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In Road Wars you are set charging up a long hilly road, trying to make a road safe after a protection malfunction. Crucially, this involves shooting out the barriers at the side of the road (and avoiding falling into the gaps they create). You always play against another droid, who can be treated as friend or foe - pushing them into the gap at the side you've just created is a particularly neat trick, especially when playing a human opponent.

You are armed with a laser gun, which can be directed seperately from your main direction of motion. The roads include a range of hazards, including barriers and spikes, although bonus weaponry and a speed-up can be gained. Contact with these (or your opponent) will gradually drain your shields, and once these are gone you have little chance of surviving for long.


Roadwars Commodore 64 The droid is destroyed (for a moment), but there's an electric barrier up ahead
Roadwars ZX Spectrum This is what failure looks like. Both players black-balled
Roadwars Amiga Entering a high score
Roadwars ZX Spectrum An oncoming black ball has been destroyed, now can the shields be raised before player 1 hits the barrier?

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Alternate Titles

  • "Road Wars" -- Alternate in-game title

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Critic Reviews

ACE (Advanced Computer Entertainment) ZX Spectrum Apr, 1988 715 out of 1000 72
Your Sinclair ZX Spectrum Mar, 1988 7 out of 10 70
Computer and Video Games (CVG) ZX Spectrum Mar, 1988 7 out of 10 70
ST Action Atari ST Jul, 1988 62 out of 100 62
ASM (Aktueller Software Markt) Atari ST Mar, 1988 7.2 out of 12 60
The Games Machine (UK) Atari ST Jun, 1988 53 out of 100 53
ACE (Advanced Computer Entertainment) Atari ST Mar, 1990 300 out of 1000 30
Computer and Video Games (CVG) Atari ST Jan, 1990 28 out of 100 28
Power Play Amiga Mar, 1988 2.5 out of 10 25
The Games Machine (UK) Commodore 64 Jun, 1988 23 out of 100 23


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Contributed to by Rola (8290) and Martin Smith (70636)