. So spaßig Road Runner auch ist, auf Dauer kann die Motivation gehörig abflauen. Vor allem dann, wenn man alle Levels kennt.
Atari 2600The Video Game Critic (Jan 08, 2005)
None of the music or sound effects stand out, except for the trademark "beep beep". My main gripe is how you constantly have to hold the joystick to the left, which made my arm very tired after a few minutes. Still, Road Runner is a quality game that requires both skill and strategy.
The game would benefit from a mode where you can play as Wile E., setting traps for the Road Runner, but it’s a fairly entertaining (if overly simplistic) game with charming visuals and nice renditions of such classical tunes as the “William Tell Overture” and “Flight of the Bumblebee.”
NESHonestGamers (Apr 19, 2016)
Road Runner is a spotty affair that is sometimes brilliant, but occasionally cringe-worthy. It's sad that the best thing I can say about it is that it's not a total misfire, as maligned licensed games largely tend to be. To put it another way, Road Runner is thankfully no Toxic Crusaders, but it's not in the same league as DuckTales, either.
NESAll Game Guide (1998)
Road Runner is not for everyone, but action fans who enjoy the cartoon will probably like the game.
Commodore 64Commodore Force (Aug, 1993)
Meep Meep! The cartoon capers of our beloved editorial assistant's role-model are the tops. Pity about this C64 appearance...
42 (Mar, 2013)
Road Runner stays true to the essence of the cartoons on which it’s based, but there’s a reason the cartoons only last a few minutes. Any additional time and the viewers would grow weary of the shtick. So it is with Road Runner: perfect for five minutes, tiresome for anything over.
NESDefunct Games (Aug 09, 2009)
Road Runner was a mildly entertaining game in the arcade. However, this NES port is simply too hard and repetitive to be worth your time. If you don't give up on the game after the first cheap death, then I guarantee you'll have tuned out by the 1,000th. This game may have had good ideas, but somebody forgot to include them in this NES port.