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F29 Retaliator authors DID developed this particular use of the Robocop license, and produced something different from most film licenses. While it featured a succession of levels based around sections of the movie, these were highly varied and presented in polygon 3D graphics. These can be played in any order in the Arcade mode, or in planned sequence in the Movie Adventure mode, which follows the film's plot of Japanese investors wishing to replace Robocop with their Robot Ninja designs, and thus expecting him to prove himself as superior.

The first task is a car chase resembling Chase HQ, in which a mazey section of road must be followed efficiently. There are several first-person 3D shooing sections,. in which you must use a target to shoot down punks and invaders, without harming civilians. Robocop also takes to the skies in a simulation of his new Gyropack flying device. Also, he must do battle with his intended replacement in a fixed-perspective beat 'em up section.


RoboCop 3 Atari ST Even the company logo gets a snazzy 3D image
RoboCop 3 Atari ST Save the hostages - using the mouse to move the sights and fire to shoot
RoboCop 3 Atari ST This guy's innocent
RoboCop 3 Amiga Delta City, future starts here

Promo Images

RoboCop 3 Screenshot
RoboCop 3 Logo
RoboCop 3 Screenshot
RoboCop 3 Screenshot

Alternate Titles

  • "Robocop Redux" -- Alternate title
  • "Robocop 3D" -- Informal title

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User Reviews

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Critic Reviews

Génération 4 Amiga Dec, 1991 93 out of 100 93
Génération 4 DOS Dec, 1991 93 out of 100 93
ST Action Atari ST Mar, 1993 92 out of 100 92
Micro News Amiga Dec, 1991 17 out of 20 85
Play Time Amiga Feb, 1992 73 out of 100 73
PC Joker DOS Dec, 1992 68 out of 100 68
Power Play Amiga Mar, 1992 62 out of 100 62
PC Games (Germany) DOS Jan, 1993 50 out of 100 50
Power Play DOS Jan, 1993 44 out of 100 44
PC Player (Germany) DOS Jan, 1993 36 out of 100 36


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Amiga copy protection

The Amiga version of the game took copy-protection hysteria to a new level. It was released with a 'dongle' device, which plugged into the main joystick port (the game being played using a joystick in the other port), and stopped the game from starting up if it was missing. Unfortunately for Ocean, this was quickly hacked out by pirates, so the only victims were people who actually paid good money for the game.

Worse still, shortly after the game was released, Commodore launched the Amiga 600, a streamlined model which had the joystick ports next to the disk drive - this meant that the dongle wouldn't fit, making the game incompatible with the system.


  • ST Format
    • January 1993 (issue #42) - #20 in '50 finest Atari ST games of all time' list

Contributed to by Martin Smith (66869) and Terok Nor (27025)