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User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amiga 5 2.0
Arcade Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
MSX Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
Combined User Score 5 2.0


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
72
There's certainly plenty to keep the player busy in Roadwars but the game seems to be lacking something in the playability department. Control of your sphere is extremely difficult, and even if you master the controls you could find the fun soon disappears. Spectrum Version: There are no drones in the Speccy version, but your main cannon gets a higher rate of fire every time you run over an arrow icon. Graphics are good but sound effects are nothing special. Generally the game plays a lot better on the Spectrum than it does on the Amiga, which just goes to prove that pretty graphics alone do not make great games.
70
ZX SpectrumYour Sinclair (Mar, 1988)
Drive, dodge and shoot game, with nice graphics but let down by a repetitive set of hazards.
70
ZX SpectrumComputer and Video Games (CVG) (Mar, 1988)
The graphics are well drawn and smoothly animated and the whole package is very slick, but in the overcrowded market of shoot-em-ups this is not one that stands out.
64
There's certainly plenty to keep the player busy in Roadwars but the game seems to be lacking something in the playability department. Control of your sphere is extremely difficult, and even if you master the controls you could find the fun soon disappears. Amiga Version: The graphics are very good for the most part, and sound is satisfying. The choice of control method spoils the game to a certain extend, making it very tough to get into. As a direct result of this you could find yourself getting fed up with it sooner than you might have done.
62
Atari STST Action (Jul, 1988)
Roadwars is like a service station, serving up cool, thurst-quenching originality after a long journey of monotony. What it lacks in variety it compensates for with constant and frantic action, and the possibility of sabotage with two-player participation adds an element of excitement. Sadly, there is not enough variety to maintain long-term interest, but while it lasts, the action is hectic.
60
Atari STASM (Aktueller Software Markt) (Mar, 1988)
ROADWARS ist zwar ein Game mit einer relativ interessanten, neuen Idee, wird aber dem nicht ganz gerecht, was sich MELBOURNE HOUSE vorgenommen hat. Das Spielprinzip beinhaltet nämlich viele alte Ballerfeatures, denen zudem die nötige Abwechslung etwas fehlt. Andererseits ist ROADWARS aber auch ein schnelles, actionreiches Spiel, das durchaus unterhalten kann. Deshalb reicht‘s noch für eine durchschnittliche Bewertung.
53
Atari STThe Games Machine (UK) (Jun, 1988)
Besides superior graphics and a number of extra features not available on the Commodore 64/128, the Atari ST version includes a bonus level with points awarded for pushing your "ally" off the road. These additions, together with much smoother graphics make the game more playable than the difficult C64 version. Nevertheless the repetitiveness and simplicity of play limit the game's long-term appeal.
30
I really can't understand the thinking behind the re-release of this game. It went down like a lead balloon when it was first released as a full price game, and even at this low price it just doesn't cut the mustard. The game has you speeding down a curved road shooting various rogue items, provided you can manage the unwieldy controls that is. A complete waste of a fiver!
28
Atari STComputer and Video Games (CVG) (Jan, 1990)
It looks good, it sounds good, but it plays very badly indeed with the end result that the game lacks any addictive qualities whatsoever.
25
AmigaPower Play (Mar, 1988)
Ich hätte bestimmt keine Mark in den Roadwars-Automaten gesteckt. Selbst als Computer- Spiel kann es mich nicht begeistern. Im Gegenteil, ich finde es recht langweilig. Der Zwei-Spieler-Modus kann auch nicht mehr viel retten. Die Motivation, sich längere Zeit mit Roadwars zu beschäftigen, geht gegen null. Der „Krieg auf der Straße“ entpuppt sich als höchst simple Ballerei. Das beste bei Roadwars ist die beinahe stufenlose Drehbewegung des Geschützes. Die übrige Grafik ist zwar ganz nett, doch auf Dauer ziemlich eintönig. Von Abwechslung und Spielwitz halten die Programmierer anscheinend nicht viel. Als Action-Spiel ist Roadwars zu langweilig, als Geschicklichkeitstest zu eintönig und als Grafik-Demo zu teuer. Nein danke.
23
Commodore 64The Games Machine (UK) (Jun, 1988)
While neither is close to the original, the Commodore game is something of travesty. To compensate for the lack of complexity there are far more obstacles to be coped with, as well as an exceptionally aggressive computer ally who constantly seeks to push you off the road. With sluggish controls and atrocious sound effects this is a game to be avoided.